Author Topic: Limiting the impact of suicide jabos  (Read 868 times)

Offline Innominate

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Limiting the impact of suicide jabos
« Reply #45 on: September 09, 2002, 01:37:24 PM »
Every plane in the bomber category gets free bombs.

Any bomb smaller than 500lbs is free.
500lb bombs cost 2 perks
1000lb bombs cost 4 perks
2000lb bombs(for the p38 of course) cost 8 perks.

The perk's are only removed if you die.  If you survive, you won't lose any.  Most likely, I'd remove the cost from fighter perks, not bomber.

Offline MWHUN

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Limiting the impact of suicide jabos
« Reply #46 on: September 09, 2002, 02:06:43 PM »
Quote
Originally posted by Wotan


 the first "typh raid" I ever saw I counted 13 or 14 guys at the start and all augered but 3. Half the town was still up 1 fh was up and the base had 75% fuel and 6 of 8 ack still up.

The vh was ded and the bhs were ded. I was in the tower just laughing. A squaddie spawned on the runway and sat there and got 3 kills.

 


These raids bring tears to my eye-especially when I see my lovely typhoon utilized as a guided missile.

These raids rate as high for me as when I see a totally capped enemy base being strafed to the ground while it is being captured… then the same dweebs wonder why we can’t re-up from our newly captured “frontline” base.
:rolleyes:

Offline beet1e

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Limiting the impact of suicide jabos
« Reply #47 on: September 09, 2002, 02:47:32 PM »
Insomniate - I feel those costs are too high. You have to remember that jabo is very high risk, especially as it's the town that needs to be killed, and not the airfield. What I find as a jabo is that the "friendlies" often desert me at the town so that they can go vulching at the field. With enemy GVs in the town (because no-one could be bothered to kill the VH), the only safe way to destroy targets is with bombs and rockets. Given that the other guys are at the vulch fest, those pesky GVs have only the one or two jabo fighters to worry about at the town, and we become easy pickings, should we decide to strafe.

I still think they should do what I suggested in an earlier thread - turn off the Mission Editor. It's patently obvious that it's being abused.  

That's it!!!!  Eureka!  Perk the Mission Editor.:D :cool: Charge folks 8pp to join a mission, or missun as Lazs calls them. :p

Offline Innominate

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Limiting the impact of suicide jabos
« Reply #48 on: September 09, 2002, 02:57:14 PM »
beetl, what about drawing the perks out of the bomber reserve?  Possibly putting perks for ground targets destroyed into the bomber section instead of fighters.  Anyways, no reason for the prices to not be flexible.

Offline lazs2

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Limiting the impact of suicide jabos
« Reply #49 on: September 10, 2002, 07:57:53 AM »
I think those costs are way too low.   I also think that all bombs should be free in 2 or 4 engine bombers.   If you want to suicide jabo then earn some bomber points.   good luck on finding 10 other morons to suicide with you tho when the bombs cost for jabo.
lazs

Offline beet1e

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Limiting the impact of suicide jabos
« Reply #50 on: September 10, 2002, 08:12:11 AM »
** too mean to lazs - post deleted **
« Last Edit: September 10, 2002, 09:00:40 AM by beet1e »

Offline lazs2

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Limiting the impact of suicide jabos
« Reply #51 on: September 10, 2002, 08:42:00 AM »
well... that was kinda hurtfull now beetle... wasn't it?
lazs

Offline jEEZY

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suicide jabos
« Reply #52 on: September 10, 2002, 08:52:17 AM »
Although distasteful, historically speaking the suicide jabo was put to good tactical use by the Japenese air forces against the US forces during the Pacific Campaign.  However thier impact was not quite what historians have reported.  That Being said,  those who play AH, are well witihin thier rights to become Spirt Winds, in an effort to gain a tactical advantage.  Just make sure they take thier saki before hand.

But, barrage balloons seem like a good idea, as well as more Ack. perking bombs is  a bit extreme for those who enjoy the challenge of hitting stuff and living \ (which by the way is not that difficult.


jEEZY

Offline beet1e

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Limiting the impact of suicide jabos
« Reply #53 on: September 10, 2002, 09:12:32 AM »
Lazs - you are right - I was too mean. I deleted what I said because I realised it was unacceptable.  Please accept my apology.

