Oh well, we tried with the AK-Pizza map. It wasn't perfect, and far from it, but it did make a new type of mission possible. So we're back to furballs etc. I'm not going to denounce that because it seems to be what a lot of people want.

So be it.
My picture shows a typical scene in AH - pic taken Monday 22nd July. (I changed my con colour to yellow to make them easier to see in desert terrain, but decided to keep that colour scheme) The thing is, in situations like the one shown, getting killed means absolutely nothing, and achieving kills means even less. Just look at it - 10 v. 1. And yet the thing is, some of the town was still up, but
I was the only guy doing anything about it. I'm sure that even Lazs and his band of pro-furballers would not approve of this. I popped this F6F on the way back to the CV, so I guess I'm tarred with the same brush. But what about people who just hover overhead an enemy field, waiting for vulch opportunities, and kill the same guy over and over and over again? I logged off to have dinner with
Tomato, and when I came back more than an hour later, we
still had not captured this field.

Is this the step forward the anti-pizza brigade wanted? Is this better that having strategic missions which the furballers find difficult to detect? Was capture of this field avoided simply to maximise vulch opportunities? I had finished the town off, and there was
ample opportunity for someone to get an LVT in. Seems like that was not on our list of things to do...

If you see your name in this pic, don't feel bad. I'm not blaming individual players, but rather the gameplay engendered by the mapset and various game parameters.