Author Topic: My spit14 costs too much thread.  (Read 1419 times)

Offline DblTrubl

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My spit14 costs too much thread.
« Reply #75 on: July 27, 2002, 01:38:17 PM »
Quote
Originally posted by akak
Spitfire XIV accelerates like a thoroughbreed with a bottle rocket up its ass, it just doesn't turn very well, a P-38L can out turn one.


AKAK, I don't think that film of our fight proves that a P-38L can out turn a Spit XIV (lol damn you for posting it...I'll get you for that you bastage ;) ). What the film doesn't show is that you started with a healthy altitude advantage. When you rolled film you were slightly below me, but 200mph faster. For the duration of the engagement I was trying to chip away at your E advantage, not bury the stick in my lap and see how tight it would turn. My mistake was rolling out of my climb just a second too soon when trying to force the overshoot. Obviously, that put me right in front of you, and you made the shot (nice one btw). I guess my point is that wasn't really a turning contest. Yes, there was manuevering, but most was in the vertical.  IMO the only thing it proves is that I shouldn't fly XIVs. :D

Let me put it to you this way: You're tooling along in your 38 minding your own business when all of a sudden you look back and see an enemy Spit14 d500 on your 6 and closing slowly. Are you really just going to break hard one way or the other and be confident that after a couple of circles you will have reversed the situation and have that Spitty on the defensive? Even with the tanks nearly dry I don't think I'd try that and expect to live.

Offline laz

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My spit14 costs too much thread.
« Reply #76 on: July 27, 2002, 02:24:41 PM »
Spit14 should laugh at a p38 when he sees it coalt.  Only way you will kill spit14 (that has some brains) will be to have alt on it.  I tend to move 38 pretty decent compared to others, and I have problems defending myself against a coalt 14 :D

Offline laz

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« Reply #77 on: July 27, 2002, 02:28:08 PM »
And yes, that icon idea is good, As well including 190's/109s and others in the same state of name.  knowing what your flying against can greatly impact the outcome of a fight. :D

Offline Voss

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My spit14 costs too much thread.
« Reply #78 on: July 28, 2002, 01:05:10 AM »
My experiments with the Spit Mk.XIV indicate it needs to be left perked. Yes, it attracts bandits and that's probably the reason it's k/d is so low. Not many people fly wisely in the MA and I think that's a contributor, too.

The Spit XIV is fast, it can turn, it can take punishment, and it can deal it back.

Offline Karnak

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My spit14 costs too much thread.
« Reply #79 on: July 28, 2002, 02:40:13 AM »
Voss,

I agree with everything you said, except that it can take punishment.  In my experience the first hit it takes kills its oil or radiator.  It seems more fragile than the earlier Spits, but that's probably just psychosomatic.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Mino

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My spit14 costs too much thread.
« Reply #80 on: July 28, 2002, 12:22:26 PM »
Quote
Originally posted by Ripsnort
Considering that nothing can outclimb it to 20,000 feet (I've tested it against the G10 offline), it should be 100 perks.


Your point is?

The G10 should carry 30 perks per ride?

Just wondering....

Anyway; IMO the perk system does not work all that well.  It creates many negative mixed feelings and it is not all that worth while in MA.
« Last Edit: July 28, 2002, 12:26:47 PM by Mino »

Offline Innominate

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My spit14 costs too much thread.
« Reply #81 on: July 28, 2002, 12:43:32 PM »
I am assuming that the purpose of the perk system is to reward people for flying the early war planes, If this isn't true, someone correct me.

Note the key to the whole thing, a reward.  You need to get something.  The only perk planes which fall into that category are the tempest, chog, and 262.  The rest are not the slightest bit fun to fly.  Flying a perk plane should be fun, you should fly a bit more conservativly of course, but that should be for only the reason of losing your perks.  You shouldn't have to fly conservativly to prevent being attacked by every fighter within 5000yards.

A perk plane flown as if it weren't a perk plane (Excepting the 262 of course) should have the same success as a non-perk plane.  Unless of course someone gets close enough to ID the paint scheme, and scream "GANGBAAAAAAAANG!!!!!".