Author Topic: Rams  (Read 766 times)

Offline Steve

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Rams
« on: November 01, 2002, 06:10:17 PM »
The ram model is roadkill. Once again someone gaming the game has proven it to me.  I was about to pass by a spit that had been coming at me for a head on attempt.  At the last split second he turns full into my nose so I fly into his belly... I went down in flames and he flew along on his undamaged blissful way... fix the diddlying ram model.. it's roadkill!
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Offline Puck

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« Reply #1 on: November 01, 2002, 06:13:25 PM »
You should make sure you're a little more angry when you post.

I give this a 2.8
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Fatty

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« Reply #2 on: November 01, 2002, 06:23:41 PM »
He did curse.  3 times.  Have to give some credit for that even if there are not excessive exclaimation points.

As a temporary solution Steve, don't run into other planes.

Offline Puck

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« Reply #3 on: November 01, 2002, 06:32:54 PM »
There were no exclaimation marks or excessive use of caps, but I was looking for a dryer, more cynical approach.  The "in your face cursing" method has nostalga, but it lacks the kind of thought and skill you expect in a modern whine.

I did give extra points for the "the other guy made me run into him" tack.  It was well done, if a bit understated.

Still, he's new and there is hope he may yet produce a superior whine with a little age and practice.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline SirLoin

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« Reply #4 on: November 01, 2002, 06:50:58 PM »
Aw jeeze..Thought this was a thread about how much the St Louis Rams suck.
**JOKER'S JOKERS**

Offline MrLars

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« Reply #5 on: November 01, 2002, 07:20:02 PM »
Quote
Originally posted by SirLoin
Aw jeeze..Thought this was a thread about how much the St Louis Rams suck.


The Rams moved to St. Louis?


Geez, either I gotta get out more often or they gotta win a game once in a while for me to notice ;)

Offline AKDejaVu

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« Reply #6 on: November 01, 2002, 07:25:54 PM »
No CAPSLOCK ,no !!!! and no catchy descriptive phrase associated with the spitfire.

A rookie whine at best.

But, his heart was in it and he did try to make it sound like it was all the other guy's fault that he didn't break off.

3.1

AKDejaVu

Offline Wotan

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« Reply #7 on: November 01, 2002, 07:50:02 PM »
Do a search this bbs on how colisions work. I was in the main where you were calling the guy that killed you all sorts of names on channel 1.

He told you on his fe he shot you. On you fe you may have seen the collision so you died. On his fe he didnt collide he shot you so you died.

It has to work that way or else you would come to the bbs complaining about how you suddenly exploded when you flew near an enemy. You would post a film and scream look I was no where near him.

If you die from a collision its because of what you saw on your front end. So you get the damage and you die. Like in your incident tonight the other guy does not see a colision on his front end (due to net lag) so he lives.

Now you know you would complain if the colision model worked where if other the guy saw the colision and then both of you die.  Even though on your front end you clearly did not hit him.

Collisions are like killshooter. The person who dies is the one at fault. Granted accidents happen but for the most part this is true.

Offline Steve

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« Reply #8 on: November 01, 2002, 09:10:40 PM »
I agree this whine lacked.. any kind of real expertise.. it was an impromptu kinda whine.. heartfelt.. off the cuff. I'll try to do better next time.. thank you for the pointers.
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Offline Ack-Ack

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« Reply #9 on: November 02, 2002, 01:53:50 AM »
Quote
Originally posted by Steve
I agree this whine lacked.. any kind of real expertise.. it was an impromptu kinda whine.. heartfelt.. off the cuff. I'll try to do better next time.. thank you for the pointers.


Remember to finish off the whine with, "PERK THE LA7!", to score higher points.

BTW- I also think the collision model is a little FUBAR.  It seems to favor those with a slower connection and some do use it to their advantage.


ack-ack
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Offline whels

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« Reply #10 on: November 02, 2002, 06:52:41 AM »
Quote
Originally posted by Wotan
Do a search this bbs on how colisions work. I was in the main where you were calling the guy that killed you all sorts of names on channel 1.

He told you on his fe he shot you. On you fe you may have seen the collision so you died. On his fe he didnt collide he shot you so you died.

It has to work that way or else you would come to the bbs complaining about how you suddenly exploded when you flew near an enemy. You would post a film and scream look I was no where near him.

If you die from a collision its because of what you saw on your front end. So you get the damage and you die. Like in your incident tonight the other guy does not see a colision on his front end (due to net lag) so he lives.

Now you know you would complain if the colision model worked where if other the guy saw the colision and then both of you die.  Even though on your front end you clearly did not hit him.

Collisions are like killshooter. The person who dies is the one at fault. Granted accidents happen but for the most part this is true.



wrong again.  collision model is somewhat broke as it is currently.
i have passed enemy planes and visually my FE we miss yet i take collision damage and die(said i crashed , not shot down).
i have passed enemy planes and taken collision damage on opposite side from the pass(that i visually saw we miss). something  is off in the collision model.


if net lag is soooooo bad that HT has to double standard program for it. then how the hell do we shoot the enemy?  if the plane isnt really where we see it  when we collide, then how do we give it damage when we shoot the same  said plane where we SEE it on our FE? after all it isnt really there if we try to ram it, how does our  bulllets hit it and give it damage?

i mean its either got to be where we see it or not for all situations not just when HT wants to be.


whels

Offline Wotan

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« Reply #11 on: November 02, 2002, 08:36:20 AM »
be whels you complain whenever you die.

I remember killing you and you accused of being invisible.

I cant take much that you say as fact.

Buts none of that is relevant in this situation. The guy that steve said rammed him said he shot steve.

If you collide with a guy and he doesnt shoot you (provided you fall to earth outside proxy kill range) no one gets the kill. I collided in the Ct last night. the guy collided with never shot I crashed into the channel no kill was awarded. If you collide on your front end you get the damage.

The collision model sucks but its limited by net lag. Even if we were all wired with fiber optics sitting right next to each the variances in processor speed etc would cause delays on each front end.

Offline ccvi

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« Reply #12 on: November 02, 2002, 12:00:40 PM »
This problem can be solved very easily.

If you crash on your FE, nothing happens.
If the enemy crashs on his FE, nothing happens.

If BOTH crash on their FEs within a certain time and place frame, BOTH take damage from the collision.

Offline Drunky

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« Reply #13 on: November 02, 2002, 12:54:34 PM »
Quote
Originally posted by Fatty
As a temporary solution Steve, don't run into other planes.


HA!

I hurt myself laughing :eek:

Fatty, that one deserves a beer :D

Carry on...
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Offline bassur99

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« Reply #14 on: November 02, 2002, 06:05:00 PM »
Why can't a collision be a collision. When two planes collide shouldn't they both suffer damage. HT has probably modeled it the way it is to prevent people from intentionally ramming, but how much intentional ramming would there be? After all, you might die!