Author Topic: A disco causes a big hit in k/d.  (Read 426 times)

Offline Apache

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A disco causes a big hit in k/d.
« on: September 06, 2002, 07:11:12 AM »
As I was knocking down a 109, I locked up. Guess I shouldn't have been talking to Codger while I was shootin'. Anyway, I was carring an 8.0 K/D. After I restarted my system and came back in, my k/d was 5.3. Man, thats a huge hit.

Offline LLv34_Snefens

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A disco causes a big hit in k/d.
« Reply #1 on: September 06, 2002, 07:34:43 AM »
They count as 0.5 death. With your 8 kills your Kill/(death+1) then gets 8/1.5 = 5.33. Might be high, but if it gets put lower, people would just Alt-F4 to avoid deaths. Someone still does.

Believe me, I know. I have 45 inflight CTD's last tour (out of 265 sorties). 3 in 4 sorties so far this tour :(
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Puck

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A disco causes a big hit in k/d.
« Reply #2 on: September 06, 2002, 07:52:14 AM »
I was carrying a 5 kill streak and locked up hard.  Had to reset the machine...shouldn't have tried to land on a field when bomber formations were taking off I guess.

:rolleyes:
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Hristo

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A disco causes a big hit in k/d.
« Reply #3 on: September 06, 2002, 08:04:01 AM »
bunch of whiners ! Imagine it happening with K/D of 50 ;)

Offline Widewing

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A disco causes a big hit in k/d.
« Reply #4 on: September 06, 2002, 08:23:51 AM »
Very early in a tour, where you might only have a handful of kills, a single disco can really trash ones K/D. Later, when you have several hundred, it is a minor factor. Fortunately, I have had only one disco so far, and that one was induced by taking a screenshot in flight (or in this case, while in an Ostwind). Unfortunately, there is no easy way around the effects of a disco. They must be factored to prevent people from avoiding death by simply dumping out.

What I find strange about the scoring system, is guys with a much lower K/D being ranked above pilots with much better K/Ds. That's because kill per hour and kills per sortie are factored in without using deaths as a sufficiently important denominator. Again, that tends to promote "gaming the game", rather than encouraging smart flying. A perfect example is below. The first set of numbers are from the #1 ranked fighter pilot, the second set from the #5 ranked fighter pilot... Go figure. But, that's the system, and there's no system that can be perfect for all circumstances. I do, however wish that it placed greater importance on surviving, allowing reality a greater significance in game play. Other opinions will certainly differ.

Kills / Deaths + 1
 4.0000 (66)
Kills / Sorties
 2.9091 (42)
Kills / Hour
 12.96 (44)
Hit percentage
 12.96 % (83)


Kills / Deaths + 1
 14.0000 (3)
Kills / Sorties
 2.0000 (104)
Kills / Hour
 10.08 (108)
Hit percentage
 14.45 % (63)

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Puck

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A disco causes a big hit in k/d.
« Reply #5 on: September 06, 2002, 08:34:41 AM »
Here, here!

K/D should be the largest single determining factor, IMHO.  That and gunnery are the two things I actually pay attention to.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Apache

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A disco causes a big hit in k/d.
« Reply #6 on: September 06, 2002, 08:42:53 AM »
Puck, I agree. I watch k/d and gunnery most as well. Kills per sortie and time doesn't indicate much for me. I tend to fly a Yak alot. With it's limited ammo count, at the most I can get 4 kills per sortie but most likely 2 or 3. I spend more time flying to/from the fight than actually fighting.

Offline Raly

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A disco causes a big hit in k/d.
« Reply #7 on: September 06, 2002, 09:32:30 AM »
The only stat that matters, if you're a fighter, is how many kills you have. Well, at least that's what I think.

Offline popeye

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A disco causes a big hit in k/d.
« Reply #8 on: September 06, 2002, 09:43:12 AM »
As I understand it, discos, lockups, and alt-F4s count as deaths.  True?

