Author Topic: Objectiv discussion to evolve pizza map  (Read 562 times)

Offline devious

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Objectiv discussion to evolve pizza map
« Reply #30 on: July 08, 2002, 08:36:52 AM »
Completely agree on 1 country has 1 slice o' Pizza to start with. The mixed terrain occupation means too many fronts to defend/attack on, making milkrunning rampant. With only 2 fronts per country,  more realistic, warlike fighting is likely to evolve.

Also, the map seems to big for the given number of players - I propose leaving the big pizza as is and making a smaller one to play on while we don't have 1000+ players online.

As for the field alts, I dunno... there's many 10k+ bases in the mainlands of the slices, where low-alt planes fare poorly, but the mix of bases 3 to 7kish near the coasts is really nice. Maybe the overall height of the mainlands should be reduced by, say 2.5k.

Vehicle Spawns are definitely too close to bases. Granted, this makes for intense vehicle fights, but what use is killing an attacker when he pops up just a mile back immediately ?´

The canyons however are GREAT, I like the fights down there.

The desert texturing is nice for a change, but it does get dull at times... mebbe break it up with some oasis in between, little lakes with vegetation around...

Offline J_A_B

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Objectiv discussion to evolve pizza map
« Reply #31 on: July 08, 2002, 11:21:30 AM »
"I know when I logged off this evening things were roughly split to a country per slice. That came as a result of base captures though, not a reset."

Chances are by some accident that's just how they got captured; regardless of why it ended up like that it made for better gameplay.

J_A_B

Offline poopster

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Objectiv discussion to evolve pizza map
« Reply #32 on: July 08, 2002, 03:29:05 PM »
To continue the discussion ;)

sigh.......... it's just too damm big.

I'm not concerned at this point on the shape, or the desert terrain. I figure if we pool our money we can hire out some bomber types in the new 3 plane box and do flyovers dropping seeds....Then hire a ...ah... rain priest to bring rain :D

Now if were "stuck" with size, a slice format would shorten the front lines and concentrate the fight. For those "inclined"

To be honest, logged on during the day ( westcoast ) and there was maybe 160 up flyin. It was so spread out it was empty.

What is even worse, I logged on to WB with 33 in the main and had more fights then I could shake a stick at.

It's been 2 months since I've been there and I have NEVER had a reason to drop in.

:confused:

Imagine that, going to WB to find a fight........... :eek:

Not good, not good at all.

Offline Turbot

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Objectiv discussion to evolve pizza map
« Reply #33 on: July 08, 2002, 04:00:54 PM »
I do not understand how anyone cannot find a fight - they certainly are out there.  All the time someone will cry "waaa waaa! the maps too big, I can't find a fight"  I say "Hold on a sec" go to the map and in 15 seconds (average) "Ok go to field XXX"  they go and say "Thanks man!"

Learn how to use your map - or don't be too lazy to use it.  If at anytime anyone can't find a fight online I will happily direct you to one anytime I am online.

As for the map being to big - It has been reset twice in as many days.

To use the map:  Insert and Delete keys (the ones sitting next to each other just below the preint Screen key on a standard keyboard) zoom the map in and out.   Then hold down left mouse button and drag the map around as you wish (it seems you no longer need press "shift" first either.  Simply look for the large red bars - and there ALWAYS are large red bars.

------------

edit to include this:

Maybe this  little trick will make the radar bars easier for you to find:  

(BTW Note - It takes a few seconds for the radar bars to load - depending on your connection speed.  You will see in the middle of the map the "radar loading" process - you have to wait for this to complete upon first arriving )

When you pull up the clipboard at the top of the map are alot of "buttons"  Click all of them off.   All that will be left are the radar bars and individual target tracks (when available)

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Take note of a green field # near the largest of the red bars you see - type .move # (where #=the field number you want to go to) press enter and enjoy.

I hope this is instructive.  If you need help and I am online I will try my best to point you in the right direction as time permits.
« Last Edit: July 08, 2002, 04:31:11 PM by Turbot »

Offline StracCop

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Objectiv discussion to evolve pizza map
« Reply #34 on: July 08, 2002, 04:05:10 PM »
Quote
Because everyone squeaked that the old maps weren't equal Poop, now there is one that is equal for all sides.... it ain't PC, it's a direct result of squeaking.

