I personaly think AHs view system is not all that great, its in fact TOO gamey. I have yeat been able to turn my head 180deg while strapped in a four point harness in my car let alone, in a plane moving at 300MPH pulling 4Gs. I really perfer the WWIIOL veiw system with the fading Icons, and lack of ranging on the botom of the icon, OH and the smoke trails from the tracers( eats frame rates though) and most importantly the lack of a "Linda Blair" 6 view. The simie sluggish head rotation is kinda cool in WWIIOL, although if you are good you dont have to worry about it much. I dont like the instabily factors of WWIIOL or the lack of a solid damage modeling, its a bit toonish but its getting better. After about a year or so it should be decent. AH and WWIIOL have much to learn from each other, both have a great deal to offer the players, but neither have really taken the step or CANT take the step to get it done. AH has a great bomb damage model, a really good stress damage model, and a half way decent visual damage model, it could use some touching up on some of the older planes(Older as in been in game longer), AH lacks in the round tragectory and size comparison based on range that WWIIOL has, a Bf109E4 is a small plane but not anywhere as near as small as in AH, that thing is TINY. The building and ground clutter is to scale with the aircraft in WWIIOL, but the building damage is non-existant, almost like the bomb damage in WWIIOL. I will say both have done a commendable job on the ground to air area, both are equaly difficult to hit a moving aircraft at ANY altitude.