Author Topic: buffs are not good  (Read 613 times)

Offline LePaul

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buffs are not good
« Reply #15 on: October 10, 2002, 11:54:11 AM »
I dunno about this bombsight...something needs reviewing somewhere.  A month ago, with a great deal of power settings being yanked, long sync sessions, I could hit stuff (it required quite a salvo)....this week, no matter what I do, Im hitting way short or way over.  Missing my miles.  After flying for 45 mins, watching my drones get plastered in one pass from Dora's, Im about to give up on buffs again.

Now, ahem, someone clairify that warp drive defense  :D

Offline NOD2000

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« Reply #16 on: October 10, 2002, 12:13:37 PM »
well i have to disagree with u i can bomb excellenty and if u make low level speed runs almost no one can hit u.......and don't fly with drones u can make some very fast evasive manuvers when ur alone and just use gut instinct to drop the bombs thats what i do it works all the time........

but this tatcitic is best made for someone that knows there fav. type of bomber backwards and fowards.

Offline Wilbus

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« Reply #17 on: October 10, 2002, 01:51:52 PM »
Don't know why people seem to have problems hitting, first run I tried with the new buff system I hit spot on from 10k.

Secret is to have a good speed, no accelerating or deacceleratin. Speed up then decrease MAN, wait a while then set up the sight.
Rasmus "Wilbus" Mattsson

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Offline Revvin

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« Reply #18 on: October 10, 2002, 02:09:27 PM »
One thing I would like to see changed is the way clouds work as I posted in this thread. The majority of the time many of the strat object are covered by a thick layer of cloud around 15k. If HTC want to encourage bombers to attack strat more as Hitech mentioned in his Wargamer interview then this needs to be changed. I don't expect clear skies but a bit of randomness would help and maybe the clouds have holes or layers made up of smaller clouds moving with the wind because they appear pretty static right now.

Offline Skuzzy

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« Reply #19 on: October 10, 2002, 02:12:48 PM »
Another little tip;  Make sure you zoom in the map as close as possible before doing speed calibration.  It really helps with the accuracy, especially if you at high altitudes.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Mickey1992

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« Reply #20 on: October 10, 2002, 02:23:10 PM »
What Skuzzy said and you should also calibrate for at least 10 seconds.  I find the longer the calibration the better.

Question: If I calibrate, hit a target, then later circle for another pass ........ do I have to click on the target on the map again, or can I just calibrate speed and then exit out of calibration mode?

Offline LePaul

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« Reply #21 on: October 10, 2002, 02:46:37 PM »
Good tips....I'll try again tonight and see what happens...for the most part, I'm bombing from 16k or so.

Course, I'll be much happier when its a closer-to-supersonic-speed and its just a matter of arming the B-1B's laser :D

Offline Wilbus

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« Reply #22 on: October 10, 2002, 03:31:19 PM »
Quote
Question: If I calibrate, hit a target, then later circle for another pass ........ do I have to click on the target on the map again, or can I just calibrate speed and then exit out of calibration mode?


Hey Mickey, all you need to do is re-calibirate the speed. The alt of the target is still the same and then target sight automaticly calculates your alt.

I am PRETTY sure that is how it works, to be on the safe side you might wanna test it offline though.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Wotan

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« Reply #23 on: October 10, 2002, 03:48:41 PM »
calibrating for 10 sec dont make one bit of difference. you just to hold the cross hairs steady over a "spot"

Puck, damaged bomber fell out of formation and were killed easily. also bombers didnt fly at full man all the time.

About the the time of the bob ht said he found the bug that caused damage to transfer across the drone. I dunno if this was ever fixed.

My squaddie turbot did a test and dropped from near 30k. All bombs landed in the target area.

The onething that I find about the bombers is that its to clumsy to try and switch between drones and gun positions. Give the bomber gunners a text message that reports cons and give an option for "auto-jump to" where by you automatically jump to the gun position closest to the attacker. And like pad lock a jump to "next closest enemy button". If we cant make that work we need "otto" gunners.

Half the guys who say bombers are to hard are getting shot down before they have a chance to practice and hone their skills. If they practiced offline they might get better, but face it thats to boring.

The DM is no worse on bombers the what we have on planes. The arguement that folks make about all their bombers blowing up at once is a lag issue.

I have killed bombers in an a8 where I start on the left then center then right and it appears on my fe that they all blow up about the same time. I have had guys pm and say "how did blow up all my bombers when you only shot at 1".

Well 10 rounds of 3cm rheinmetal in each bomber will do that.

Offline BGBMAW

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« Reply #24 on: October 10, 2002, 05:29:45 PM »
Im kikn the toejam out of these airfields and CV' sno wwith my 17's....they are fine..The damage model does need som ework...Getting damaged guns on one buff are transefering to ohters.....


DEATHSTAR.................... .

Love BiGB

1) make sure constinent speed
2) Calibrate for 20 seconds...
3) I salvo 3 500lbs per hangar...crush them 90& of time

Love BiGB
xoxoxo

P.S.  The multi buff formations guns do not CONVERG THER bulets with each others drones.....

Offline Innominate

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« Reply #25 on: October 10, 2002, 07:31:40 PM »
Quote
Originally posted by Wotan
calibrating for 10 sec dont make one bit of difference. you just to hold the cross hairs steady over a "spot"

About the the time of the bob ht said he found the bug that caused damage to transfer across the drone. I dunno if this was ever fixed.

