Author Topic: Perk points and the "runstang" dilema  (Read 2838 times)

Offline AKDejaVu

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Perk points and the "runstang" dilema
« on: January 11, 2001, 11:53:00 AM »
I believe that if the loss of a perked aircraft results in the loss of perked points then people aren't really going to experiment with the perked aircraft.

Setting asside the arguments about realism in regards to pilot behavior (fear of death and all that)... this penalty will result in non-perked aircraft forever chasing that running perked plane.

I was thinking about a resolution to this problem and was thinking that a flying perked plane should result in loss of perk points regardless of surviving.  Make the planes cost less, and keep the money instead of giving it back.

It seems this would enable everyone to fly perked planes at some time and would prevent the "Now I have a perked plane... I'm going to fly at 30k picking my targets for the rest of the tour" mentality I believe will occur.

I don't know exactly how perk points are/will be accumulated, so I don't really know what the cost should be.  But it seems that 10-15 average perk-point yielding sorties should be sufficient.

AKDejaVu

LJK Raubvogel

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Perk points and the "runstang" dilema
« Reply #1 on: January 11, 2001, 11:56:00 AM »
If you're flying in a perk plane, and log for the night, do you lose the perk plane, or can you hop back in it the next day?

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[This message has been edited by LJK Raubvogel (edited 01-11-2001).]

Offline AKDejaVu

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Perk points and the "runstang" dilema
« Reply #2 on: January 11, 2001, 11:58:00 AM »
The way I understand the planned implimentation...

You will not loose your perk points unless you are killed using them in a perked vehilce/plane.  Basically, once in a perk plane, you could fly it until you died.

AKDejaVu

Offline Ripsnort

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Perk points and the "runstang" dilema
« Reply #3 on: January 11, 2001, 12:05:00 PM »
Let's just say that gun jams are implemented, do you think that 'running' will become more frequent or less?  

Offline Baddawg

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Perk points and the "runstang" dilema
« Reply #4 on: January 11, 2001, 12:11:00 PM »
My perk plane nightmare....
I have finaly saved ,borrowed and purchased enough perk points on e-bay to get my dream ride of choice.

 Carefully I select a field not under attack as to not get vulched.

Start engine roll down the runway ,over correct for torque and slipstream , ground loop  smash wing  and hear that god awful  stick hitting the metal garbage can sound     get sent  flying over  the AH terrain in that surreal way and...............Wake up in bed shivering  from a cold  sweat.
 

 
What if ya got 1 free perk ride per tour?
 

[This message has been edited by Baddawg (edited 01-11-2001).]

Offline AKDejaVu

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Perk points and the "runstang" dilema
« Reply #5 on: January 11, 2001, 12:14:00 PM »
LOL! I was thinking that too Faux Pas

Of course, it wouldn't matter either way in that case... your points and your ride would be lost.  How about tearing the wings off on your first perk-plane dive?  I forcast that a C47 will have at least one kill on a perk plane by the end of tour 13

Ya think this might affect people's decision to fly perk planes from/to carriers?

hehehe

AKDejaVu

Offline Staga

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Perk points and the "runstang" dilema
« Reply #6 on: January 11, 2001, 12:20:00 PM »
Howabout a 8inch shell, sended to you by some newbie from 30k away  

Offline Vermillion

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Perk points and the "runstang" dilema
« Reply #7 on: January 11, 2001, 12:24:00 PM »
Baddawg, even worse.

You have scrimped, saved, and struggled for a couple of weeks for that brand new shiney Me262.

You take off and spend your time climbing to altitude looking for a likely target. THERE! below you at 1 oclock you spot the HQ strike coming in consisting of 4 B-17's with 3 P-51 escorts.

All of a sudden... *Bzzzzzzllllllll*

The power in your entire neighborhood goes off for 5 seconds, causing your computer to reset and of course you disco.

Bye Bye perky!  

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Offline Jimdandy

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Perk points and the "runstang" dilema
« Reply #8 on: January 11, 2001, 12:26:00 PM »
I don't think I'll ever get a perked ride. But if I do I would really be disappointed if I screwed up on landing or found out the first time I put the nose over it gained speed a little faster than I thought and WEEEEEEEEEEE the free ride back to the tower.   WOW loved that initial climb though. Man it got to alt quick. In another 4 or 5 weeks I can try that again. I just got to remember it accelerates real fast in a dive.  

Offline fd ski

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Perk points and the "runstang" dilema
« Reply #9 on: January 11, 2001, 01:11:00 PM »
relax ladies - you'll be able to fly them offline to your hearts content   just pracitce beforehand  

It's kinda like 262 in warbirds - you only get to fly one every 3 weeks.