The thing is, that those of us who fly a reasonable and fair jabo mission are getting tarred with the same brush as the 18-Tiffie Suicide Squads.  I don't want to see my jabo privileges curtailed because of these wallies that fly the "bomb or bust missuns". You see the thing is, Lazs, that lumbering along in my heavily laden P47D30 is no easy matter. I'm a sitting duck for the high alt cherry pickers. Such a flight needs careful co-ordination with other friendlies. Go alone on a flight like that, and it will be a one way trip.

Now compare that to a Mission Edited 18-Tiffie, 50 P38, 25 Goon Missun. They don't care if one or two of their number get picked off; they can re-up, and besides - enough of them will make it through to ensure that the target airfield becomes unserviceable.

This whole evil business stems from the abuse of that damned Mission Editor.

Offline vorticon

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Limiting the impact of suicide jabos
« Reply #54 on: September 10, 2002, 10:23:39 AM »
Quote
I dont think ack lethality to is high. I think its fine the way it is.


i love the way ack is it actually hits us. ive played a starwars game where your going over the death star and theres about 1000 Ack ack guns not one of them hit.

our ack isnt very lethal it just has aim.

Offline lazs2

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Limiting the impact of suicide jabos
« Reply #55 on: September 10, 2002, 02:08:42 PM »
well, thank you beetle...  I don't think a lot of the guys here realize just how hurtful their remarks can be...

I wish that I had a nickle for every night that I have cried myself to sleep over some cruel and insensitive remark that was made about me on these boards..   Say what the will about your kind.... at least you are sensitive.
lazs

Offline A4c7i9d

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Limiting the impact of suicide jabos
« Reply #56 on: September 10, 2002, 08:20:44 PM »
Making this game realistic would make it suck.

Really, intentional mass suicide strikes don't happen that often.  And it has been stated repeatedly that one guy hammering their bombs into 1 FH isn't going to make a big difference.  However I do agree that CVs are too easy to kill.  Any solution that involves perking bombs blows chunks.  So does my idea about a timer on ordinance.  These are the only ways we have come up with of dealing with this (I use the term very lightly) "problem" and they stink because it makes the game LESS FUN.  They could make it a bannable offense to suicide bomb.  But tough if it even looks like you did it on purpose.

This next part is very important
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If you guys have a problem with suicide runs then get your butts to 25k+ and patrol friendly airspace.  If you run a cap right none of these alleged "morons" are going to get through.  
*************************

Offline beet1e

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Limiting the impact of suicide jabos
« Reply #57 on: September 11, 2002, 03:16:47 AM »
Quote
If you guys have a problem with suicide runs then get your butts to 25k+ and patrol friendly airspace. If you run a cap right none of these alleged "morons" are going to get through.
I don't agree, and neither do you. The whole point here is that it's not just one or two guys hammering the base. The scenario we're discussing here is when there are about 10-12, or more. How are you going to cap against that? You would need an equal number of cappers in the air at all times. The radar may already be dead, so you wont know when that Tiffie raid is coming.

Offline A4c7i9d

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Limiting the impact of suicide jabos
« Reply #58 on: September 11, 2002, 07:47:29 AM »
Quote
Originally posted by beet1e
I don't agree, and neither do you. The whole point here is that it's not just one or two guys hammering the base. The scenario we're discussing here is when there are about 10-12, or more. How are you going to cap against that? You would need an equal number of cappers in the air at all times. The radar may already be dead, so you wont know when that Tiffie raid is coming.


Well a raid that size gets plenty of warning when a big red bar pops up on the map.  10 minutes at least before fully loaded very sluggish aircraft arrive at the base.  Thats plenty of time to up a fleet of La7s.  How many times has a radio warning preceded one of these raids?  Probably close to 100% of the time someone comes on the country channel and says "alert ##".  But noone defends because they can't be bothered to.  So the field gets leveled.  The sector counters hardly ever go out so the attack will always be painfully obvious.