And, red and yellow checkers with a simple change of code... (note smaller diffuse value).
plane { z,5 texture { pigment { checker color rgb <1,0,0>, color rgb <1,1,0> }
finish { ambient 0 diffuse 2 } } }
camera { location <0,0,-5> direction z look_at 0 }
light_source { <-350,350,-350> color rgb 1 shadowless }