Author Topic: Fun in the MA  (Read 860 times)

Offline AKDejaVu

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« on: August 15, 2002, 02:16:59 AM »
This is not intended to be a dig on the people setting up the missions.  This is not intended to be a dig on a specific country as if they were the only ones doing this.

This is simply intended to ask "why is this the best strategy for the MA?"

There is an old saying... "The best defense is a strong offense".  The strange thing is... I've never seen a team win that played absolutely zero defense.  In AH it seems to be the most sound tactic.

Its simply a race to see who can capture more.  If large enough numbers are used against small enough numbers (both readily displayed on the dar) then you are virtually guaranteed a capture.  Nothing against the people playing this way since it actually is the most valid strategy in the MA.

I simply wonder why things are set up to make this the most logical way of doing things.  To be honest... the only illogical people in the picture are the 4 defenders.

There is zero reward for defending a base in AH.  Right now, your only reward is knowing that the guy you just killed is loading up to come back again and he's going to be able to grab alt while you are trying to stop the other attackers.  Its an excercise in futility at best.

This is, I guess, more of a plea to HTC to move away from the base capture mentality and come up with a way to even things out.  Roaving hoards trying to avoid each other just seems silly.

Offline Saintaw

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« Reply #1 on: August 15, 2002, 02:22:00 AM »
Me mongo, me crush you with big wooden club!
Saw
Dirty, nasty furriner.

Offline Blue Mako

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« Reply #2 on: August 15, 2002, 02:29:03 AM »
Candygram for Mongo! :D

Base defence is a good way to get lots of kills, if you do it right and that is what makes the MA fun for me.  Sometimes the best base defence is to take off from another field and vulch the nme where they are upping...

Offline Staga

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« Reply #3 on: August 15, 2002, 03:05:57 AM »
hmm looks like one of the Typhoon missions Bishits like so much :)

Offline Voss

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« Reply #4 on: August 15, 2002, 03:34:26 AM »
I don't know Deja! I have racked up some awesome kills just sitting on a base in a FlakPanzer. Many times at a VF I've been outnumbered 10:1 and held the field. Tonight, with just one helper and later two more, we Bishops managed to hold off five guys absolutely devoted to attacking and capturing two of our fields. They'd die fifteen times, finally capture the field, move on to the next one only to have us upset the cart and take it back.

I know what you mean, but you could also ask: Why are all those morons going after just one field? It's obvious that with only four defenders, and limited field assets, that many of them are going to land with all their ordinance and ammo, and without a single kill! It's just not efficient and a major waste of online time.

Offline Apar

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« Reply #5 on: August 15, 2002, 04:33:54 AM »
Deja, couldn't agree more.

It's is getting BORING at least.

I used to be one of those fools upping from a vulched field and kill the base attack (if I'm lucky).

But now I up from a field nearby, get some alt in a fast plane like the 190D9 and zoom, zoom, zoom the raid and get as many kills as possible (one of Fariz missions comes to mind, 3 weeks ago, where I landed 14 kills in D9 by doing just that).

The thing that strikes me most though, is where is the fun in raiding a field with 20+ tiffies (or any other good jabo)??????
I mean, you get one or two base thingies down, if your not in the end of the raid and if your lucky, but getting a kill at the field (with only 3-4 defenders) is highly unlikely!!!
Hence, of the 20+ plp raiding only 3-5 get something out it (funny thing is, it is prolly always the same small group of plp that do get something out of it).

I took part in such mission too in the past but now to me it is just plane boring and not challenging, but hee, that's just me, :)

I would rather see a complete revision of the current strat system in the next release than a new plane set.

« Last Edit: August 15, 2002, 04:38:30 AM by Apar »

Offline Duedel

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« Reply #6 on: August 15, 2002, 04:43:29 AM »
Defense = Furball !!!

And the next one could post a new thread about that all the furballs are getting boring.

Offline Apar

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« Reply #7 on: August 15, 2002, 05:42:46 AM »
Defense is not furballs (most of the time not anyway)
Most of the time bases are not defended at all or just by a handfull (it is not particularly rewarding to defend a base, for many anyway)

Furballs sometimes start from defense of an base attack yes, but they are self sustaining because plp want to furball. Both 'attackers' and 'defenders' keep upping, not for the purpose of there tittle, but because they want to furball. Soon plp up because they see a huge mix of red and green bars just to enter a furball.

