Author Topic: Cockpit gauges and immersion  (Read 370 times)

Offline Duedel

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Cockpit gauges and immersion
« on: November 11, 2002, 03:15:16 AM »
One thing i really dont like in AH are the gauges. To fly a german russian italien or japanese plane and dont even have metric gauges is a great pity (for me).
The new terrain editor gives us the possibility to  make our own gauges. The big problem is, that u only can use these gauges in conjunction with a map. This is IMO not the best solution (in contrast to plane skins). I rather would like to see downloadable or player submitted gauges (for each plane).

Offline devious

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Cockpit gauges and immersion
« Reply #1 on: November 11, 2002, 03:28:44 AM »
Me too ;)

Not only metric / imperial measurements, but also gauges labelled in english, german, russian (w/kyrillic characters !) and japanese.

Even giving the present instruments a new texture won't do it all the way, some instrument's display was way different between countries...

Offline Glasses

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Cockpit gauges and immersion
« Reply #2 on: November 11, 2002, 03:59:31 AM »
THat'd be nice if we ould modufy each Cockpit's instruments like we can each sound file I don't think it'd be that difficult to code in fact I think it'd be very easy to code.

Offline GScholz

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Cockpit gauges and immersion
« Reply #3 on: November 11, 2002, 04:33:56 AM »
I think HTC should model each plane's cockpit as close to R/L as possible, using the plane's native measurements and language on the panels. Sure some would whine "I don't read Japanese!", but given a help file with a piccy of the dash and a description of each instrument, it wouldn't be dificult to understand.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Duedel

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Cockpit gauges and immersion
« Reply #4 on: November 11, 2002, 05:39:54 AM »
Ups ... read this thread too:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=66172

and take a look at this (wtg Crowbaby and ):


Offline robsan

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Cockpit gauges and immersion
« Reply #5 on: November 11, 2002, 06:17:00 AM »
originally posted by Hitech in another thread

Quote
Not with out some major changes cowboy.
The resone lots of planes share gauges is simply download size and tex memory requirements.


How about offering an extra "gauges pack" on HT's website?
Those who want metric gauges can download it.
I'm sure 73.8 % of the customers would be willing to cope with some extra time downloading such a pack.

As far as tex memory requirements go... I dunno... AH will need a major graphics update sooner or later, including cockpits, anyway.

I guess there's code, and there's code. Unreal Tournaments graphic engine for example has great coding: looks good and runs fast on average systems.
Morrowind looks great but you need a highend comp if you want to really enjoy it.

Offline ccvi

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Cockpit gauges and immersion
« Reply #6 on: November 11, 2002, 01:03:19 PM »
Why do you worry about units when there's a real problem with gauges?!

Real gauges in real aircraft in the real world do not show exact values at every moment of time. There's either a big delay of the values they show, or they loose calibration. Or ambient conditions change so they show wrong values.

Units, lol. If you want realism go for these first.

Offline Duedel

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Cockpit gauges and immersion
« Reply #7 on: November 11, 2002, 03:02:26 PM »
Quote
Originally posted by ccvi
Why do you worry about units when there's a real problem with gauges?!

Real gauges in real aircraft in the real world do not show exact values at every moment of time. There's either a big delay of the values they show, or they loose calibration. Or ambient conditions change so they show wrong values.

Units, lol. If you want realism go for these first.


???

Ok back to the topic, I guess it was downloadable gauges and textures.

Offline oboe

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Cockpit gauges and immersion
« Reply #8 on: November 11, 2002, 05:23:43 PM »
I wish I never would've seen this.  Ignorance would have been bliss.


Offline Xjazz

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Cockpit gauges and immersion
« Reply #9 on: November 11, 2002, 10:42:17 PM »
Its nice when we have these US easymode cockpits with ALL aircrafts.

Its soo hard learn some new things, yeah real hard :rolleyes:

Offline DB603

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Gauges
« Reply #10 on: November 11, 2002, 11:52:15 PM »
S!


 WarBirds 2.xx had metric/imperial gauges as a selectable option, WB III has them correct on planes using either imperial or metric. Just wondering why AH can't have this? I would be happy to download a separate pack to get the metric gauges to those planes that had them.

Offline MadBirdCZ

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You know a plain and simple answer?
« Reply #11 on: November 12, 2002, 08:04:27 AM »
here it is: Aces High is a game that is developed by US company and most of its paying customers are also citizens of the US of A. That is also why (IMHO) the complete unit/measure and gauge system is built upon US standards and not acording to historic/RL specifications. Somehow I can understand that it is less chaotic now when players dont need to convert speeds and altitudes but it has nothing to do with reality. Its one of those thinks that fell victim in the name of playability.

Sure it would be nice to have realistic gauges (as much as possible) but I'm affraid this point is not in HiTech's 'ToDo' list at the moment, never was and prolly never will be....

Offline Duedel

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Cockpit gauges and immersion
« Reply #12 on: November 12, 2002, 10:47:42 AM »
I think its not a question if this game is US or not. We now have the possibility to create gauges so why not make them downloadable for everyone and each plane.
I think there surely are a few US-boys which like to fly the Dora or their P51 with nicely textured gauges and as a side effect we (Metrics) could get our metric gauges.

Offline fffreeze220

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Cockpit gauges and immersion
« Reply #13 on: November 12, 2002, 10:50:42 AM »
Then they should lock Aces High only for Us people.

But the community international.

btw we metric guys learned ur " i have 2 moons to drive to the big barrel"
So why u guys not learning the metric system ? :)
Freeze

Offline AtmkRstr

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Cockpit gauges and immersion
« Reply #14 on: November 14, 2002, 02:04:18 PM »
Using Imperial units for guages on all aircraft is a shortcut which should only be taken during alpha and beta testing before more accurate guages are available.   Beta testing was over years ago, or so they claim.