you'all COULD get a pc- emulator for your mac's. I have a friend who is an ardent mac-addict, but for games he uses his pc emulator running it off of his powerbook. It runs any pc application (including games) perfectly, and even better than most pc's.
Not really. I run VPC to dual boot into NT4 or Win95, for business apps, mainly. For a game with lots of 3D, forget emulation.
Any hardcore sim guy is going to buy a PC box anyway. How many sim titles are available for the Mac versus the PC? I rest my case.
You're joking, right? Sure, it used to be the case. No longer, bud. While I was at Con, I saw Rainbow Six, and thought it was a really cool looking game. Well guess what? It's in beta for the Mac. Fly! is coming. Halo. Playnet, WB3, Falcon4, SC, etc., etc. I can pop a Voodoo3 in my Mac, and with the new G4, I can put AGP 3D cards in it.
But if you mean the aisle upon aisle of cheap, useless 3D shooter games I see at CompUSA, then you can have them.
With Playnet and WB3 coming out for the Mac around the same time as AH, I figure I can do without AH just fine. I do think it was a mistake, HT, and will rear its ugly head later on to bite you in the bottom.
Over at WB, the current figures as of early this month (with a non-equal client and no 3D) show Macs bring in $30,000 a month. That's $360,0000 a year. And that's with many Mac customers NOT EVEN FLYING due to problems, and many not flying out of priniciple because they aren't up to standard, and a generally eroded Mac players base. Now, I have developers working for me, and even throwing in insurance, etc., you'd be hard pressed to eat up HALF that revenue with development overhead. If your game is built with portability in mind from the outset, you can get by with one Mac developer, as the billing, web sites and other features are written easily with cross-platform methods.
Given a game with equal development and cutting edge features at a fair price, you'd easily pull in enough to cover development and contribute to the overall revenues. But I suspect this is no different than WB in the beginning, when HT had to be convinced of the potential of a Mac port. Unfortunately, this is a little different than when WB began. There's more competition now, and the competition all are giving the Mac a fair shake.
Spitboy -SW- (sb-sw-)