If every base attack would be followed by a huge defense (No wise) then Defense = furball applies.

Offline Duedel

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« Reply #8 on: August 15, 2002, 06:35:22 AM »
Hehe Apar sure ur right not every defense lasts in a furball but why bother about people play the way they like i.e. not defending a base?

Offline Ripsnort

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« Reply #9 on: August 15, 2002, 07:30:40 AM »
HTC has a knack for announcing up and coming improvements timed with MA boredom, don't they? (Think "Mission arena") ;)

Offline AKDejaVu

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« Reply #10 on: August 15, 2002, 07:53:09 AM »
Ya.. was thinking that Rip.. but was also thinking that this will be even worse when the mission arena pops up.

And duedel... you obviously don't get "furball".  They don't happen where they are needed.  They happen where they are not needed... and just stay there.

AKDejaVu

Offline lazs2

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« Reply #11 on: August 15, 2002, 08:08:49 AM »
deja... I agree.   I also think it is a function of the fields being slightly too far apart and the current plane set.  

 With the fields far apart it becomes very risky to venture out away from your field unless you are in a huge group.   Your chances of fighting your way home are slim unless you are in the fastest planes in the arena.

At the closer fields people tend to meet in the middle.   I find that meeting in the middle or smaller raids produce the best gameplay.  

I have no idea what thse guys in the horde pictured are getting out of the game.   they are easily amused and lack talent and self esteem is all that I can figure.  Or... ripsnore is to blame.
lazs

Offline Wotan

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« Reply #12 on: August 15, 2002, 08:21:21 AM »
half those guys ib will commit suicide to get 1 ack down.

Those bish typh raids 90% of them kill themselves. They respawn and kill themselves again. theres no "defense" against that.

Its kinda like escort duty. If theres no fear of death the attacker will charge head long through the escorts with little regard of his virtual life. Same with cv suiciders.

Theres is simply no defense.

I think the whole "base capture" thing need to be scrapped. Skurj had a good idea about fronts. There are good ideas about large industrial/city complexes being the trigger for reset. (not karnaks, his idea would terrible for gameplay).

The mission arena if done correctly will be a great compliment to the main. The main is where the fights get down and dirty. The mission planner in ah is great but it really is never used for anything more then a gangbang planner. The most complex missions/strategies consist of. "lets get 25 typhies and suicide a39". I mean a real mission minded guy could plan a whole campaign with multiple missions each complimenting each other. But thats to complicated for the main.

You cant defend against an endless wave of kamikazis.

And you cant make folks fly the way you want.

We sunk a cv a few weeks ago we had 7 190 f8s. just enough ord to sink it. We all dropped all got hits and no one died and the cv sunk. No suicide.

Ya ever see blitz dominate an airfield alone? I have seen him do this numerous times so I went offline to practice and now  I can deack a small field and kill the vh and most of the twn 95% alone. Med fields I can deack and kill the vh 80% of the time alone. This is in an f8. People just dont care. They are there to get that field and will kill themselves over and over until its theirs. Then they S! themselves with what a good job they did.

They are driving for that reset where they will earn some perks. But what i learned was I get many many more perks being on the losing end then rests.

But hey the winners are the ones who reset :rolleyes:

Offline lazs2

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« Reply #13 on: August 15, 2002, 08:27:20 AM »
Ok... I know those valiant suicide typhooners don't read this board but... does anyone have any idea of what they may be getting out of those 150% loss raids?   I like to kill 3 or four of em and then try to land or go out to sea to ditch.  I would think that pretty soon they would guess that "capturing a field"  is not a big deal in the MA and that they are far from "respected and feared".  I mean.... what do they get out of it?
lazs

Offline Pooh21

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« Reply #14 on: August 15, 2002, 08:47:39 AM »
Have no idea I watched one of those guys from that main bish typhoon sucide squad come out to one of our cvs, dive in, 5 minutes later he was back, dive from 10k, firing hispanos until impact, but since he had so little skill he wouldnt drop his bombs until 1 sec before impact, so I got him with the .5in upped for a quick f4f sortie then back in .5in when he came back again. Someone else got him the 5th and 6th times. Is it that hard to learn just a bit of skills?
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