if it ends up an arena where you arent awarded for landing your sortie then theres no reason to even have it.
I hope that the arena is split into 2 sides.
Allies / Axis and you get 1 persona in each per "mission type".
If not no one will take hi risk jabo, bomber or gv missions.
I hope you only get "credit" when you land your sortie.
I hope that you only get "credit" for successfully completing the mission objectives.
I hope the missions generated are "dynamic" and not just a series of individaul missions that arent linked to the previous missions.
I hope that it will encourage squads or atleast have some sort of structure in the mission. i. e. a mission "commander/leader"
I hope the arena will focus on "immersion"
I hope all these folks who claim to be "all for it" actually fly there. The ct was real well recieved when it was suggested but most of those who loved the idea never fly there.
If none of this is possible then just create a radom mission genrator for the main. Bandwidth is already a problem in the SEA and ct.
Theres needs to be some sort of "lobby" or "briefing room" where squads and folks can meet and go over the mission objectives before they get in the air.
I hope the missions are simple in that they give "objectives" and allow the squad co or "mission commander" to set plane types routes etc.
However, bomber missions only have the appropriate bombers available. Attack missions only have attack planes available etc.....
heres my example
Bomber Mission: Level Bomb ammo factory in XXX sector
companion mission
Fighter Mission: Escort Bombers to target in XXX sector
launch field and loadout and plane type and route to target would be up to the "mission commander".
For the bomber mission to be successful 75% of the structures would need to be destroyed by the bombers and only those who land the sorty get credit for successfully completing it.
For the escort mission to be successfull 85% of the bombers would need to get to target and home and only those who land The sorty get "credit".
Counter mission would be
Fighter Mission: Cap factory complex in XXX sector.
For this mission to be successsfull the factory must recieve minimal damage or the attacking bomber force most lose 30% of its bombers.
This way even if the attacking bombers hit their target the defenders can still have a chance to "complete" a mission.
the defenders should get credit if they inflict 30% losses even if the bombers drop and do heavy damage provided they land the sortie.

long winded but ya get the picture.