Author Topic: "Mission Theater" Concerns and Questions.  (Read 1118 times)

Offline eskimo2

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"Mission Theater" Concerns and Questions.
« on: July 24, 2002, 06:18:39 PM »
There are 2 things that concern me about a "mission only theater".

1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  Missions would become very boring if there is no one to fight against.
* If you can only join missions, how do you oppose an enemy mission?  
* If the Axis have an offensive mission, will the Allies automatically have a defensive mission to counter it?  
* If all the defenders die once, can they no longer defend?  If defenders only get one life, once all of them die, the mission then becomes a milkrun, and perhaps boring.

2.  My second concern is what do people do between mission start times?
* If missions start every 30 minutes, and your dead or done in 15 or 35 minutes, what is there to do until the next mission starts?  
* Will people end up going to the MA, TA or CT (if it still exists) to kill some time until the next mission?  If so will folks have trouble staying in sync with the mission theater start times?

How do you think these concerns will be, or could be, dealt with?

eskimo

Offline Puck

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"Mission Theater" Concerns and Questions.
« Reply #1 on: July 24, 2002, 07:27:09 PM »
YES!  We HAVE a winner (or is that whiner?)!

I knew someone would start a thread stating concerns about a system that does not yet exist.  

You know, now that I think about it, version 13.08 has me a little worried.  How are they going to implement the new VR stuff and still maintain compatability with my old Pentium 8 100 THz system?  Will I still be able to use the GeForce 12 Au6.023E+22 VR adapter?

I just KNOW the bish are going to claim the modeling on the sheep doesn't "feel" right...  :eek:

:D
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Toad

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"Mission Theater" Concerns and Questions.
« Reply #2 on: July 24, 2002, 07:29:30 PM »
Nicely done, Puck.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline SunKing

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"Mission Theater" Concerns and Questions.
« Reply #3 on: July 24, 2002, 07:32:07 PM »
patience... and don't lose sleep worrying yourself.

Offline SirLoin

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"Mission Theater" Concerns and Questions.
« Reply #4 on: July 24, 2002, 08:01:21 PM »
Jeeze,does this mean when ever HTC makes an anouncement we can't discuss it amongst ourselves?...I bet they sit back and chuckle at all the reactions/opinions whenever they feed us a tidbit of a future version.Then they sort through the good ones(like Eskimo's usually are) and voila!...A new version is released with probably a couple of ideas they never even thought of.

**JOKER'S JOKERS**

Offline eskimo2

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"Mission Theater" Concerns and Questions.
« Reply #5 on: July 24, 2002, 08:34:09 PM »
Quote
Originally posted by Puck

I knew someone would start a thread stating concerns about a system that does not yet exist.  

:D


* And I just knew some "Whine Alert" tard would call this a whine without reading or comprehending the topic.

My "concerns and questions" are worthy of discussion.

I'm not bashing HTC or the Mission Theater concept, I'm just wondering how some issues are going to be dealt with.  I am looking forward to the Mission Theater, and want to see it do well from the start.

eskimo

Offline ra

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"Mission Theater" Concerns and Questions.
« Reply #6 on: July 24, 2002, 08:44:22 PM »
Eskimo,

You aren't whining, but having 'questions and concerns' about changes which haven't taken place yet is tedious.

Offline AKDejaVu

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"Mission Theater" Concerns and Questions.
« Reply #7 on: July 24, 2002, 09:00:14 PM »
Maybe just "questions" then Eskimo... the "concerns" seem a bit premature.

As for what was written... those seem to be pretty glaring points and I have a feeling HTC would have given them some thought.

I also wonder how "opposition" will fit into the game.  I'd rather not see the missions each be mini-wars where equal numbers of similar aircraft meet headon.  I'd much rather see patrols and escorts behave somewhat more historically.

I'd also rather see ACK at more historic levels over targets.

AKDejaVu

Offline SC-Sp00k

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"Mission Theater" Concerns and Questions.
« Reply #8 on: July 24, 2002, 10:01:01 PM »
Wouldnt you rather hear questions about it now then hear whines about it after it is implemented?  Its simply a matter of understanding whats going to take place and you wont learn nothing if you dont ask.

Offline Toad

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"Mission Theater" Concerns and Questions.
« Reply #9 on: July 24, 2002, 10:05:46 PM »
Quote
HTC:

There are a lot more details to be covered, and this will certainly bring up more questions than we can answer at this time.


At this stage, we just want to provide a general outline of what’s to come and then give the details as we get closer to completion.



Those HTC guys are SO cryptic.

I wonder what they REALLY meant here.

