Author Topic: Would like your vote Re: Bomb Calibration  (Read 1453 times)

Offline Virage

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Would like your vote Re: Bomb Calibration
« Reply #60 on: August 27, 2002, 08:13:23 AM »
Keep the Calibration system.

But give the buff pilots what they want.  Meaningful targets that have a real effect and are worth the time and effort.

Funny how no one complains about buffs anymore.  Guess they got what they wanted.

( Raising the wind alt, lowering the vector, or both wouldn't hurt either. )
JG11

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Offline marauder

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'lil bastard strikes again...
« Reply #61 on: August 28, 2002, 12:30:20 AM »
BUMP!.....wheeee!!!!:D
God put me on earth to accomplish a certain number of things. Right now, I am SO far behind, I will never die!

Offline Innominate

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Would like your vote Re: Bomb Calibration
« Reply #62 on: August 28, 2002, 06:09:30 AM »
Turn the precision(old) bombsight on, and disable bomber formations.  Once the buff bugs are fixed, THEN put in the new system.  (Maybe offer a choice between formation+new bombsight and precision bombsight+single bomber)

Going back to the precision bombsight isnt a return of laser guided bombs, there is still wind drag, and the bomb drifting.

As things stand with the current strat system, bombing strat targets is inherintly pointless.   Even when they do work.  The only targets worth hitting are HQ's and fields.

When I started playing a few months before 1.10, I really sucked, as I'm sure we all did.  It took me a week to get my first real(as in not prox) fighter kill.  During this week, I was able to bounce between bombers and fighters, so I could actually do something semi usefull.  Sure I died a lot, but I could actually help my country out.

Over the past few weeks, I've been trying to get a couple friends of mine to play AH.  Unfortunatly, there is little they can do right off the bat to help.  There is no option other than, up in a fighter, and try and get used to flying and shooting.  Sure on the pizza map, there are GV's, but the map gets reset so quickly, it's moot most of the time.  It's hard to get someone to play a game where they're completly and utterly worthless for so long.
« Last Edit: August 28, 2002, 06:14:17 AM by Innominate »

Offline ET

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Would like your vote Re: Bomb Calibration
« Reply #63 on: August 28, 2002, 07:17:00 AM »
It seems to me that the vote has already been taken in the M.A. where it counts and you can see what it is by the scarsity of buffs in the air.
I'd like to go back to the old way but changing the amount of damage done to the altitude of drop. The higher you go, the more bombs you have to drop to kill target. That would take care of dispersal.For instance.
FH from 8-12 K   3 500s to kill it, from 12-16 K 4 500s, and so on up to FH from 28 K and above   8 500s
Strato buff will pay the price for altitude with less damage done. Low buff better be chased or he will hurt you.

Offline OntosMk1

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Two words for ya......
« Reply #64 on: August 28, 2002, 07:26:01 AM »
Formation Bombing......

  Fariz, I dont see how that many bombers didnt flatten a field....
With just 4 pilots with 3 buffs each ive completly shut down large fields(i.e. FH and most fuel gone). Let me make sure yall understand the concept of formation bombing.

  A group(3 or more) of buffs take off to bomb a target. B4 the reach the target they get into a some what close formation. On the way into the target ONLY the lead will calibrate his/her sight.
At the bomb release point the lead will GIVE the order to drop and the entire FLIGHT drops when HE drops. Thats the way it was done in WW2. It works, ask anyone you has flown with me in a Buff or mission ive created. For the people who say you can't compensate for the 30k wind.....try bombing against it. Make the runs from West to east  "<-------"  This whole idea that Jabos can do the same thing is total crap in my book. even if you manage to live through the Ack you still dont have anywhere near the weapons to shut the field down.

  Yes, Bombing is hard and time consuming....but at the end when you hit your target and hammer it good. I think its well worth it.
I hate to tell yall but not every joe can just log on and fly fighters...Example: Someone who loves the FW-190. They log on hop in one and off they go....first fight they get into the try and turn and BANG....they either get shot down or stall out go into a spin and die. Bottom line..Strat needs to be fixed to show results as soon as its effected. Bombsite is fine...no more "laser bombs" for yall...time to get off your butt and learn. I did, why cant you?
This was done with FOUR B17s @ 20k+. any questions?
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Offline RAMAIR

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Bombing Cal
« Reply #65 on: August 29, 2002, 05:59:46 AM »
Great pic Ontos!The base in the pic is not disabled, 1 fh is up on the right side and  a couple of bomber hangars as well as some fuel,ammo,and I think that was barracks up too.I counted approximately 24 or more misses in the pic as well and we all know that craters in a runway doesnt stop the fighters from taking off,they just roll right through them."Learn to calibrate",I have bud check my stats.That run woulda just made me upset I think,maybe we will have some solutions in the next patch.The newbys really liked the buff's before they were castrated because they could get used to the main arena at a slower pace than flying a fighter. I know thats how most of my squad got used to it.You could up a buff and have a little success and it gave you a boost in confidence,that is no longer the case and the newby's are the future of any sim.:)
« Last Edit: August 29, 2002, 09:55:55 AM by RAMAIR »

Offline Easyscor

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Nay! Keep the calibration.
« Reply #66 on: August 29, 2002, 10:14:05 AM »
But add an Air Speed readout so the bombardier can control his speed.

