Author Topic: Scoring+AH Film related idea...  (Read 155 times)

Offline wulfie

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Scoring+AH Film related idea...
« on: July 23, 2002, 10:45:22 PM »
...so if you turned on your 'in-flight recorder' for 1 second before and after you scored lethal hits on an enemy aircraft, you'd be able to get the following data...

1. Your speed.
2. Target's speed.
3. The 'side' of the 20 or so nearest aircraft

...right?

Lots of people have pointed out for years in 'MMP' online air combat simulations that 'score = nothing' when it is the only means used to judge someone's 'skill', and for the most part, they are right and for the right reasons.

For example, someone flying with a constant local #s advantage will have a much easier time scoring 5 kills in 10 min. and landing all those kills.

Now I know that there very well could be data transfer issues that would not make this feasible, but I don't know for certain because I am not a programmer, or a computer network expert, etc.

For example, what if every time you were credited with a kill by the host the host took a brief 'snapshot' of your 'AH Film data' - most importantly (maybe the only data needed) the 'side' of all the nearby aircraft.

Take that data and record it as a stat on the score page:

"Friendly/Enemy aircraft in immediate vicinity ratio"

So when some 'badass' racks up 100 kills by being on the scene when 2 or 3 enemy try to take off from an airfield with no AAA active and 20 'friendly' (to the 'badass') fighters nearby, his F/E ratio would average about 7+:1.

Another interesting stat to record:

Time in flight of aircraft killed. Killing someone as they spawned on a runway would drop this value a great deal. Killing someone just after they cleared the AAA umbrella of their airfield would drive this stat down as well.

How feasible is this in terms of data transfer/lag/server load issues?

Mike/wulfie

Offline akak

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Re: Scoring+AH Film related idea...
« Reply #1 on: July 23, 2002, 11:04:46 PM »
Quote
Originally posted by wulfie
...so if you turned on your 'in-flight recorder' for 1 second before and after you scored lethal hits on an enemy aircraft, you'd be able to get the following data...

1. Your speed.
2. Target's speed.
3. The 'side' of the 20 or so nearest aircraft

...right?

Lots of people have pointed out for years in 'MMP' online air combat simulations that 'score = nothing' when it is the only means used to judge someone's 'skill', and for the most part, they are right and for the right reasons.

For example, someone flying with a constant local #s advantage will have a much easier time scoring 5 kills in 10 min. and landing all those kills.

Now I know that there very well could be data transfer issues that would not make this feasible, but I don't know for certain because I am not a programmer, or a computer network expert, etc.

For example, what if every time you were credited with a kill by the host the host took a brief 'snapshot' of your 'AH Film data' - most importantly (maybe the only data needed) the 'side' of all the nearby aircraft.

Take that data and record it as a stat on the score page:

"Friendly/Enemy aircraft in immediate vicinity ratio"

So when some 'badass' racks up 100 kills by being on the scene when 2 or 3 enemy try to take off from an airfield with no AAA active and 20 'friendly' (to the 'badass') fighters nearby, his F/E ratio would average about 7+:1.

Another interesting stat to record:

Time in flight of aircraft killed. Killing someone as they spawned on a runway would drop this value a great deal. Killing someone just after they cleared the AAA umbrella of their airfield would drive this stat down as well.

How feasible is this in terms of data transfer/lag/server load issues?

Mike/wulfie


Just because there might be a friendly in the vicinity doesn't mean that friendly is a factor in the fight or will influence the outcome.  Basically you're penalizing those that choose to fly DEFCAP missions over their bases.


Ack-Ack

Offline AKSWulfe

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Scoring+AH Film related idea...
« Reply #2 on: July 23, 2002, 11:05:26 PM »
Should be no data transfer/lag with it... all of the data is localized, I'd think... the host is the main trafficing point, but the question is... would the host be overloaded by this? I heard that the server barely reaches 25% load even with 400 people on... so maybe it can spare 10-15% of it's CPU for those operations...

Prolly require a little bit of programming, but since I dunno what the host records or what it can "see"(in terms of who's near who)... only HTC really knows.

Good idea nonetheless.
-SW

Offline wulfie

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Scoring+AH Film related idea...
« Reply #3 on: July 24, 2002, 12:01:44 AM »
Come to think of it, the player's FE could take a 'snapshot' of the relevant data (F/E in vicinity ratio, target total flight time) and compile all the data and send it to the host after the sortie is over. Would this help streamline any computing and/or data transfer?

As for penalizing DEFCAP - I didn't say it should affect perk points, etc. It would just be an interesting stat or two to have available. And if you were DEFCAP vs. a 'real' attack your 'F/E ratio' would be 'good' if you were doing your job - busting up jabo formations some distance away from your own AAA, before those enemy jabos get a chance to release their bombs.

When I'm defending a base I'm usually 1 on 6-8+, and trying to make guys jettison their payloads before they reach the target. Not alot of kills, but you are defeating the enemy in terms of mission.

Mike/wulfie

Offline ccvi

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Scoring+AH Film related idea...
« Reply #4 on: July 24, 2002, 11:55:04 AM »
perk points for shooting down bombers should be increased
a) if the bomber gets hit before dropping bombs
b) with the altitude of the bomber on first hit

(on first hit, because otherwise they'll drop their bombs, then dive to the ground, and die there, bingo bombs, which wouldn't give any bonus).