Author Topic: Fun in the MA  (Read 738 times)

Offline Midnight

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« Reply #45 on: August 16, 2002, 08:33:24 PM »
Quote
Originally posted by bowser
If you fly to fight, you're obviously going to get shot down a lot more then somebody who flies to survive.  If you penalize them, you'll have an even more timid arena then you have now...and a lot less fun.  Timid people fly in hordes for protection.  A major reason for all of the gangbanging.


I disagree. I fly to survive, but I also fly to fight. I routinely go hunting for bandits in enemy territory and find myself to be one of very few, if not the only friendly around for miles.

Granted, I look for oppurtunity to kill. I find it pointless to dive into a mass of low cons just to kill one or two, knowing that I will die shortly after.

I would rather kill 5 or 6 of them and fly home after, than shoot down 7 or 8 of them and end up back in the tower.

Offline Manedew

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« Reply #46 on: August 16, 2002, 09:43:10 PM »
I think MT is supposed to have a pilot life tracker ... if you die you start over stats etc .... so you don't die.  (good fix imho but not for everyone)  

fariz said it the right way... i know what i like; you don't so stop takeing the age old human falicy of thinking you know best.  HTC is working on it .. MT

Offline Dead Man Flying

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« Reply #47 on: August 16, 2002, 10:04:05 PM »
Quote
Originally posted by Midnight
I would rather kill 5 or 6 of them and fly home after, than shoot down 7 or 8 of them and end up back in the tower.


And I would rather do the latter.  By definition, you are more timid than someone who is willing to hang it all out and go for more kills at greater risk.  Sometimes that guy makes it home too, and he has more to show for it than you.

The thing that baffles me is... why not go for seven or eight kills if the opportunity presents itself?  Aces High is about air combat, after all, and what better way to test the limits of ACM and SA than by going for it?  Landing is something better left to Microsoft Flight Simulator.  I'm in it for the killing.

-- Todd/Leviathn

Offline Midnight

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« Reply #48 on: August 16, 2002, 10:50:53 PM »
Quote
Originally posted by Dead Man Flying

And I would rather do the latter.  By definition, you are more timid than someone who is willing to hang it all out and go for more kills at greater risk.  Sometimes that guy makes it home too, and he has more to show for it than you.


Have you ever played a competitive sport? How about PaintBall?

If you were playing, would you go and run right into a large group from the opposite side? Sure, You may tag a few of them, but with almost complete certainty, you will be tagged as well.

Being that most paintball game rules are that once you are shot, you are out until the next round starts, you would probably not just go running in, but try to figure out the best way to attack the enemy while minimizing your own risk.

Of people that know me, 'timid' is the last thing they would think of me. Being aggressive doesn't mean you have to be suicidal

Maybe it's just because my plane of choice is a P-51D. This plane has a very small chance of survial in a furball situation where turn-fighters like the LA7, N1k, Spit, A6M, etc. are blasting away with 20mm cannons.

Offline Dead Man Flying

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« Reply #49 on: August 16, 2002, 11:11:45 PM »
Quote
Originally posted by Midnight
Have you ever played a competitive sport? How about PaintBall?

If you were playing, would you go and run right into a large group from the opposite side? Sure, You may tag a few of them, but with almost complete certainty, you will be tagged as well.
[/B]

Newsflash: Aces High is not Paintball.  These comparisons you continuously draw to competitive team sports such as basketball or paintball don't hold for Aces High.  First, you aren't hindering any "team" effort in AH by flying aggressively.  Teamwork is what you make of it in this game -- there are no firm rules of conduct and no realistic expectations of team play unless the players desire it.  The goal is to shoot down other players, and the facade of field capture and countries "winning" a war merely serves to facilitate air combat (albeit in a flawed fashion, as I believe DejaVu has correctly observed).  In other words, there is no penalty in the main arena for flying aggressively beyond some skewed stats/rank and a bruised ego.