If so, K/D doesn't mean what it used to.
KONG

Where is Major Kong?!?

Offline Puck

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A disco causes a big hit in k/d.
« Reply #9 on: September 06, 2002, 09:49:12 AM »
Yeah, well, I got hit by field ack 10,000 feet AGL in an F4U on my second sortie.  Statistically speaking, feces happen. I'd still rather have K/D as the predominant factor in fighter scoring.  For that matter I'd like to have score on sorties you LAND weighted higher.  

What do you think, Ronni?  I'll do whatever leg work it takes to document the change and come up with the algorythm  :D
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Dead Man Flying

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A disco causes a big hit in k/d.
« Reply #10 on: September 06, 2002, 10:19:59 AM »
K/D = ZZZZZzzzzzzzzZZzzzzzzz

There should be a new score... we'll call it the Lazs Product... that figures (K/D)*(K/T).

I'd be curious how that shakes things up in scoring.

-- Todd/Leviathn

Offline -ammo-

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A disco causes a big hit in k/d.
« Reply #11 on: September 06, 2002, 10:40:03 AM »
of all the factors for fighter score, k/d and k/s interests me the most.  But all have an equal factor in the end (so I am told). It seems that kills per time has  the biggest effect to me on overall Fighter rank, but probably just my perception.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Urchin

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A disco causes a big hit in k/d.
« Reply #12 on: September 06, 2002, 10:49:10 AM »
No single stat has any larger impact on the total than any other.  They all balance out, especially since you are in essense competing with everyone else in the game for each one of them.  

It just seems like K/T 'has more of an impact' because there are less people that actively 'compete' in that area.  For example, I don't really care what my K/T is.  It is almost always low, around 6 or 7 kills per hour.  Why?  Because I like to get a little bit of altitude before I go hunting, and normally I go out on solo sweeps.  If I were in a lot of furballs, my K/T would climb, but I don't do furballs very often.

Accuracy is another stat thats overlooked a lot.  My accuracy has been crap the last few tours, but with an accuracy of 14% or more, you can generally assure yourself of a spot in the top 100 (in that category anyway).  

Overall fighter rank is based on how the individual ranks stack up, at least thats my impression.  So someone rated #1 in K/D,#1 in K/S,#200 in accuracy, #300 in K/T, and #4000 in points won't be rated very high, because his high position in the points column would drag his overall fighter rank up.  Someones that rated #150 in every category would be ranked (overall) a lot higher than the guy who was #1 in K/D and K/S.

Offline hazed-

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A disco causes a big hit in k/d.
« Reply #13 on: September 06, 2002, 11:44:40 AM »
last two tours ive had so many discos or CTD's it hardly worth trying to stay death free on scores.Mind you this tour i swore id 'fly to live' to see if i could get a high score for the tour and i died in my first 3 flights in a dora! last tour I had a 5 to 1 kill ratio in it.
It is always the same, if you worry about your score i garentee you wont enjoy that tour.You'll be annoyed when you die or mess up and trying too hard always gets you killed.Take it from me its no fun but I must admit when you break into a higher position and get your highest score it is satisfying.
The way i do it is play to have fun for a few tours then every now and then go for a score, if it starts bad  cancel the try and wait for next tour :)

Offline Elysian

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A disco causes a big hit in k/d.
« Reply #14 on: September 06, 2002, 12:03:18 PM »
Quote
Originally posted by Puck
Here, here!

K/D should be the largest single determining factor, IMHO.  That and gunnery are the two things I actually pay attention to.


I disagree.  I'm glad the system is the way it is, it rewards different kinds of flying.  

One can get a high K/D by picking engagements carefully and flying general BnZ, but your K/T will suffer.  On the other hand, you can mix it up in a furball and get a lot of kills quickly (getting a high K/T), but your chances of making it out and landing are slim, hurting K/D.

Both styles are valid and take skill IMO.  The guy who can kill fast AND live gets the better overall score, as it should be.