It's supposed to be manual remember, so give him the one tool he still needs to manually control the speed and hit his targets.  Then you'll see the buffs back up in numbers instead of just us "Experts."

Re: Buff damage.  Just a guess but I'll bet the three plane formation gets a single hit point value taken as a whole.  When the points are gone, you're dead.  Also, the guns are a little more effective than a single buff in v1.09 but not nearly as effective as they should be.
Easy in-game again.
Since Tour 19 - 2001

Offline OntosMk1

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Formation Bombing...
« Reply #67 on: August 29, 2002, 10:20:44 AM »
Hey, 5 FH out of 7 aint bad in my book:D Besides its much easier to take out a single FH than 5. Also remember there was only 4 of us.

  As far as noobs learning slowly ill give ya that. But they idea of people giving up flying all together because they don't have the patience to sit down and practice is crazy.  the bombsite isnt that hard to learn. I mean if you play sims like "Janes F/A-18" or "Falcon 6.0" bombing in those zoomies makes bombing online in AH look like a cake walk. I think that the Strat needs to be fixed and the constant 30mph wind at 14k needs to be changed.
TIGER, tiger, burning bright  
In the forests of the night,  
What immortal hand or eye  
Could frame thy fearful symmetry?

Offline Pongo

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Would like your vote Re: Bomb Calibration
« Reply #68 on: August 29, 2002, 10:35:59 AM »
I hope that calibration is here to stay and no capablility to option it off is made available.
But it seems easier to shoot down a 3 ship formation then it was to shoot down a single bomber...single bombers could use manuver to deny angles to interceptors and formations are severly curtailed in this way. Bombers are more deadly then befor from below the wind layer but defensivley they are weaker.

Offline Wlfgng

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Would like your vote Re: Bomb Calibration
« Reply #69 on: August 29, 2002, 11:47:38 AM »
I agree.. it seems much easier to kill the 3 ship formation.so much so that many see them as an opportunity to pad their scores...

Offline Dawvgrid

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Would like your vote Re: Bomb Calibration
« Reply #70 on: August 29, 2002, 03:54:55 PM »
Nej.What a silly idea.
Just learn to do the calibration,it's not that hard;)

Offline Alpo

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Would like your vote Re: Bomb Calibration
« Reply #71 on: August 29, 2002, 10:26:13 PM »
Quote
Originally posted by Wlfgng
I agree.. it seems much easier to kill the 3 ship formation.so much so that many see them as an opportunity to pad their scores...


How true... a buff formation isn't even safe from the dweeb who will walk up the six of the buffs.  I don't know what it is about the gunnery now, but it sure feels different to me. :confused:

As far as changing the calibration... HELL NO!!  I feel like I've actually accomplished something when I hit a target now.  However, I would like to see HTC add the calibrated air speed and current air speed.  Then, if course changes are made that would have an effect on the drop, you are given the chance to recalibrate or use Kentucky windage and adjust your drop.
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Offline Innominate

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Would like your vote Re: Bomb Calibration
« Reply #72 on: August 29, 2002, 10:39:04 PM »
One of the buff formation damage bugs causes damage to one buff to carry over to the other buffs under certain circumstances(I duno what exactly though)  I suspect it's related to the same thing that will cause you to hear hits after being back in the tower.  So where normally you would be back in the tower getting hit, the first buff dies, and those hits then hit the second buff, then that one dies, and the same hits hit the third.

Just my theory.

Offline Maverick

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Would like your vote Re: Bomb Calibration
« Reply #73 on: August 29, 2002, 10:48:43 PM »
NO leave it the way it is.
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Offline Seagoon

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Would like your vote Re: Bomb Calibration
« Reply #74 on: August 30, 2002, 04:21:47 PM »
No of course not, lets just leave the bombers deactivated....:rolleyes:

Seriously though, if the next patch doesn't fix bomber weakness, the pop guns, the migrating damage, and either create suitable targets or make the calibration simpler, you might as well call this what it has become a FIGHTER sim
SEAGOON aka Pastor Andy Webb
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