Author Topic: Con warning from tailgunner  (Read 352 times)

Offline zipity

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Con warning from tailgunner
« on: October 06, 2002, 04:39:14 PM »
Ok so I haven't read any threads recently about how bad the bomber situation is 'furballs high' so allow me to start one.  After flying for close to an hour to get to 20k and going through all the BS calibration crap is it too much to ask for a 'con warning' from my tailgun position to alert me that a 190 is sneaking up my butt.  I understand that having auto gunners would upset too many of the wussy fighter pilots that depend on sneak attack to gain victories but how about a warning system.  You can't sneak attack a field because the field icons start flashing at 12 miles, couldn't it be possible to have some kind of alarm/flashing icon/verbal warning from an imaginary tailgunner to let you know that you're about to get nailed?  I used to fly bombers almost exclusively, now about once a month I fly a bomber mission so I can remember why I don't fly bomber missions anymore.  If you can't fix this stupidity then do us all a favor and just remove bombers from the game or set them all to blow up as they're leaving the runway.  There are a lot of nice features in the 1.10 release, including the bomb site but making bombers so easy to kill and not giving the bomber pilot any warning of incoming cons makes AH nothing more than one furball after another which is getting old real fast.

Offline Fancy

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Con warning from tailgunner
« Reply #1 on: October 06, 2002, 05:38:11 PM »
I support this idea (for whatever my support is worth).  I suggest that there be some sort of audio/visual warning.  The warning would trip when a con enters "tag" distance from any gunners perspective.  While the alert is sounding, you could, say hit the "A" key (is that mapped already?  whatever)  and you would automatically jump to the gunner that spotted the con.  Perhaps said gunner could already have his aim trained on the con, but maybe that's asking too much.

Offline fffreeze220

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Con warning from tailgunner
« Reply #2 on: October 06, 2002, 06:47:45 PM »
Quote
Perhaps said gunner could already have his aim trained on the con


Why not adding sidewinder rockets on the bombers to kill enemy fiter faster then they kill them now.

serious i dont think it is a good idea. It is like in a fiter.
OPEN UR EYES.
And YES REMOVE THE FLASHING BASES. That really killing the fun.
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Offline zipity

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Con warning from tailgunner
« Reply #3 on: October 06, 2002, 07:55:48 PM »
Quote
Originally posted by fffreeze220


Why not adding sidewinder rockets on the bombers to kill enemy fiter faster then they kill them now.

serious i dont think it is a good idea. It is like in a fiter.
OPEN UR EYES.
And YES REMOVE THE FLASHING BASES. That really killing the fun.


You're kidding right!!!  Killing bombers is so easy, usually 1 fighter can knock out 2 of 3 bombers in a formation before the pilot in the bomb site hears the first ping.  The only fighter pilots that have a tough time are those that start shooting from 1k out directly on the bombers six.  Attack from an angle, above or below and you're guaranteed a kill.

No one's asking for sidewinders and my eyes are open, they just happen to be looking through the bombsite at a target when I get jumped.  I just want the chance for a fair fight.

Offline Innominate

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Con warning from tailgunner
« Reply #4 on: October 06, 2002, 08:13:34 PM »
If you want someone looking back, recruit a gunner.

With the current state of bombers, you as the pilot still have the option of gunning, even with someone else joined up, and the drone buffs are worthless without a gunner in them.

There is no reason not to try and recruit a gunner.  Witha all the newbies around, there are plenty, and even if they suck it's better than not having em.

Offline Fancy

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Con warning from tailgunner
« Reply #5 on: October 06, 2002, 10:37:12 PM »
hurrr to both of you naysayers.  Not only are you flying three bombers, but your flying three bombers that each had as many as eight crew members.  While you're sitting on final approach and you're in the sight, it would be nice to know EXACTLY BECAUSE you're the one who has to go back and gun.  There are a lot of frickin things to do in a bomber so a little ALARM is in no way an unfair advantage.  ffffreeze is an idiot.  When you switch from one gun to another, the second gun is already aimed at the same location you had the first gun...OMG SIDEWINDER POWER!!!!  Try to quell the urge to post just because you can't collect the meat on the table like the rest of us.  In fact, just quell the urge to post.  Period.  (Oh, and your post was missing many of the necessary letters to form proper english words. Try to make a little game of going back and figuring out which ones I'm talking about.)  Besides, like I said, I could leave out that little bit about the autoaiming.

AND, I would like to point out to all of you that supposed feature to be able to move from one plane to another in your wing is PORKED so that an NME can sit behind one or the other buff and you'll never know he's there.

And what the hell is wrong with you guys?  No one flies buffs as it is now, and you guys rise up to criticize anything that might help make buffs more usable?  And yeah Inomin8 requests for a gunner are always JUMPED at.  I mean, I HAVE TO MAKE A LIST just to know who to let on my plane next.  (And if you couldn't tell by my tone, I was being SARCASTIC.)

Offline fffreeze220

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Con warning from tailgunner
« Reply #6 on: October 07, 2002, 01:33:31 AM »
Quote
ffffreeze is an idiot


watch out what u say n00b. I never said anything personal.

and btw. the reason why no 1 flying bombers curretnly is not the gunning.
The reason is that hitting a traget is not as easy as before.
We have no laser aiming anymore.
Bombing has become a skill.
And it seems not many skilled people outside (me included):D
« Last Edit: October 07, 2002, 01:35:54 AM by fffreeze220 »
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Offline Innominate

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Con warning from tailgunner
« Reply #7 on: October 07, 2002, 01:48:04 AM »
Quote
Originally posted by fffreeze220
and btw. the reason why no 1 flying bombers curretnly is not the gunning.
The reason is that hitting a traget is not as easy as before.
We have no laser aiming anymore.
Bombing has become a skill.
And it seems not many skilled people outside (me included):D  


This isn't true.  Well it partly is.
Bombing is a skill.  Precision drops are possible.  The problem is, it takes a MINIMUM of 5-10minutes to set up for a drop, in between leveling flight, and being in the bombsight ready to drop bombs.  Once you salvo any number of bombs, a recalibration is needed.

