On 7/23/99, Pyro wrote:
"Changing from D3D to OpenGL is not a huge conversion. But the simple truth is that it's not something we can do right now. At the point that it is an option to us, we'll look at the market and go from there. I wish I could tell you what you want to hear, but I can't. "
Interestiang that you guys are not going OpenGL from the start. Is it because you all are used to the D3D environment or are there solid reasons for using one over the other. From what I had heard, OpenGL is easier to develop for and inherently faster. But I don't actually program the stuff, so I'm relying on trusted opinions.
As I said before, even though I am a rabid Mac devotee, I just don't see an upside to trying to develop for both Pre-OS X. The Mac OS still isn't flexible and stable enough in the multi-threading department. Even more so if you guys are developing for D3D, although I hear that hardware is starting to come for the Mac market.
You guys have to go where the business plan and the bank account take you. Now, if you want to license the Mac coding out to someone... let's talk.
Cheers,
P.S. Pyro, get some sleep dude. Up until midnight on a Friday and back at it at 7:30 AM on Saturday. There is a long way to go my man.

------------------
-cman-
The Dweebs of Death
"Death before dishonor,
often just moments
before