I went from this:
Operating System Microsoft Windows 2000
DirectX Version 8.1
Mobo Manufacturer
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1737 MHz
FSB 133 MHz
Memory 512 MB
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2940
Video Memory 128 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Score 10372 3D marks
Game 1 Car Chase - Low Detail 165.0 FPS
Game 1 Car Chase - High Detail 54.2 FPS
Game 2 Dragothic - Low Detail 187.1 FPS
Game 2 Dragothic - High Detail 109.8 FPS
Game 3 Lobby - Low Detail 138.6 FPS
Game 3 Lobby - High Detail 62.7 FPS
Game 4 Nature 46.5 FPS
Fill Rate (Single-Texturing) 1070.4 MTexels/s
Fill Rate (Multi-Texturing) 2320.3 MTexels/s
High Polygon Count (1 light) 47.8 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
Environment Bump Mapping 153.0 FPS
DOT3 Bump Mapping 151.1 FPS
Vertex Shader 72.5 FPS
Pixel Shader 119.4 FPS
Advanced Pixel Shader 93.2 FPS
Point Sprite 30.3 MSprites/s
To this:
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 330
DISPLAY
Platform NVIDIA GeForce4 Ti 4600
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 9059
Game 1 - Car Chase - Low Detail 149.0 fps
Game 1 - Car Chase - High Detail 52.0 fps
Game 2 - Dragothic - Low Detail 138.1 fps
Game 2 - Dragothic - High Detail 85.5 fps
Game 3 - Lobby - Low Detail 119.0 fps
Game 3 - Lobby - High Detail 57.1 fps
Game 4 - Nature 55.3 fps
Fill Rate (Single-Texturing) 611.2 MTexels/s
Fill Rate (Multi-Texturing) 611.2 MTexels/s
High Polygon Count (1 Light) 51.5 MTriangles/s
High Polygon Count (8 Lights) 12.4 MTriangles/s
Environment Bump Mapping 107.8 fps
DOT3 Bump Mapping 84.2 fps
Vertex Shader 89.9 fps
Pixel Shader 93.6 fps
Advanced Pixel Shader 64.3 fps
Point Sprites 30.0 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(TM) XP 2100+
Internal Clock 1.74 GHz
Internal Clock Maximum 1.74 GHz
External Clock 133 MHz
Socket Designation SOCKET A
Type Central
Upgrade
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version Model 6, Stepping 2
CPUID 0x00000662
CACHES
Level 1
Capacity 128 KB
Type
Type Details
Error Correction Type
Associativity
Level 2
Capacity 256 KB
Type
Type Details
Error Correction Type
Associativity
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAW INFO
DirectDraw Version 5.1.2600.881
DISPLAY DEVICES
Description Primary Display Driver
Manufacturer NVIDIA
Name NVIDIA GeForce4 Ti 4600
Total Local Video Memory 128 MB
Total Local Texture Memory 128 MB
Total AGP Memory 126 MB
Display Driver nv4_disp.dll
Display Driver Version 6.13.10.4041
Driver WHQL Certified No
Max Texture Width 4096
Max Texture Height 4096
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 4
Vertex Shader Version 1.1
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x10de
Device ID 0x0250
Sub-System ID 0x8f05147b
Revision 0xa2
Any ideas on what happened?