Heya alf, yeah im with you on the looping problem... it once had that issue. Its been a long time since that was fixed, along with various other enhancments.
Crimson skies eh?
naw... think not

more like Possiblities, you have to understand, its just beginning.
The most important part of the "Simulation" has been adressed.. (the flight model). Now if austin gets the same level of fedelity that the physics engine achieves for flight, and does the same for a networking/server setup. Well.... I think we all know the answer to that one. It will definatly be a winner.
As far as the idea of fighting a hypothetical F-15 versus P51 scenerio, well.. I dont think that would go to well, I think he has yet to impose rules/arenas or play setup for these situations.
Its will definatly be interesting though, to see how the damage model, is taken into effect. If, and this is a big if.....
If the damage model is as dynamic as the flight physics, it will be revolutionary. Graphically,, I think that because of the ability to even further push the polycount per plane, for airflow calculations, will allow an even greater amount of flight detail as a byproduct.
I definatly dont think Hitech has anything to worry about ... not for now,.. and definatly not for a long time. If x-plane does go the way of massive multiplay though, and a new view system, well... who knows... maybe laminar research and hitech creations can be each others competitor, pushing each other even further for progress. Its all speculation.... at that point.. who knows.

oh well,.. waiting and watching
