Just something to add to the discussion..
I think this is a shared view with many, as the boards can attest.
The problem from my view is the map itself. ( size is factor also but I guess we're stuck with it

)
It has no resemblance to an "on earth" map. In effect you are sacrificing any relation to the "real" world in favor of "equal" gameplay. Gameplay in this sense defined as "winning" the map.
I don't know the numbers but those that "play" the base capturing thing may not be majority here. ( correct me if I'm wrong )
From my point of view ( how I play ) I want to log on to a map that "looks" like a part of the world with all it's advantages and disadvantages. With trees, green folage, canyons, sea shores and lakes. Some of the maps here are beautiful. It doesn't have to "be" real. Just LOOK real.
Take up a WWII aircraft and engage the enemy in a "realistic" envirement. Like planes vs. like planes. It doesn't work allied vs. axis as WB has proven. Winning the map doesn't interest me. Never has.
"If" I was interested in winning the map, it would be a "real" map with inherrent pros and cons and I would deal with it. If a country wins the map, they get the chitty position on the next one.
Politically correct can only go so far. When it gets to the point where a pizza now represents the world I play in, I have a problem.
Please understand. It's a problem, not a whine. For some reason legitimate problems are precieved as whines by the status quo.
So if you can make it work with adjustments, fine.
But your going to lose people.
WB is very good at it.
That's not what THIS game is about.
And now is not the time to start.
nopoop