Author Topic: Surviving JABO attacks... let's add some incentive  (Read 1315 times)

Offline AKDejaVu

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Surviving JABO attacks... let's add some incentive
« on: August 25, 2002, 12:09:33 AM »
Any structure you damage only stays down for 2x the time you survive after the attack.  If you survive for 30 seconds... it stays down a minute.  If you survive for 15 minutes, it stays down 30.  Of course, time down would top out at whatever the current limits are.

AKDejaVu

Offline Innominate

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Surviving JABO attacks... let's add some incentive
« Reply #1 on: August 25, 2002, 02:08:52 AM »
perk the 1000lb bombs on non-bombers.
Return the perks if said pilot lands successfully.

Jabos would then be ideal for dealing with towns and GV's but unable to effectivly suicide hangars to death.

Then again, doing so would effectivly render fighter hangars invulnerable, since the only bomber we have which would be half-way viable is the a-20.

Offline beet1e

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Surviving JABO attacks... let's add some incentive
« Reply #2 on: August 26, 2002, 05:24:42 AM »
You guys cannot be serious! :rolleyes:
>

Offline Duedel

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Surviving JABO attacks... let's add some incentive
« Reply #3 on: August 26, 2002, 05:32:41 AM »
Perk Trolls

Offline Revvin

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Surviving JABO attacks... let's add some incentive
« Reply #4 on: August 26, 2002, 06:22:25 AM »
Don't we have another forum for this kind of thread?

I think it would take too much time and effort to track the movements of every player that straps a bomb to his AC and attacks a ground target. I don't see these suicide jabo's as much as you try to imply. I certainly try to live through a jabo run and most of the players I see around me do.

Offline AKDejaVu

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Surviving JABO attacks... let's add some incentive
« Reply #5 on: August 26, 2002, 07:58:22 AM »
Not talking just about "suicide".  Anyone that instantly RTBs to get a new plane.

The times are currently tracked.  Its just a matter of putting an additional variable in.  Guess that's something HTC could look at.

The problem is, that any defenders have to deal with wave after wave of the same people hitting a target... all the while the same ack/buildings/hangars/radar staying down as the same person comes and destroys another building.

AKDejaVu

Offline sveno

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i admit...
« Reply #6 on: August 26, 2002, 08:13:58 AM »
... i do eventually return when shot down in a jabo or bomber ...
... but i try to do it better when returning, new tactics etc ...
... after the third time ile give up and go for other targets ...

it hurts to be shot down - but its the best way of learning ;)

after all, i have much to learn...

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Current status of M.I.L.F: On standby - awaiting aircraft.

Offline Roscoroo

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Surviving JABO attacks... let's add some incentive
« Reply #7 on: August 26, 2002, 08:32:27 AM »
youve got to be kidding .
Roscoroo ,
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Offline Soda

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Surviving JABO attacks... let's add some incentive
« Reply #8 on: August 26, 2002, 10:24:56 AM »
Quote
Any structure you damage only stays down for 2x the time you survive after the attack. If you survive for 30 seconds... it stays down a minute. If you survive for 15 minutes, it stays down 30. Of course, time down would top out at whatever the current limits are.


By that logic, and what I've been seeing lately in the MA, most structures would only stay down for 2 seconds.  The CV would likely only be never sink since the suicide plane is often already dead (or at least missing almost every important component) before the bombs even hit.

-Soda
The Assassins.

Offline Turbot

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Surviving JABO attacks... let's add some incentive
« Reply #9 on: August 26, 2002, 10:28:17 AM »
Quote
Originally posted by Soda
The CV would likely only be never sink since the suicide plane is often already dead (or at least missing almost every important component) before the bombs even hit.

-Soda
The Assassins.


Guys that know what they are doing can dive bomb a CV and live.  They can release bombs from higher alt than your typical CV suicide jockey.

