Author Topic: Suggestion to address some concerns about the new bombing system  (Read 211 times)

Offline Chairboy

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Perhaps it's best that I seperate this from my inflammatory post from a few minutes ago:

As a possible solution to satify both camps about bombing, I would like to suggest that a person about to start a bombing sortie should have the following results to their configuration:

1.  If a user chooses Formation for their bomber, they'll get 3x bombers that use the current system.

2.  If a user chooses a single bomber (ie, Formation is available but they do not checkmark it), they should be able to get more accuracy from their bombs.  Even if they use the new calibration system, their bombs should land exactly where they are targetted.

I also like the idea of being able to specify how many bombers are in your formation by paying a perk for each additional plane.  If a single user could command 10-20 bombers and assume the risk to their perk pocket book that it entails, it would add an interesting new aspect to gameplay.
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Offline AKDejaVu

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Suggestion to address some concerns about the new bombing system
« Reply #1 on: July 22, 2002, 03:27:38 PM »
Individual bomb accuracy was one of the most unrealistic aspects of AH.  I'm personally glad to see it go and would not welcome its return.

AKDejaVu

Offline Karnak

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Suggestion to address some concerns about the new bombing system
« Reply #2 on: July 22, 2002, 03:31:48 PM »
I don't think going back to lazer guided bombs is the way to go.

I think we need good strategic targets that are worth hitting and layed out in a realistic, historical manner.
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Offline Chairboy

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Suggestion to address some concerns about the new bombing system
« Reply #3 on: July 22, 2002, 03:41:11 PM »
Right, but often do you fly bombers?  Just out of curiousity, are fighter pilots the only people who have a say?
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Offline Chairboy

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Suggestion to address some concerns about the new bombing system
« Reply #4 on: July 22, 2002, 03:42:53 PM »
Karnak, I agree w/ you totally.  The new system would be much more useful if we had things like factory yards of big buildings, or large cities.  Better yet, civilian targets that surround military targets so that not only would accuracy would be rewarded, but innaccuracy could be actively punished (or at least, strongly discouraged because of some other effect it would have).
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Offline Karnak

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Suggestion to address some concerns about the new bombing system
« Reply #5 on: July 22, 2002, 03:49:18 PM »
I fly them occasionally.  More with the new bomb system than I did with the old.  Something definately has to be done (I have many posts to that effect), but returning to the absurd accuracy of pre-1.10 bombers is definately not it.

We possibly have the chance to get strategic targets that have an actual effect on the war.  Level bombers should be used against strategic targets.  The reason they aren't in AH are twofold:
[list=1]
  • The strategic targets have essentially no effect on the war
  • The strategic targets are laid out in a fashion that requires precision bombing[/list=1]

    What we need isn't lazer guided bombs.  We need valid targets.
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Offline Karnak

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Suggestion to address some concerns about the new bombing system
« Reply #6 on: July 22, 2002, 03:52:55 PM »
Quote
Originally posted by Chairboy
Right, but often do you fly bombers?  Just out of curiousity, are fighter pilots the only people who have a say?


Heh.  I was assuming this was directed at me.

I like your idea about military targets being surrounded by civilian targets as a method to reward accuracy.  It might be an issue for the number of objects that AH can support on a map though.

Here is a thread I started on this subject in the Gameplay forum:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=59623
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Offline MrLars

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Suggestion to address some concerns about the new bombing system
« Reply #7 on: July 22, 2002, 04:17:11 PM »
Quote
Originally posted by AKDejaVu
Individual bomb accuracy was one of the most unrealistic aspects of AH.  I'm personally glad to see it go and would not welcome its return.

AKDejaVu


If HTC ever went back to smart bombs for bombers it would be a serious step backwards for AH...NO THANKS!

Offline Wlfgng

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Suggestion to address some concerns about the new bombing system
« Reply #8 on: July 22, 2002, 04:24:07 PM »
just say NO to laser bombs in WWII

Offline Grizzly

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Suggestion to address some concerns about the new bombing system
« Reply #9 on: July 22, 2002, 04:54:08 PM »
Against my better judgement I'm going to contribute my likely worthless input on this subject.

Bombers did not have pinpoint accuracy in the war, so they were mainly used for area bombing. Dive bombing wasn't that accurate either, but was affective against single targets. HTC tries to accurately depict accuracy in AH, like fighters without heat seeking missiles. Pinpoint bombing was not possible until the later stages of the Vietnam War and not nearly perfected until Desert Storm. Having this accuracy for bombers in AH is like heat seeking missiles for fighters. I'm not saying there shouldn't be more use for area bombing, like the strat targets... IMO that is vaild, and I thought this was added to the game.

