Author Topic: cloud editor problems  (Read 259 times)

Offline DOODY

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cloud editor problems
« on: November 11, 2002, 05:35:24 PM »
I am still not able to use the cloud editor w/ large maps (pizza sized)
 It appears the  the editor is working fine, but the weather is not being imported into the map build.

 I have put the awa file in the texsrc folder, as well as the origional /terrain/terrainname folder, and just for kicks, in the /terrains folder where the built terrain is parked...
 

anyone else have a confirmed  state of functionality building the weather into the  (pizza sized) terrain?

Offline BenDover

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cloud editor problems
« Reply #1 on: November 12, 2002, 01:42:59 PM »
File>Set terrain size (second from the bottom)

Offline DOODY

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lol thanks
« Reply #2 on: November 14, 2002, 03:31:07 AM »
I appreaciate your help, but ofcourse I already did that. thought it coud go w/o saying.

 has anyone actually "SEEN" clouds in akdesert, or any maps of that size?

 (lol thx anyway)

Offline moot

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cloud editor problems
« Reply #3 on: November 15, 2002, 03:08:50 PM »
They should reskin the wheather to look like sand storms for the desert map.
Hello ant
running very fast
I squish you

Offline pokie

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cloud editor problems
« Reply #4 on: November 15, 2002, 05:41:55 PM »
DOODY,  have you seen your clouds yet?

Right now, you don't see them in the editor but they do show up in the built version of your terrain.

The .awa file must be placed in your C:\Program Files\HTC\aheditor\terrains\MyTerrain  folder.

Pokie