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Offline easymo

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Perk points and the "runstang" dilema
« Reply #10 on: January 11, 2001, 01:21:00 PM »
 I don't really understand the direction they are taking with this. One of the things that is often pointed out, in reviews and such, is the comparatively limited plane set. On top of that they seem to strive to limit even these few planes further.

 Now for example, a lot of the action occurs around the carriers. You can fly very few planes off the CV,s. Of course RL dictates that there aren't going to be a lot of Yaks available on a CV. But, why introduce the CV before you have flushed out the RPS in the first place.

 From here they are introducing even more planes, you can only fly in a limited way.

 The tanks, and boats have been successful in upping the attendance. And im happy to see HTC making a buck. But as a fighter fan, im concerned about the direction this seems to be going.

Offline Sancho

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Perk points and the "runstang" dilema
« Reply #11 on: January 11, 2001, 01:41:00 PM »
 
Quote
Originally posted by easymo:
I don't really understand the direction they are taking with this. One of the things that is often pointed out, in reviews and such, is the comparatively limited plane set. On top of that they seem to strive to limit even these few planes further.

 Now for example, a lot of the action occurs around the carriers. You can fly very few planes off the CV,s. Of course RL dictates that there aren't going to be a lot of Yaks available on a CV. But, why introduce the CV before you have flushed out the RPS in the first place.

They aren't doing an RPS here.  Aces High isn't a WW2 simulation--it isn't ever going to be a "balanced" or "historically accurate" planeset.  As Pyro stated online last night, HTC is making planes *they* find interesting, regardless of how many served in WW2 or if they saw combat.  
   



[This message has been edited by Sancho (edited 01-11-2001).]

Offline wolf37

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Perk points and the "runstang" dilema
« Reply #12 on: January 11, 2001, 01:56:00 PM »
hiya all:

Well this is just amazing, for months and months, there where post about how we should have perk planes and such. Well now we have them, or will very soon. and everybody is now concerned that they might loose there hard earned perk plane. well tough cookies to you.
the idea behind a perk plane is you get to fly it when you have earned it, and if you loose it, that is your fault. if you have a perk plane and want to fly at 500thousand feet so nobody can kill you, well by all means go ahead. because if you are waaaaaay up there in your brand new shinny perk plane, you can't kill me untill you come waaaaaay down to where I will be. If you want to run away from a fight in your brand new shinny perk plane because you are suddenly out numbered, well that is just smart flying no matter what you are flying. and if well taking off in you brand new shinny perk plane, you roll and go BOOM, or well landing your brand new shinny perk plane you bounce and flip and go BOOM, well better luck next time.

A perk plane is just that, a perk.
when you have enough points and grab a perk plane, well good for you, well done getting those points, if you loose your perk plane, start saving up again, you will get another soon enough.

As fd ski has pointed out, you can fly the perk planes off line, so practice there and learn to take off and land, then come to MA, find a fight and loose your perk plane, I mean kick butt.



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Offline Tac

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Perk points and the "runstang" dilema
« Reply #13 on: January 11, 2001, 02:02:00 PM »
"purchased enough perk points on e-bay"

As far as I know there is no way to transfer perk points to someone else.

I would like the perk system to be like if you were buying the perk plane.

Say, I got 200 perk points accumulated now. Perk planes and perk system come into place.

I want to buy me a perk fighter (say, me-262). This would cost me like 150 perk points. Now, this plane would deduct those perk points PERMANENTLY from my perk points because I "bought" it. If I lose the plane (shot down, auger) I lose it. Period. I would have to buy it again if I wanted. If the perk plane is damaged, I would have to taxi it into hangar (or a newly designated "repair shop" installation on airfields) and pay perk points to repair the battle damage. If perk weapons are added, it would make your maintaining a perk plane in the air be of enough cost to prevent a constant use of cheap perk planes smacking non-perks with annoying regularity. Yes, this may encourage runstang dillemma, but at least if the pilot loses his perk plane he wont be getting it back for some time (aka, no "cheap" 15 perk point planes that will be hunting you again 20 minutes (time it takes a pilot to gain those perkies) after you shot it down)

What is different about this from the current system we think is in place? Well, for once, no refunds of perk points if you land and want to change AC. Prevents uber pilots from gaining uber rides every 20 minutes (and thus really screwing the game for others) and introduces some "management" aspect into the game.You could have bought an me-262, an f7f Tigercat, and a b29... and spent like 800 perkies on them. Me262 has shot rudders and flaps, tigercat needs a new right engine, and the b29 has no elevators left.... time to go and fly non-perk craft to get perkies to repair your beloved rides.

The only thing that I find wrong with this is that it makes the DISCO problem very serious. But then again, it already is with the perk system that we think is in place anyway.

Am I making sense?    

Offline Baddawg

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Perk points and the "runstang" dilema
« Reply #14 on: January 11, 2001, 03:42:00 PM »
Yes Tac  my post was almost entirely what you might call tongue-in-cheek.