Author Topic: Rams  (Read 810 times)

Offline Fatty

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Rams
« Reply #30 on: November 03, 2002, 09:12:45 AM »
Innominate that's actually opposite.

In both situations you have control of what originates on your FE.  It's just that one is a defensive case (steering your plane so that you avoid the other plane) and one is an offensive case (pointing your plane so the bullets hit).

Anyway you whine like a nancy.  Just avoid the plane you putz.

Offline Wotan

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« Reply #31 on: November 03, 2002, 09:46:01 AM »
Samething here squire come in high dove lo6 under and up and I get

"Wotan you are invisble"

Did it again to him when he was in a buff samething.

Quote
lol wotan,

ur such a hipocrite, only person u think says fact are u lol.


I dont understand what you are saying. If you see the collision on your front end then you collided. Its up to you to avoid colliding. Accidents happen. Sometimes its no bodies fault. But you can control your airplane. You can position yourself where you wont collide 99% of the time.

The same with killshooter 99% of the time you can avoid killshooter. You control your trigger.

Hits need to be determined on your front end. Or else net lag would make the game unplayable. the day I start just blowing up when clearly I havent collided on my front end I will quit.

If you claim thats happening now post the films.

In the first cap event I found something out about the hurri 1. I would dive in directly at the hurri. I aimed at the cockpit but the mgff dont have a good velocity so they hit the tail section. The hurris tail popped off and it nose pop up verticle. So I collided and died 2 times in this same way. After that I went back to the under and up. I was in control of my plane. I made adjustment and quit running into other guys aircraft. I occasionally collide when attacking bombers.

The only time I collide and squeak (even though its my fault) is in a scissor. When I know a guy will overshoot he pulls 9gs and flies through me. That pisses me off but its still my fault.

Theres no way in heck ht will change the collision model. If he does the few whines you hear about collisions now will be tripled.

Offline poopster

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« Reply #32 on: November 03, 2002, 10:45:18 AM »
The collision model works, leave it alone. Ccvi read Hoolies link.

Offline ccvi

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« Reply #33 on: November 03, 2002, 12:02:09 PM »
poopster, no new information in there. i know how it works, but I don't like it.

And still no reason why the only collisions that cause damage should be those that are detected by both FEs. Except the point that it has always been the way it is now, which isn't quite convincing.

PS: i can't even remember dieing from collision (except with the ground and killer trees).

Offline Hooligan

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« Reply #34 on: November 04, 2002, 02:15:56 AM »
Quote

And still no reason why the only collisions that cause damage should be those that are detected by both FEs.


There is a reason.  When they are moving, 2 aircraft are NEVER (yes really never) in the same places on different FEs.  Collisons would be extremely rare because of this.  Having collisions by mutual detection would be virtually equivalent to having no collisions at all.  In the rare event when a collision did occur somebody would be here squeaking:  "I fly through 30 enemy aircraft every day, but today when I flew through one I colided.  What BS!".

Hooligan

Offline smash

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« Reply #35 on: November 04, 2002, 09:10:06 AM »
I just hate this as well, especiall the tree HO model.  Yesterday I dove straight at a tree   -  and he refused to avoid!!!!

Neither of us turned - and at the last possible instant I tried to avoid and was killed!!!  What is worse - I looked back and that jerk was completely undamaged!

I can't believe that this tree was so completely dumb as to not understand that when you make the decision to snap a shot from that position - potentially bad things can happen.  If only I could read the tree's mind, I would know when he was going to turn, and what way he was going to turn and this problem 'wood' go away..........
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Offline Rude

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Re: Rams
« Reply #36 on: November 04, 2002, 09:18:36 AM »
Quote
Originally posted by Steve
The ram model is roadkill. Once again someone gaming the game has proven it to me.  I was about to pass by a spit that had been coming at me for a head on attempt.  At the last split second he turns full into my nose so I fly into his belly... I went down in flames and he flew along on his undamaged blissful way... fix the diddlying ram model.. it's roadkill!