Ok, nothing new here, but there is something else I'd like to say regarding the basic design of AH. This involves the arena nuking objective.

Different players enjoy different things. Some like buffing, others dog fighting, squadron missions, teamwork, and some who just like to get into some air combat action. Some buff pilots seem to think they are not given enough consideration in AH. But this isn't true since the overall objective is to defeat a country and reset the arena. Dog fighting has the least affect in this. It is the world of the buffers and dive bombers. Only after the base is crippled can the fighters come in and keep it suppressed for capture. It seems to me that the entire game is orientated toward bombing.

So what of us dog fighters? Often we find a corner of the arena where we can fight over a base or two with the objective not to take the base but to push the enemy back to his home turf. If we manage to destroy a base and capture it, great, but we can fight all night over just a few bases without bothering anyone. Well, this is what we would like to do, but too often a group of land warriors will join in and turn it into a land grab. Worse yet, some country, having major squad nights, will ravage the arena and push us into a few bases where we no longer can play our game. And all the while, we must put up with reproach on channel two because we are not contributing to the war effort.

What I like most about the pizza terrain is that it is large enough to accomodate groups of players doing what they enjoy most (although I'd sure like to see more green). IMO, this is a good business move by HTC, because when players can play the game they like best, they are happy customers.

I must say, with reservation and basic fear, that the land grabbing people who complain because they have a hard time destroying the arena, instead of confining their play to a portion of it, may be just a tad selfish. I know this is unfair because AH was designed for land grabbing, but at least accept a bit of realistic limitation and that it may slow you down a bit, or present a larger challenge.

Offline john9001

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Suggestion to address some concerns about the new bombing system
« Reply #10 on: July 22, 2002, 05:35:06 PM »
grizz, i have never understood why dogfighters don't like landgrabers, you cannot take a defended base without fighters, last night there were huge furballs wile knights and rooks tried to get a reset and bish tried to defend, and every fighter was needed. so you just want to stay at one base and dogfight all night? if that base gets captured , just move the dogfight to the next base.

BTW, salute to all the Knights , Rooks and Bishops last night , hell of a fight, went on for hours, when the rooks an nits would attack each other to get ahead in bases the bish would steal back a base, i though it would never end, all you dogfighters that don't like base taking missed out on some really good dogfights.

44MAG

Offline Wotan

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Suggestion to address some concerns about the new bombing system
« Reply #11 on: July 22, 2002, 05:51:29 PM »
the bomb site mode in ah is great. Learn your trade quit complaining :)

Offline Innominate

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Suggestion to address some concerns about the new bombing system
« Reply #12 on: July 22, 2002, 06:19:27 PM »
Like wotan said, the new bombsight is great.


--begin generic cut-n-paste bomber post--
Every target except cities though, are so spread out that 90% of carpetbombing hit's open ground, doing no damage.  The targets are the problem not the bombsight.  Even if calibration was automatic and perfect, the same problems exist.

Strat targets have too little effect on the game, and as just as hard as fields to damage by carpetbombing.  With the amount of time it takes to accuratly bomb, you can do two jabo runs. A single jabo is more effective against any target than a single buff formation.

Then you cant forget the bomber damage bugs, where damage to one plane seems to affect them all.  I believe what happens is, the plane the pilot is in gets damaged, and the damage stays with the pilot not the plane.  So shoot down the first plane by taking a piece off, and for some reason the other planes will have the same damage.  This is why whole formations seem to go down in one pass.
--end bomber post---

Offline Grizzly

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Suggestion to address some concerns about the new bombing system
« Reply #13 on: July 22, 2002, 07:57:32 PM »
Please don't misunderstand. I don't reject the arena war thing. That's the way AH is intended to function. I was there last night and enjoyed it also, but after a while I get to feel like a hampster running on a wheel (tm Pasha). I just point out that there are more than one game that can be played in the arena, and there is no real ethic that should require all players to join the landgrab. I suppose the CT is the answer, but there aren't many in there... which probably speaks volumes against my POV.

grizzly


Quote
Originally posted by john9001
grizz, i have never understood why dogfighters don't like landgrabers, you cannot take a defended base without fighters, last night there were huge furballs wile knights and rooks tried to get a reset and bish tried to defend, and every fighter was needed. so you just want to stay at one base and dogfight all night? if that base gets captured , just move the dogfight to the next base.

BTW, salute to all the Knights , Rooks and Bishops last night , hell of a fight, went on for hours, when the rooks an nits would attack each other to get ahead in bases the bish would steal back a base, i though it would never end, all you dogfighters that don't like base taking missed out on some really good dogfights.

44MAG