I'm of the opinion that turning in a Hurricane is the best use of it. But keep in mind, HeLLcAt's K/D is much better than mine. It turns really well, better than a Spitty in my experience.
The best way to 'master' any plane is to learn it's weaknesses and avoid situations where they can be exploited against you. The Hurri is a slow bird, so use this to your advantage. Learn when to turn away from a BnZer (unless they are HO with ya, especially in a IID). Try to get on the deck where they have to pull up sooner or auger. Woe be it to the Pony or even LA-7 (yes, LA-7 - get em slow and they're a hand full for their pilot) that continually tries to turn with you.
Be careful diving in a Hurri. Seems to me like this bird will compress pretty quick. Also, pulling up from a dive can rip the wings off if you're not careful.
Record your fights. You can learn a lot by changing to the seat of the guys that shoot you down. If you find a particular plane is shooting you down a lot, fly it for a while and learn its weaknesses.
And finally, keep gofaster's last bit of advice in mind. This only works if your a Knight.
Glove