Author Topic: Oh No!!! they made it even worse!  (Read 2212 times)

Offline Apache

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Oh No!!! they made it even worse!
« Reply #45 on: July 10, 2002, 11:55:06 AM »
Quote
Originally posted by Daff
"although everyone on this board has already understood that you don't like the concept of this arena...."

Because you are not allowed to have non-lazsic fun.

Daff


Sure you can have non-lazsic fun. Its called hooligistic fun.

Offline Apache

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Oh No!!! they made it even worse!
« Reply #46 on: July 10, 2002, 11:56:06 AM »
Quote
Originally posted by Ripsnort


Now get 'cher lazy bellybutton squaddie to help you (Lazs) ;)


Got to get him away from the Healy. A difficult undertaking.

Offline weazel

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Get off lazs back.
« Reply #47 on: July 10, 2002, 11:56:07 AM »
You UBB cops are the ones who should stfu, if HTC doesn't want him voicing his opinion about gameplay issues it's up to them to say so.

Offline AKIron

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Re: Get off lazs back.
« Reply #48 on: July 10, 2002, 12:06:02 PM »
Quote
Originally posted by weazel
You UBB cops are the ones who should stfu, if HTC doesn't want him voicing his opinion about gameplay issues it's up to them to say so.


Guess anyone can tell anyone else here to stfu for whatever reason they like eh? As you say, only one to make it stick is HTC.

Sometimes I have penchant for stating the obvious, just can't help it. :D
« Last Edit: July 10, 2002, 12:59:40 PM by AKIron »
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Offline Rude

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Oh No!!! they made it even worse!
« Reply #49 on: July 10, 2002, 12:09:13 PM »
Well, when 1.10 came out, the 13th TAS agreed to ditch our ponies and fly the P-40 exclusively. We were going to become an exclusive P-40 squadron.

We all hopped into our new rides, just to discover that when taking off from fields at a 13k elevation, the P-40 was out of it's performance envelope...add to that 51's and others coming in at 25k made for less than what we expected. We did just fine, but realized that we could catch nothing in this plane. Few would stay and fight.

Now, I'm not of the same ilk as Lazs, however, I can understand what he's after. He just wants some action and feels that the chances of this happening on a consistent basis has lessened.
If I flew as he does, I would feel the same.

I have noticed that it takes more effort to find a fight in this new map, however, my MO is takeoff, point the nose to red stuff and then afk for a smoke. When I return, I'm usually where the action is. That doesn't work for everyone.

I see only two real, comprehensive solutions to this....one, an additional 150-300 folks populating our little world(will happen in time)...two, bring back the rps.

Anything else I'm afraid, is a partial fix. I'de love to fly the P-40, but not against other aircraft that can run away. Any of you who have fought the 13th know that we stay and fight irregardless...but the arena as a whole is not that way and that's cool...folks should fight the way they choose. I guess I would like to see the playing field leveled to some extent and during my twelve years online, the RPS came the closest. It wasn't perfect, but it's not a perfect world. Just my two cents worth.

Hang in there Lazs...one thing is certain, change. HTC is not about to lay down...I would wager some cool things will show up and our little online virtual world will just get better.

Offline Nifty

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Oh No!!! they made it even worse!
« Reply #50 on: July 10, 2002, 12:26:06 PM »
omg, Rude now knows what it's like to sit in a slow plane while everything else is nigh untouchable!  *runs to find shelter*  It's apocalypse time, I tells ya!
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline narsus

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Oh No!!! they made it even worse!
« Reply #51 on: July 10, 2002, 12:57:52 PM »
Apache and AKWabbit

I too have DL'd the editor, I am puting together a historic terrain and making it all things to everyone....a daunting task indeed. Hopefully I will get a bunch of it done this evening, at least layout wise to send off to HTC so I can continue.

Offline gofaster

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Re: Oh No!!! they made it even worse!
« Reply #52 on: July 10, 2002, 01:39:50 PM »
Quote
So lazs2 was going on about
When I got on, the pizza map was now divided into three equal slices.  One for each country.   No field was less than a sector and a half away from an enemy field..


That was the result of an aggressive Knight campaign to recapture our little slice of the pie after being pushed back to only half a slice.  The campaign stalled due to the long distances trying to traverse the rivers without the aid of a carrier group.  We tried island-hopping with some success, but couldn't get a foothold on the other side due to all of the Bishops flying LA-7s and Spitfires and, of course, no fewer than 2 Me-262s circling our base and the airway at will.  For some reason, our carriers were located way back in the corner (we probably lost our other carriers on the front earlier in the day).

Quote
So lazs2 was going on about
The lack of action was staggering..   early war planes were circling their fields.   Why would they venture out 1 and a half sectors to be B&Zed all the way home for their efforts?  


That's exactly what happened to me when I tried to go feet dry in an FM-2.  I could get into a fight with the Spitfires and Hurricanes and P-40s (about the only planes slow enough for an FM-2 to catch), but the LA-7s and 262s would catch me on the return leg.  After getting into a turnfight with a couple of Spits and a Hurricane, only to get killed by a BnZ, I decided to call it a night.  We had our slice of the world already.


Quote
So lazs2 was going on about
it's a big friggin map...  can't we have some close fields or, better yet, a little corner where only early war planes are allowed to take off and a barren zone above that of 4 sectors or so... enough fieldless terrain so that attention starved late war flyers can't get to the early war area?

lazs


You mean like the idea I floated earlier, where the near, smaller fields would spawn the early-war rides and the larger mid-to-rear fields would spawn the later-war rides?  Brilliant minds think alike :)  I also think there should be two types of carriers - ones that are bigger and can launch the later-war rides and smaller escort-type ones that can only launch the A6M2, the FM-2 and F4F (planes with limited bombing capacity but lots of dogfighting potential).  The heavier fighters and bombers would require the longer flight deck of the larger carriers.