Second, air combat is primarily individualistic.  Rank... stats... or reputation... these are all things that reflect on us as individuals.  In a 1v1, it's simply us versus another person.  Even in furballs, individual skill remains an important factor in success.  Think of Aces High as something more like a game of chess or a game of tennis, not one of basketball or paintball.

Quote
Being that most paintball game rules are that once you are shot, you are out until the next round starts, you would probably not just go running in, but try to figure out the best way to attack the enemy while minimizing your own risk.
[/B]

Which exactly proves my point that Aces High is not like paintball... thankfully.

Quote
Of people that know me, 'timid' is the last thing they would think of me. Being aggressive doesn't mean you have to be suicidal
[/B]

Who said it did?  I go into any fight expecting to win or at least make it interesting.

Quote
Maybe it's just because my plane of choice is a P-51D. This plane has a very small chance of survial in a furball situation where turn-fighters like the LA7, N1k, Spit, A6M, etc. are blasting away with 20mm cannons.


Which is why the P-51 had more kills than any other plane in AH last tour, no doubt.  Don't shortchange it... I and many others know that it's a dominating furballer if you fly it to its advantages.

-- Todd/Leviathn

Offline senna

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« Reply #50 on: August 16, 2002, 11:17:13 PM »
>Have you ever played a competitive sport? How about PaintBall?
>If you were playing, would you go and run right into a large
>group from the opposite side? Sure, You may tag a few of them,
>but with almost complete certainty, you will be tagged as well.

I played with some people recently, maybe two years ago using a semiauto paintgun and I wiped out an entire team on my own.

God that felt good!

I got tired of folowing the capt orders as we were like pinned down again so I went off and around and down through the creek and up the back side and one by one they fell...

Actually it was luck really. Turns out they were all too preoccupied in the other direction and deft at the same time. What are the chances of that. Lucky me.

:D
« Last Edit: August 16, 2002, 11:21:21 PM by senna »

Offline Samm

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« Reply #51 on: August 17, 2002, 05:32:28 AM »
I think a  terrian with only floating bases and no land bases would be fun for a day, or maybe even two .

Offline runny

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« Reply #52 on: August 19, 2002, 12:56:56 AM »
Quote
Originally posted by Midnight


I think you miss the point.

If someone doesn't care that they can spawn new planes over and over for infinity not caring about life or death, why does that same person care if the flight model of a plane is not 100% accurate? Or why would they care that a .50 cal gun has the ability to kill at ranges exceeding 1K?



That's pretty simple: we are all selective about the realism we demand.  Nobody complains that it doesn't take several hours to fly to the target and back on a raid, or that radar   has a single point of failure.  This is not a very useful answer, but I would like to point out that we all have beams in our eyes, as we point to the motes in others'.

The physical factors of air combat are much easier to simulate and verify than the psychological factors.  To simulate these last, most people suggest using arbitrary (in the sense of online games) methods to coerce players into behaving in accordance to a vision of how they should behave.

So, the reason that most people care about tactical realities like ballistics a lot more than they care about the strategic realities, is that in one case they are told: "this is how the P51-D performed in real life -- this is how it will perform in the game," where in the other, they are told "real pilots didn't do that with their lives on the line, so I'm not going to let you."   While the reasons for doing this may seem very good for you, rest assured that there are a lot of people who will consider you to have restricted their options for no good reason at all.

Offline Shiva

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« Reply #53 on: August 19, 2002, 09:03:51 AM »
Quote
"real pilots didn't do that with their lives on the line, so I'm not going to let you."


I can see this now -- whenever you lose a major part of your plane, or receive a 'pilot wound', the FE automatically disengages you and sends you running for home, unless you press the 'HERO' button, which shuts off the automatic disengagement feature and doubles any perk points received, but prevents you from leaving a furball until there are no more enemy aircraft in con range, no matter what damage your aircraft receives -- and you forfeit all perk points if you bail, rather than riding the wreck down in flames.     :D