I just wanted to pull a few nuggets from other threads and also focus in on a single proposal that I thought had a lot of merit that Hooligan and a few others pointed out. Sorry for not giving anyone else credit but Hooligan's comments stuck out to me so I'll just label it that way

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KEY LEVEL BOMBING GUIDING PRINCIPLES:Summarizing nuggets and thoughts from other posts this is a list of what I believe are the key principles that should guide the employment of level bombers in the MA:
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- Immediate impact as a result of level bombing
- Providing a role for level bombers suited to their capabilities (e.g. carpet bombing etc.)
- Fit within the MA gameplay ecosystem without adversely impacting the natural balance
In my opinion a reasonable use for level bombers should be designed to these parameters. It is true that you can't always satisfy everyone but I think if you designed to the above you would have reasonable success in providing the right balance for the vast majority of players in MA ecosystem of different styles of gameplay.
FOOTNOTES TO GUIDING PRINCIPLES:- #1 and #2 above in my opinion are the primary factors contributing to the enjoyment of level bombing. Infact I believe much of the ire with 1.10 bombing changes are related to the increased difficulty or reduction in #1 and #2 with the new bombing model.
- Specific details of implementation might vary from one idea to another but I think in general the 3 pinciples need to be satisfied regardless of the implementation if it is going to be successful.
- My opinion on the popularity and success of the MA is due to the fact that it is a diverse gameplay ecosystem that feeds off of itself and is in pretty much of a balance regarding different styles of gameplay.
- In the MA ecosystem, I think an important point is that each of the different "species" of gameplay styles feed off of and need each other which creates the critical mass of players in the arena and specifically the various battlefronts. Separating these species would cause a breakdown in the ecosystem and in my opinion an unwise thing to do. Equally unwise is to give one species in the ecosystem the ability to adversely impact the existence of another species.
THE HOOLIGAN BOMBER PROPOSAL:I really like the idea that I'm attributing to Hooligan. The proposal is essentially allowing strategic target destruction to directly impact the victory/defeat conditions in the MA war.
Specifically...
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- Change the defeat equation to: Defeat = # of fields left + % of country's strat targets destroyed. Defeat conditions can be dynamic in the sense that the "defeat" value can be reached by different permutations of fields left + % of strat destroyed.
- Conversely the country with the most fields and the highest number of accumulated strategic target destruction points is declared the winner.
- Making strategic targets various sizes (like air fields) so that various sizes of bombers formations can participate in achieving victory conditions.
- No change in existing bombing model using formations and carpet bombing
- No changes to the existing strat model affecting rebuild and resupply times etc.
My opinion is that Hooligan's general premise is a pretty elegant modification to the gameplay in the MA. It satisfies all 3 guiding principles above. Level bombers are given immediate feedback and results for their bombing. A role for level bombers is carved out that matches their capabilities for destroying strategic targets. The balance of lifeforms in the MA ecosystem is not adversely affected.
My opinion on the deficiency in the current strat model for bombing is the lack of immediate and direct impact to the MA war for hitting strat targets. Save for disabling country radar in my opinion the other strat variables such as rebuild, and resupply times etc. didn't provide enough immediate feedback for bombing. The laser guided bombing of fields provided a role for level bombers that provided immediate impact albeit sometimes to the chagrin of other styles of gameplay. However once the laser guided bombing disappeared we are left with the ire of the level bomber crowd since their efforts are only indirectely related.
Anyhow, I thought there was a good idea that might have gotten lost in all the flurry of discussion I wanted to bring back up.
Tango, XO
412th FS Braunco Mustangs