Just my ideas.

Offline gofaster

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Oh No!!! they made it even worse!
« Reply #53 on: July 10, 2002, 01:45:18 PM »
Quote
So beet1e came in and calmed us all down by saying
-lazs-

I can see why you are disappointed, but I have a suggestion. (Not being fascetious): Why don't you try something else - a different kind of mission? I've found my fun messing about at vehicle fields this tour. Not suggesting you do exactly the same, but give some thought to trying something new. You are an excellent F4U guy, but you don't need to prove it on a daily basis.


I can attest to beet1e's skill at gunnery.  He drilled me over an airfield by sitting in a gun station (either that or I popped a wing and gave him an easy proximity kill).  I saw him land several kills sitting in a gun station playing base defense.

Offline lazs2

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Oh No!!! they made it even worse!
« Reply #54 on: July 10, 2002, 02:16:21 PM »
beetle... i got nothing to prove.  I just want good fights.   In the arena that I am given.......  I make the best of it by flying a medium plane so as to get the most out of the arena.   If we had an early war area I would fly several planes of medium ability.    Fighting other planes is what I am here for.   The other stuff doesn't interest me for various reasons.

go faster..  how would you keep late war planes away from the early war ones.   seems that with your plan the cheerypickers would have an even easier time and the early war planes have even less fun.
lazs

Offline Frodo

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Oh No!!! they made it even worse!
« Reply #55 on: July 10, 2002, 02:17:31 PM »
I agree with Lazs on this.This map is not very much fun unless you are milkrunning or have a huge squad gangbanging a field.

Now ak's don't get your panties in a bunch but this map is just silly looking.And I think way too many fields,strat ect. were crammed into the map.to the detrement of the whole.The immersion factor is 0.And the overall feel is very Quake-like.:(

That being said,I do appreciate the work and effort  that was put forth even if it is not to my liking.I am curious as to what Apache and others can come up with.

As for some of you not liking what Lazs has to say then tell him so.But at least he has the guts to say what he thinks with no politically correct crap interfering with it.I like that.:p

Frodo


JG11 

TEAMWORK IS ESSENTIAL....IT GIVES THE ENEMY SOMEONE ELSE TO SHOOT AT.

Offline gofaster

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Oh No!!! they made it even worse!
« Reply #56 on: July 10, 2002, 03:30:01 PM »
Quote
Originally posted by lazs2
go faster..  how would you keep late war planes away from the early war ones.   seems that with your plan the cheerypickers would have an even easier time and the early war planes have even less fun.
lazs


My thinking is that it would take longer for the late-war planes to enter the battle.  The late-war speedburners will always be able to cherry pick whether they launch from near or far, but since the early war planes are slower and take longer to enter combat, then it seems appropriate that they should have the privilege of entering the dogfights from closer to the front - sort of a way to equalize transit times.  I also figure that impatient people (such as myself) would just as soon grab a Hurricane II or a P-40B than a Spit IX if it meant that they could get into the fight 10 or 15 minutes sooner.  The fact that the early war planes could only carry a very light bomb load means that there would be more furballs than bomb runs if the early war rides were utilized as front-line attackers.  

Sure, there'd still be a lot Mustangs, Spitfires, LA-7s, Nik2s, B-17s, and Lancasters milling about, but those guys would've had to have come from farther away, and during their ingress the airspace would've been the playground of early war planes.

At least, that's my theory.

As for CVs, by having two classes, it opens up the naval strategy a bit.  For example, let's say that a smaller escort carrier regenerates faster than the full-size carrier.  Let's also say that the CVE (escort carrier) can only transport the early-war naval fighters, C-47s, and maybe the Dauntless and Val.  These carriers could be used for base defense, vehicle and port base captures, and as screeners for the strike packages launching from the bigger carriers when capturing the larger airfields.  Since the CVEs would regen quicker if sunk, then it seems that they would be the ones sent into the riskier operations, and would have greater abundance in the arena as the play goes on.

What do you think?
« Last Edit: July 10, 2002, 03:36:24 PM by gofaster »

Offline Karnak

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Oh No!!! they made it even worse!
« Reply #57 on: July 10, 2002, 08:12:35 PM »
Oddly enough, this map is pushing me out of Mosquitoes and into P-51Bs or Spitfire Mk IXs.  Everything is too high and too fast.  Mossie had a chance before, but here even when I pull them down to where I can fight there are gobs of higher enemies that ensure I lose.

Bye bye Mossie.:(
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline AKSWulfe

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Oh No!!! they made it even worse!
« Reply #58 on: July 10, 2002, 09:11:09 PM »
It's so immersive fighting American planes with American planes, British planes with Russian planes, Knights vs Bishops, etc...

If you want immersion, the Combat Theater has that written all over it. But to use it as a reason why you don't like a map in the MA, atleast I can appreciate that the size is too much, and too many fields, etc (all made to HT's specifications, not ours)...

but what kind of immersion did you get from the quakeball MA before Frodo?
-SW

Offline runny

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Oh No!!! they made it even worse!
« Reply #59 on: July 10, 2002, 09:21:44 PM »
Quote
Originally posted by AKSWulfe
It's so immersive fighting American planes with American planes, British planes with Russian planes, Knights vs Bishops, etc...


Noooo, but that's like it was in the real war, wasn't it?