Author Topic: Operation Flashpoint - Command Engine 2  (Read 367 times)

Offline 10Bears

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Operation Flashpoint - Command Engine 2
« on: September 11, 2002, 06:52:07 PM »
Hey Operation Flashpoint fans check this out

http://www.thechainofcommand.com/graphic/

This is Spinor’s command engine.. much improved and I’ve got to say this is just about the best thing I’ve seen in Flashpoint!

Once you’ve figured out how the engine works, CE2Test.. Down Load  Bs06 planned defence without a doubt the BEST mission ever! You command over  150 troops. (takes 5 hours to play)

Offline Dinger

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Operation Flashpoint - Command Engine 2
« Reply #1 on: September 11, 2002, 09:05:42 PM »
Thanks for the plug 10Bears!
All I can say is it's only going to get better.
We're looking at bringing in 1.75 (resistance) dialogues; and MP down the road.
I've been tapped to do support stuff (Artillery, Aviation and Naval Gunfire).
There's some folks working on scary stuff, like neural nets for the enemy AI.

In the end, the key for us is realism, mixing the prescriptions of Field Manuals with the pragmatic reality of combat.

Offline 10Bears

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Operation Flashpoint - Command Engine 2
« Reply #2 on: September 11, 2002, 09:16:35 PM »
I see your name on their forum Dinger figured it was you :).

Abomb answered my question right away but I still don't understand him. What about markers I place on the map?.. (used for briefing).. seems to fubar the engine.

That Planned Defence mission is bar non the best I've seen! gonna take at least two days to solve.

I want to use the planned defence template and make a resistance type thing.

Oh yeah wanted to tell ya, I made a Viet Nam mission using one of the templates.. 6 squads of air cav chopper in.. very hot LZ.. hidden objectives, and InaGoddaVita by Iron Butterfly!  that song is 18 min long so I had to chop it up. (wouldn't .ogg right)

It's done except for opening cut scene, ending cut scene and the landing zone markers.

Made scoring a bit different too. Loose a squad you loose 100 points, kill a gook squad, you win 50 points.. find the nme documents/maps win 100 points.
« Last Edit: September 11, 2002, 09:23:28 PM by 10Bears »

Offline Dinger

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Operation Flashpoint - Command Engine 2
« Reply #3 on: September 11, 2002, 09:34:50 PM »
Heh, abomb tried to, but it was walker who really responded to your post.
CE2 uses the usermarker system.  How this works is that in single player, user-added markers are numbered in sequence with the already-extant markers.
In other words, the usermarker system can only detect new markers being laid down if you tell it the exact number of predefined markers.  So count them up, set the variable rPreGameMarkers to the appropriate number, and see if it works.
If you still have problems let me know.

The mission sounds cool.  I developed my artillery simulator (which I'm adapting to CE format) after reading Hal Moore's account of fire support from LZ Falcon in the Ia Drang Valley battles.  It was clear from his account that what his FO was doing was cool, but of a level of complexity beyond what he was able to fathom.  I've written the simulator for that level of complexity; now I have to adapt it for all the virtual Col. Moores.

Anyway, I'd be happy to look at anything you've got.  I'm an avid player of Combat Mission, and like to describe what we're doing as making a hybrid between the FPS of OFP and the strategic environment of CM.