My squaddie turbot did a test and dropped from near 30k. All bombs landed in the target area.

The DM is no worse on bombers the what we have on planes. The arguement that folks make about all their bombers blowing up at once is a lag issue.

I have killed bombers in an a8 where I start on the left then center then right and it appears on my fe that they all blow up about the same time. I have had guys pm and say "how did blow up all my bombers when you only shot at 1".


First, Calibrating for 10 seconds isnt necessary, but it does help eliminate small errors in the calibration.  If you kept the crosshair exactly on the right spot, theres no need to go longer, but if it wasnt perfect(and it rarely is) longer calibrations are better.

I believe the invisible engine oil leaks are gone, but the buff/drone damage model is still totally screwed up.  Several times during the current patch I've killed entire bomber formations by simply pounding the lead nonstop untill they all blew.  This bug still exists.

As you say, bombers are still able to drop accuratly.  This is true, those who can't hit, need to practice.  There is a problem here though.  A second pass takes almost as much time as another sortie.  Every target we have(I assume because of the old precision bombsight) is built so that no serious damage can be done in a single pass.  There is only two situations where a bomber will beat a jabo for ground targets, strat cities, and HQ bombing.  

Jabos are more effective in every way, and THAT is the problem.  Sure you can kill a field by sending five guys in lancasters, but you could kill it, and then cap it by doing the same thing in jabos, with more reliability.

It doesnt matter how many hangars you can kill if one is left standing.

IMO this could be fixed by rearranging fields to make them vulnerable to single pass bombings, by arranging the fields so one type of object could be killed in one pass(Or half of two types) assuming a perfect bomb drop.  So you could drop the fuel OR the fighter hangars, OR the ordnance, etc.

Then there is strat, which is worthless except for earning bomber/attack points.  When was the last time anyone cared that thier strat was being bombed?(Except hq of course)


Now onto the guns.
3 buffs worth of firepower sounds good.  Except that by the time a plane gets close enough for the drones guns to start hitting(What is it, 650 yards convergance?) you're screwed.  The only way to make those drones usefull is to get a gunner, which still leaves one useless plane.  When it comes down to it though, the only advantage of a formation is more bombs.  It leaves you a much bigger target, with little defensive benefit.  It still seems to me like a whole buff formation takes less work to kill than a single buff did in 1.09.

Offline Shiva

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« Reply #26 on: October 11, 2002, 09:13:07 AM »
Quote
Question: If I calibrate, hit a target, then later circle for another pass ........ do I have to click on the target on the map again, or can I just calibrate speed and then exit out of calibration mode?


One of the things that isn't mentioned in the documentation is that the ground track/speed and target alt designation are actually completely independent; they both have to be done for you to bomb accurately, but they don't need to be done together. You can, for example, take off, jump into the bombsight view, enter calibration mode, designate your target, leave calibration mode, jump back to the cockpit, fly to your IP, line up, and then all you have to do is the ground speed calibration. Or you can, if you're quick and the field/town layout allows for it (like, IIRC, field 62 on the Baltic map, where the town sits on a hill well south of the field), calibrate for the field, drop eggs on the field, redesignate the town to reset the target alt, and bomb the town.

Offline muckmaw

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« Reply #27 on: October 11, 2002, 09:14:08 AM »
Agreed on the Fighter Hangar issue.

I have always said it's silly to even bother attacking fighter hangars unless you have enough people to kill them all.

In reality, 2 FH's at a  small field are redundent. You can launch a million planes from the lone remaining FH.

Why not design it so that when a fighter hangar is destroyed (At a small field for example, 1/3 of the Fighter Types available at that base become unavailable?

A medium field, 1 FH dead. 1/4 of the Fighter Types unavailable.

The fighter types could be totally random.

Example, I bomb a FH hangar at a small field.

Once destroyed, the Spit9, La7, FM2, P51, C205, etc....become unflyable from that field. (Random selections, once again.)

Also, why not make the FH's relatively impervious to rocket attacks, and raise the number of bombs required to kill them?

This will  give bombing back to the bombers, and put jabos as a secondary.

Bottom line, I think the days of Level bombing Airfields are over. We're going to be doing towns and cities once the start is improved.

(And while your at it, toughen up the town buildings)

Offline weaselsan

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« Reply #28 on: October 11, 2002, 06:28:21 PM »
Use bombsite cross hairs while map is up to position the buff for a perfect bomb run.  Use the horizontal line in the crosshairs as a perfect straight edge to the target. Position the buff so the line runs in the center of the aircraft. Pull up the map of your target to determine what targets you are going to hit and position the horizontal crosshair over that area. Don't worry about slowing down to drop bombs, it has little if any effect on the run. Make sure you open doors at least one sector out. Also zoom target in as much as possible for best accuracy. Always make runs into the wind. That is from east to west. I can hit anything from any altitude with this method. Pickle first salvo with crosshairs very close to target with 1000 lb. a little less with 500 lb to compensate for wind. With a little practice you'll be back to laser guided in no time.

Offline BGBMAW

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« Reply #29 on: October 11, 2002, 08:04:48 PM »
Dam i like the map tecnic fopr lining up...

As for the wind..i bom any direction......with no difference...

Only difff i notcie is when above 14k..the more adjustments(bankig left or right)..the more tendancy to have boms fall wide...

BiGB