 
:confused:
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline SKurj

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"Mission Theater" Concerns and Questions.
« Reply #10 on: July 24, 2002, 10:18:22 PM »
Same things that concern me eskimo...

the 30 minute downtime may mean I stay in the MA..

the milkrun issue is a big one! another reason i would stay in the ma...

I also think the terrain/targets are not up to the task YET.. now if ht is implementing 88mm clouds and much larger strat targets too... +) can't wait to see them in the MA...

I don't fly mishuns now, however!! knowing there is opposition of a suitable force otw to intercept .... would certainly encourage me to fly them.

How will a disco affect my streak.. or rank?

Maps... Icons....  This idea needs no GPS..  No dots on the map, no li'l plane icon(me).. perhaps Bardar only when over friendly territory
The CT icon setup would be fine


Perhaps a test run of sorts in the CT with an auto mission generator, which generates a defensive mission to counter any player offensive mission designed.  Then with a system announcement to your team when a mission has been posted...

just some thoughts..and concerns


SKurj

Offline zipity

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Re: "Mission Theater" Concerns and Questions.
« Reply #11 on: July 24, 2002, 10:18:32 PM »
Quote
Originally posted by eskimo2
1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  
2.  My second concern is what do people do between mission start times?
 


Valid points eskimo2.  Personally I agree with AKDejaVu, hope the opposition is made up of patrols vs a specific counter mission, missions.   As for you second point, after each mission you get your promotion, pin on your new medals and head into London to drink beer, get in fights and score with the British babes.  After a few minutes of that, refreshed, your off on a new mission.  
:cool:

Offline cajun

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"Mission Theater" Concerns and Questions.
« Reply #12 on: July 24, 2002, 10:54:34 PM »
This is greatest Idea HTC's ever had! Untill/if they decide to add a gladiator ;)

I can't wait! I suspect there will be more than one mission going on at once, like every 15 mins maybe? that I would wait for.

And Skurj, I'd also LOVE to see no Plane Icon on the map (yourself) so you would actuelly have to navigate like Real Pilots!

This thread is not a whine, I think he just meant to discuss the topic, find out how it will work, and suggest things to HTC.

I also wondered about what eskimo said when I read htc's post,
But I'm convinced if they can produce such a good game, they must know what they are doing!

Offline eskimo2

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"Mission Theater" Concerns and Questions.
« Reply #13 on: July 24, 2002, 10:55:30 PM »
Quote
Originally posted by Toad



Those HTC guys are SO cryptic.

I wonder what they REALLY meant here.

 
:confused:


Toad,
I honestly do not expect HTC to respond to this thread.

What I do expect is for BB posters to offer ideas that may address my concerns and questions.  
A topic for dialog.

Is that OK with you?
Or are we not allowed to talk about things that we are anticipating?
Is this really that unusual to want to talk about new things?
Is it inappropriate?

eskimo

Offline LLv34_Camouflage

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Re: "Mission Theater" Concerns and Questions.
« Reply #14 on: July 24, 2002, 11:28:03 PM »
Good questions, Eskimo.

Quote
Originally posted by eskimo2

1.  My first concern is over mission opposition.  A mission theater will only be fun if there are players to oppose.  Missions would become very boring if there is no one to fight against.
* If you can only join missions, how do you oppose an enemy mission?  
* If the Axis have an offensive mission, will the Allies automatically have a defensive mission to counter it?  
* If all the defenders die once, can they no longer defend?  If defenders only get one life, once all of them die, the mission then becomes a milkrun, and perhaps boring.


I see the Mission Theater might be some kind of a 24/7 TOD. HT mentioned in the "CT name change" -thread that the CMs would make the basic missions for each setup, the host would then automatically make them available as needed.

How is the thing done in TOD? I understand the missions are pretty balanced and most of the time there is no trouble finding action?

Quote

2.  My second concern is what do people do between mission start times?
* If missions start every 30 minutes, and your dead or done in 15 or 35 minutes, what is there to do until the next mission starts?  
* Will people end up going to the MA, TA or CT (if it still exists) to kill some time until the next mission?  If so will folks have trouble staying in sync with the mission theater start times?


I guess there could be different types of missions, lets say 6 for example.  They could be staggered to start every 5 mins, so that the wait times are short.  But if you just missed a fighter sweep for example, another wouldnt start in another 30 mins.  But a jabo mission might just be starting in 5mins...

I also have one suggestion.  What I miss in AH is ground war.  For example, in scenarios its damn hard to find people do drive tanks.  But ground vehicles are naturally needed to simulate a battlefield.  So, how about introducing AI controlled GVs?  Armored columns and infantry attacking fields, factories, towns, etc... These would be great targets for players.  A "mission editor" like this would be great for the CMs for scenario use as well!

Camo
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