Offline AKDejaVu

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Surviving JABO attacks... let's add some incentive
« Reply #10 on: August 26, 2002, 10:39:27 AM »
Quote
Originally posted by Soda


By that logic, and what I've been seeing lately in the MA, most structures would only stay down for 2 seconds.  The CV would likely only be never sink since the suicide plane is often already dead (or at least missing almost every important component) before the bombs even hit.

-Soda
The Assassins.
I wonder how often planes released their bombs from below 2k over a CV?  I can't imagine it was as many as I see do it on a regular basis.  Can't really fault the pilots for not trying to survive... the game really does nothing to promote it.

I do recall when it only took 2k of bombs to sink a CV on one of the maps... watching a P-38 release his bombs from about 6k and destroy the CV just barely entering the ack envelope.  That's what I'd call skill from practice.  Right now JABO does not require that technique or skill.

As for killing CVs... it should be tough... unless someone is stupid enough to park it 2 miles off shore.  There really should be more shore batteries to remedy this aspect of the game.

We've taken a step forward by making Buff bombing more involved and actually require some skill/practice.  Either people will learn that or they'll move to the much easier way to drop bombs... low alt via JABO or bomber with no penalties in regards to not making it back to base.  Then rinse/repeat

AKDejaVu

Offline Revvin

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Surviving JABO attacks... let's add some incentive
« Reply #11 on: August 26, 2002, 11:55:24 AM »
Quote
Not talking just about "suicide". Anyone that instantly RTBs to get a new plane


And what is wrong with that? if I RTB from a jabo run and the field needs more ord I will land and go again with more ord.

Quote
Its just a matter of putting an additional variable in


Really? so what happens when 'pilot x' put's 500lb on target and dies, 'pilot y' put's 1000 on target and lives and then 'pilot z' put's 1500 on target but dies? starting to get complicated, overly so for a problem that is small by comparison. Most jabo pilots I see do one of the following, hover over the field to CAP for the incomming goon, RTB to get more ord or RTB and go somewhere else.

Offline Turbot

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Surviving JABO attacks... let's add some incentive
« Reply #12 on: August 26, 2002, 12:07:05 PM »
Quote
Originally posted by AKDejaVu


As for killing CVs... it should be tough... unless someone is stupid enough to park it 2 miles off shore.  There really should be more shore batteries to remedy this aspect of the game.AKDejaVu


That would be a great idea - or make the existing units multi-gun emplacements if more practical from a technical/programing standpoint.

Offline AKDejaVu

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Surviving JABO attacks... let's add some incentive
« Reply #13 on: August 26, 2002, 12:08:49 PM »
Quote
Originally posted by Revvin
And what is wrong with that? if I RTB from a jabo run and the field needs more ord I will land and go again with more ord.
I said get a new plane.. not rearm refuel.  One I can see... the other I cannot.
Quote
Originally posted by Revvin
Really? so what happens when 'pilot x' put's 500lb on target and dies, 'pilot y' put's 1000 on target and lives and then 'pilot z' put's 1500 on target but dies? starting to get complicated, overly so for a problem that is small by comparison. Most jabo pilots I see do one of the following, hover over the field to CAP for the incomming goon, RTB to get more ord or RTB and go somewhere else.
Its no more complicated that the current system.  Tracking damage starts and stops at a certain point... for each person that drops on ord.  In that aspect its no more/less complicated.  The only thing that is different is factoring in the survival time... I don't know if this is implimentable or not... but it would just be one factor in an equation that already exists.  Some kind of counter always starts for each and every hit on a structure... its just a matter of adding to the equation that calculates when it stops.

AKDejaVu

Offline midnight Target

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Surviving JABO attacks... let's add some incentive
« Reply #14 on: August 26, 2002, 12:14:01 PM »
Quote
I said get a new plane.. not rearm refuel. One I can see... the other I cannot.


So if I nurse a wounded plane back home and land it, I am penalized for reupping a new one. Doesn't really make sense.