Originally posted by Vermillion
I'm going by the descriptions of IL2 gunnery that are in this thread and others I've read. Where you all explicitly state that its almost impossible to score hits unless your within 300 yards, and certainly within less than 500. And the proponents of this gunnery system use this as proof that its a better system, because of the descriptions of WWII gunnery they read are consistent with the game, regardless of the difference between real pilots and virtual pilots (but these same people ignore descriptions that contradict their point).
I don't believe that there would be an "artificial" limit to gunnery in IL2 or SDOE. Like Hitech has said, "you can't argue with physics".
I believe that the ballistics and actual physics are modelled correctly in these three sims, AH, SDOE and IL2. Of course, there are differences in accuracy, but for a WW2 flight sim they are all adequate.
As I've said, in my opinion, the issue is with the size of the hit boxes, or maybe the size of the bullet (tennis ball theory). The end result is pretty much the same in either case. And for an online sim, its perfectly fine: its a gameplay issue.
I've never said its impossible to hit at long ranges in SDOE or IL2. I'm saying its a hell of a lot harder than in AH. Even gunnery at short ranges is a hell of a lot harder. I just made some experiments, flying behind a Pe2, trying to get near misses with the 7.9mms of the 109 G-2, keeping time compression at 1/4 for better accuracy.
Attached is an IL2 screenshot compilation showing a near miss from 60m range. Its a slight left turn, with maybe 10 degree deflection. I tried to keep the gunsight just left of the cockpit. As you can see from the tracer, the bullets passed right of the rudder, above the elevator. The right side machine gun bullet went into the cockpit, the left side mg bullet barely missed, as you can see. It would be nice to see if that can be done in AH as well, with the tracers on.
But one common method of doing this is to simply make the FE stop tracking the round after going a certain distance. Literally the bullets "disappear" after going XXX yards. But there are others as well. [/B]
In real life, the cannon rounds of MG151/20 self-detonated at around 750m to 1.5km range. WW2OL models this. The MG151/20 tracer rounds in IL2 fly well beyond 1km.
Lobbing 30mm shells at bombers up to 1000m is a common tactic in IL2. After some practise, it works fairly well from a direct 6 oclock approach at a bomber in level flight. But if the target is turning at all, there is virtually no chance of hitting it.
Camo