Author Topic: Heads up rooks!!  (Read 751 times)

Offline ghostdancer

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Heads up rooks!!
« Reply #30 on: October 26, 2002, 08:49:27 AM »
Yeah .. I got to respond to silly stuff on VOX. ;)

Seriously, stuff like this helps me clarify my thinking and focus on issues. So I don't mind rehashing it. Yes, Rooks squad are aware of these issues and starting to talk and starting to try to solve them. But their is other stuff that sometimes come up.

I would like more discussion about how to intergrate "Mission Editor" missions into the current Rook culture. We don't have the numbers for them or can't spare the time for them (the time it ties down players who are needed immediately elsewhere) but Mission Editor missions are a good way to involve non-Squad Rooks in things.

Question is how to go about using them without hurting the defense of key areas.

Off the top of my head maybe some Rook squads need to set aside one or two guys to start a mission and try to get the non-squad Rooks involved while the rest of the squads and their pilots run the more fluid ops holding the line.

Basically you seed a mission with 2 squad members. They then work on getting non-squad players involved. And maybe the mission should be geared toward special ops or JABO pork attacks or buff attacks. Missions seem to work best for offensive stuff. Sort of hard to do defensive missions.

Thoughts, comments.
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Offline FDutchmn

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Heads up rooks!!
« Reply #31 on: October 26, 2002, 08:56:57 AM »
Quote
Originally posted by ghostdancer
Seriously, stuff like this helps me clarify my thinking and focus on issues.


Oh yeah, that is true... helps me as well.

Offline Tumor

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Heads up rooks!!
« Reply #32 on: October 26, 2002, 09:23:29 AM »
Quote
Originally posted by ghostdancer

Tumor hope to see the GroveRats back in Rookland soon. Drop me a note when you guys come back.


I think I'll whine at Krush constantly about it until we move... won't take long, he knows how I can nag heheh.

Tumor
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Offline Dawggus

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Heads up rooks!!
« Reply #33 on: October 26, 2002, 09:24:36 AM »
Ghost and Dutch, you two are silly ;).  Fatz put together a good mission last night that was well attended.  One good mission type for us would be HQ sweeps.  With the tightened noose, we are constantly getting our DAR wacked.

Cya Up!

Offline FDutchmn

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« Reply #34 on: October 26, 2002, 09:33:37 AM »
Quote
Originally posted by Dawggus
Ghost and Dutch, you two are silly ;).  


gahahahahaha, i always am :)

Offline ccvi

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Heads up rooks!!
« Reply #35 on: October 26, 2002, 12:07:01 PM »
Quote
Originally posted by Kweassa
ps) anyone want a historic experience of what the last days of the Luftwaffe in '44 and '45 was like, come to the Rooks. It's.. um..  "educational"..


The real problems is: Others get 262s too.

PS: about every 10 resets ;)
« Last Edit: October 26, 2002, 12:26:31 PM by ccvi »

Offline ccvi

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« Reply #36 on: October 26, 2002, 12:35:42 PM »
Quote
Originally posted by ghostdancer
I would like more discussion about how to intergrate "Mission Editor" missions into the current Rook culture. We don't have the numbers for them or can't spare the time for them (the time it ties down players who are needed immediately elsewhere) but Mission Editor missions are a good way to involve non-Squad Rooks in things.

Question is how to go about using them without hurting the defense of key areas.

Off the top of my head maybe some Rook squads need to set aside one or two guys to start a mission and try to get the non-squad Rooks involved while the rest of the squads and their pilots run the more fluid ops holding the line.

Basically you seed a mission with 2 squad members. They then work on getting non-squad players involved. And maybe the mission should be geared toward special ops or JABO pork attacks or buff attacks. Missions seem to work best for offensive stuff. Sort of hard to do defensive missions.

Thoughts, comments.


I don't think the mission editor is a tool that rooks can make good use of in this situation. The more players join, the more are sitting in the tower. With rooks numbers and the usual definition of a mission consisting of 20+ players with to goal to capture a base, waiting time will even be increased.

Winging JABOs with those who you meet in the tower to attack the same enemy base - not with the goal of capture but just porking, is a lot more flexible. Everyone get's to fly his/her favourite plane, waiting times are reduced to a minimum.

Offline TheCage

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Heads up rooks!!
« Reply #37 on: October 26, 2002, 12:53:16 PM »
"The real problems is: Others get 262s too."

  I always get a kick out of that too CVI LOL.   Here we are in a battle, largely out numbered and a few dweebs need 262's to stop the Rook hordes LOL.
  All they seem to do is stay at 20k, dive in for a try at a quick kill, and back up to 20k again.   Mean while their countrymen are doing their best to put up a good fight.  Go figure LOL.  
As for the statement, "Numbers don't matter", well in a sense they don't.   In one sense it just provides more targets, and I would much prefer that to having to fight ten guys over one lone bogie.  

Cage
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Offline bj229r

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Heads up rooks!!
« Reply #38 on: October 26, 2002, 11:39:53 PM »
I agree with CCVI--ya dont need a 'mission' to take a base or do somethin similar...just a few guys hammerin a specific objective in concert..and thats how rooks usually get such things done---better use of manpower as well---dont need 20% of the country sittin on ground to all up at once--which also sends up big flag on dar bar. missions ARE fun...but i doubt the effectiveness over simple cooperation,  takin everythin into account.
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