What a punk

Offline Turbot

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« Reply #37 on: November 04, 2002, 09:24:10 AM »
Always been wierd in AH that the last one to hit the ground gets the kill.   Hate to say it but Warbirds does this right.  In the example of this thread both would get a kill and a death.   It cuts down on HO's, because there is no way to profit from it like you can in AH by just being the last one to crash.

Offline VWE001

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« Reply #38 on: November 04, 2002, 10:15:10 AM »
Oh man, pretty funny stuff guys! :D  Stevy ran into me yesterday when I was at the top of a loop, He died and I kept flying along. And then he whined like a stuck piggy on channel 1 till the sun set.

Offline Wotan

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« Reply #39 on: November 04, 2002, 10:24:13 AM »
wtg vwe,

lemme know how you perfected the "ram a guy on your 6 technique" :)

Offline LePaul

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« Reply #40 on: November 04, 2002, 11:28:53 AM »
I can attest to Steve being upset...he was on Vox with us in the Squad channel...it was like one of those Jerky Boy phone calls, minus all the BEEP BLEEP's and such.  But he was a gent and turned his vox off for us  :)

Collisions?  Get those all the times.  Yer bullets, tearing my airplane apart  :)

Offline MotorOil

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« Reply #41 on: November 04, 2002, 11:51:03 AM »
Ya, collision model has a couple of bugs I'd say.  Not that I'm complaining, it's been in my favour.  Haven't had a bad collision in a long time now.

Back in the day, ran head on into an N1k, he blew and I recieved zero damage.  Never fired a shot, I got credit for the kill.

Two tours ago I dove down and head on into a Yak, couldn't get a shot but he blew I got credit much to the cheers and dismay of the ten guys chasing him.  I took zero damage and never fired a round.  I looked twice at the ammo just to make sure.  

I can't complain about the collision model, it's been good to me, but I suspect some problems.

Offline AtmkRstr

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« Reply #42 on: November 04, 2002, 12:04:26 PM »
How is it decided who dies in a collision? I really can't figure out how it's calculated.

Offline Wotan

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« Reply #43 on: November 04, 2002, 12:25:22 PM »
On you front end if you collide you get the damage. Your front end is what you see on your monitor. Thats the same way bullet hits are determined. If you shoot it on your front end the other guy gets the damage.


Net lag and current technology make it so that 2 guys will almost never see the same thing. It takes xx ms for your connection to reach the server. Another xx ms for your cpu and the server cpu to process the info. Plus the xx ms to the other guy from the server and xx ms for his cpu.

So what happens is one guy "sees" himself collide with the other guy. He gets the damage. The other guy never saw a collision. Because of the delay he may be d200 away from you.

The fairest way to do it is like ht has it. If you see a collision its your fault. You control your plane. You can avoid the collision. Sometimes accidents happen.

What you cant have is both guys getting damage because odds are atleast 1 of you did not collide on their front end. Imagin you just dove on an nme and you get in d100 fire and blow him up. Well on the other guys fe he saw you fly through him, "ramming him". This is what happens in most cases now.

But if it you both died you would be squeaking that you should have lived because you never rammed any body and you may show us a film where it shows you killing the guy with your guns.

With killshooter net lag plays a roll as well. The guy you claim "flew right" through you on your front end may see himself above you (or where ever). On his fe he never flew in front of you.

Thats why its up to you to make sure when you pull the trigger you will have a clear shot.

What it comes down to if you die to collisions or killshooter 99% of the time its your fault. There are always accidents where things happen and its no ones fault. Its frustrating when these things happen.

You just have to make the best of it.

If you think hos are bad now imagine them under ccvis suggestion. Collisions deaths would rarely happen and folks would fly right through you to ho you.

Offline gofaster

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« Reply #44 on: November 04, 2002, 12:50:50 PM »
Steve, if you would fly something other than the Mustang, you wouldn't have these HO problems. :D