This limits bombers usefullness to strat cities, and to HQ strikes.  Bombers can't do appreciable damage to other strat, or airfields.

I know a lot of people can kill two fighter hangars in one pass, and such things, but a bombing run is a failure if the damage is never noticed by the side bombed.  (Killing half of the fighter hangars has absolutly no effect on a field, and is therefore a worthless bombing run)

Offline ET

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Con warning from tailgunner
« Reply #8 on: October 07, 2002, 06:53:41 AM »
Face facts, everything is set up to make it easier to be a fighter pilot. This is what 95% want to fly and they do not want to be killed by bombers or flak panzers or have their bases destroyed by bombers and thus spoil their fun.

Offline JimBear

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Con warning from tailgunner
« Reply #9 on: October 07, 2002, 03:13:19 PM »
It is a Fighters world in Aces High, no doubt of it.  They have always had a tough time and the days when I flew in fear of ETs B26 diving in with guns on me after he closed a field has passed, sadly.  

The only things that will enable Buff lovers to enjoy themselves is to grab a crew and organize with the fighter pukes.  Never happen tho. Folks wont take the time to gun and Escort Fighters are a rare breed and good ones scarce as hens teeth.

As for wanting a fair fight, well a Fighter puke doesnt want to fight a buff, he just wants to kill it  ;)

Offline Fancy

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Con warning from tailgunner
« Reply #10 on: October 07, 2002, 04:14:34 PM »
Quote
Originally posted by JimBear
It is a Fighters world in Aces High, no doubt of it.  


That's the point.  Usable bombers enhance and enrich the game.  All zipity was requesting and all I'm supporting is for Aces High to perform a small fraction of the function performed by RL bomber crews.  That's all.  It's that simple.  Now I'm not so presumptious as to expect this to happen, but I would expect not to receive so many blatant TROLLS in a simple request thread.

ffffreeze, you're still an idiot.  You can't come barging into a thread with horrible english and cries of "OPEN UR EYES" and not expect to get called out like the huge f**king troll you are.
« Last Edit: October 07, 2002, 10:28:26 PM by Fancy »

Offline zipity

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Con warning from tailgunner
« Reply #11 on: October 07, 2002, 10:21:56 PM »
Well thanks for the support (all those who did) I was venting a bit last night after spending close to an hour setting up a bomb run just to get greased 10 seconds before the drop.  I really do like the new bomb site and don't mind not being able to drop a base in 1 pass but it was a sad day when HTC made the bombers paper targets.  In pre v110 bombers could take a lot of punishment, not anymore.  Now its very common for 1 fighter to kill an entire formation.  This has forced the bomber squad I belong too to either bomb a central target and face certain death or plan milk runs.  Either way it's getting pretty boring.  The sad part is that the squad came to AH from warbirds because HTC seemed to pay more attention to bombers then the folks at wb did.  Unfortunately HT seems to have caved into the fighter puke's and warbirds isn't worth going back too.

Oh well, I upped in my first n1k yesterday and in 2 sorties managed to kill 7 cons.  Concidering I'm a poor fighter pilot I guess that tells how much skill is involved in being a fighter puke.  So here's to dweeb planes and vulching, the tools of a 'skilled' figher pilot.

Offline Urchin

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Con warning from tailgunner
« Reply #12 on: October 07, 2002, 11:30:48 PM »
Have faith young padawan (I think thats how it is spelled).  

HT is aware that there is a paucity of REAL bomber targets, and he is going to put some in with our next version.  D/L the terrain editor and take a look at some of the factory installations.  Lots of targets all packed close together.  

Although I don't much care for bombers in general (sorry guys, I'm really a furballer at heart :)) I would like to see some things changed and added.  

I think it'd be real neat to be able to set the formation width (like .width 500 for 500 feet seperation between bombers).  

I'd also like to see a MUCH bigger blast effect, or perhaps two kinds of bombs.  Like maybe AP bombs with a blast effect similar to what we have now, and HE bombs that don't do as much damage, but have a much larger blast effect.  That way you could really tear up the town with bombers, and maybe get some of the soft stuff on a field.  

The rear gunner 'check 6' warning would be a good idea to, but it might be difficult to implement (I'm no programmer, so I don't know).  

I must end my post by stating that as a furballing dweeb, I'd really like to see the fuel get hardened some :).  It is SO irritating to go to a field to find just the radar and fuel burning, and everything else untouched.

Offline Innominate

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« Reply #13 on: October 08, 2002, 12:21:10 AM »
There is one problem with increasing the size of strat targets.

It gives bombers more to kill, more point, but still no effect on the war as a whole.

When was the last time you've thought to yourself, "MAN I wish our AAA factory wasnt bombed!"?

Offline fffreeze220

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« Reply #14 on: October 08, 2002, 02:57:21 AM »
.
Quote
ffffreeze, you're still an idiot. You can't come barging into a thread with horrible english and cries of "OPEN UR EYES" and not expect to get called out like the huge f**king troll you are


shut up u n00b at least i am able to speak a second language.
I bet u can only talk to the monkeys in the Zoo.
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