Gee, Voss, the voice of reason.
Lemme get this right.
If you defend a base from hordes of vulchers in a Hurricane, and kill 1 plane every 3 minutes while you get vulched 3 times inbetween kills, you don't lose perk points. In fact, you gain alot over a 1 hour period. Maybe 20 or more kills. Over a few hours, 50, 75, points?
Say I hate that mindless gamey sim experience. And I can't get kills regular in lessor early war aircraft like say a 202, Hurricane, or even a P51-B, even with equal odds.
I simply can't TnB, don't want to either. Personally love E managment and setting up snap shots. I have to rely on speed and cannon that's in say a Dora. Maybe a P38.
So, using the current perk value point system,
Q?
If I take 1 hour to set up 5 BnZ kills from using dar to find inbound cons and successfully intercept them, ruining their mission or helping helping save country strat, if they were a average mix of MA planes, what would I get if i landed those kills no deaths? An average.
Q? How would this compare in points to the gamey vulchfest fight in a hurricane?
The perk system is a great idea, it just needs additional conciderations for people that don't play 150 hours a month, or want to be slaughtered in slow airplanes by 90% late war fighters.