Originally posted by Wotan
Do a search this bbs on how colisions work. I was in the main where you were calling the guy that killed you all sorts of names on channel 1.
He told you on his fe he shot you. On you fe you may have seen the collision so you died. On his fe he didnt collide he shot you so you died.
It has to work that way or else you would come to the bbs complaining about how you suddenly exploded when you flew near an enemy. You would post a film and scream look I was no where near him.
If you die from a collision its because of what you saw on your front end. So you get the damage and you die. Like in your incident tonight the other guy does not see a colision on his front end (due to net lag) so he lives.
Now you know you would complain if the colision model worked where if other the guy saw the colision and then both of you die. Even though on your front end you clearly did not hit him.
Collisions are like killshooter. The person who dies is the one at fault. Granted accidents happen but for the most part this is true.
wrong again. collision model is somewhat broke as it is currently.
i have passed enemy planes and visually my FE we miss yet i take collision damage and die(said i crashed , not shot down).
i have passed enemy planes and taken collision damage on opposite side from the pass(that i visually saw we miss). something is off in the collision model.
if net lag is soooooo bad that HT has to double standard program for it. then how the hell do we shoot the enemy? if the plane isnt really where we see it when we collide, then how do we give it damage when we shoot the same said plane where we SEE it on our FE? after all it isnt really there if we try to ram it, how does our bulllets hit it and give it damage?
i mean its either got to be where we see it or not for all situations not just when HT wants to be.
whels