This is a classic flaw Wabbit and one I hope won't be repeated.

Listening to the vocal minority that expresses their gripes ad nauseum on this forum is a classic mistake that I observed Fighter Ace 2.5 and other sims make.  For some reason, greater credence is given to the suggestions espoused on a forum than by soliciting feedback from regular players.   It's like the more someone repeats a thing here, the more likely it will be believed.

The problem with listening to the most vocal among the community is that they don't necessarily speak for the masses.   Like political action committees and special interest groups, they all have their own agenda and want to see aspects of the game they favor improved.  Sometimes their zeal to get their favored changes overshadow and undermine features that other players value as strongly.  I don't think they necessarily intend this effect, it just seems to happen that way on occasion.

Rather than surrender Barabas to the squeaky wheels, why not give the common folk who play this game but lack the time to post regularly a voice in matters of this magnitude?  One subscriber = one vote.

The 'common' players might surprise you with their insight and thoughtfullness....and the game will be the better for it.  Any manager worth his salt will tell you, when the ideas of those who will be affected by a given change are incorporated into those changes, their likelihood of accepting the changes grows dramatically.

Just a thought...any people managers out there? ;)

- Dave
« Last Edit: July 08, 2002, 04:10:33 PM by StracCop »

Offline AKIron

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Objectiv discussion to evolve pizza map
« Reply #35 on: July 08, 2002, 04:24:07 PM »
Quote
Originally posted by StracCop
Listening to the vocal minority that expresses their gripes ad nauseum on this forum is a classic mistake that I observed Fighter Ace 2.5 and other sims make.  For some reason, greater credence is given to the suggestions espoused on a forum than by soliciting feedback from regular players.


StracCop, I agree with your statement in principle. However, you should be aware that HTC does listen to it's customer base not only here on the ubb but also through other avenues. I'm pretty sure they weigh not only the whining but the reasonable requests as well.

While it might be possible to create a balanced historical map, probably not without much trial and error. The 'sky is falling' syndrome around here kinda puts off experimentation IMHO.
Here we put salt on Margaritas, not sidewalks.

Offline gofaster

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Africa as the next big map?
« Reply #36 on: July 09, 2002, 02:27:23 PM »
Anybody every consider taking the African continent and converting it to an Aces High terrain?  Its got 4 distinct topographies (mountains, deserts, jungles, steppes), a shape that could be divided into 3 pieces equally, a major lake (Victoria) and with some artistic license you could make more lakes and very wide rivers and bays along the coastlines for carrier attacks.  And for kicks you could toss in Madagascar as a furball island.

I've attached a quick interpretation as a reference.  The red line would be the default boundaries for bases.  And, of course, it might be necessary to add waterways along the boundaries so that attack carriers could get into the fray.

Offline popeye

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Objectiv discussion to evolve pizza map
« Reply #37 on: July 09, 2002, 02:50:34 PM »
They could call the southern section, "ResetLand".
KONG

Where is Major Kong?!?

Offline LePaul

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Objectiv discussion to evolve pizza map
« Reply #38 on: July 09, 2002, 03:23:38 PM »
Quote
Originally posted by popeye
They could call the southern section, "ResetLand".


Based on what I vowed in the 80's, I wont play in SunCity :p :D :eek:

Offline gofaster

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Objectiv discussion to evolve pizza map
« Reply #39 on: July 09, 2002, 03:25:10 PM »
Quote
Originally posted by popeye
They could call the southern section, "ResetLand".


Yeah, Chad would be a hotbed of combat.  Might have to re-work base distribution and put a waterway in there somewhere.  Maybe adjust the desert terrain to extend deeper into the central interior and give the east and western slices a bigger border.

But, its a start.

Offline gofaster

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Objectiv discussion to evolve pizza map
« Reply #40 on: July 09, 2002, 03:39:36 PM »
My second attempt.  Not sure what to do about water access...

Offline Duedel

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Objectiv discussion to evolve pizza map
« Reply #41 on: July 09, 2002, 04:25:13 PM »
Africa ... desert ... ohoh :D