Author Topic: Redesign Of Bases  (Read 342 times)

Offline Sparks

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Redesign Of Bases
« Reply #15 on: November 18, 2002, 09:34:36 AM »
We have been here SOOOOOO many times before - :rolleyes:

Lets face it - its the descision between a war simulation and a fighter combat based game.  The descision as far as I can see has been made and the gamers won.  

I love bombing and the new model but the MA is not the place for buffs any more - it is simply too crowded and not organised enough. Roll over and let it go - when the mission arena arrives then we'll see what happens.

Let Laz and the others have their furball Nirvana - as long as new fodder turns up they'll be happy.  It's not my sort of game but I'm not HTC.

BlckMgk - look in the Gameplay forum under "dead horses" for the multiple violent threads on this topic

< stands back, gets a beer and waits for Wotan to show up>

Offline robsan

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Redesign Of Bases
« Reply #16 on: November 18, 2002, 09:58:05 AM »
Quote
Originally posted by SELECTOR
like a la7 factory, kill it and no more of that type untill re build...


I'm already practicing Buff runs...

:D

Offline OZkansas

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Redesign Of Bases
« Reply #17 on: November 18, 2002, 10:03:21 AM »
It's pointless to change the MA.  It should be let alone as it is currently and only add planes, forget the strat.  The energy is wasted trying to "improve" the MA.  All effort should be put forward on the concept of the Mission Arena.  Leave the MA as the Furball arena.  The MA can't be everything to everyone.

I want to see the Mission Arena be the cutting edge of online flight sims!

Offline lazs2

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« Reply #18 on: November 18, 2002, 03:00:10 PM »
I would like to see the numbers on how long the average person spends in the arena in one sitting.   My guess is a couple of hours at most.

But here you are talking about limiting fuel or ammo or places to take of or... or What?  seems every "strategic" target you are talking about is... fighters and the pilots.  It it doesn't affect the fighters it aint squat.   So... your whole purpose as a fluffer revolves around the fighters and how much attention yu can derive from them.   On your own... you would be ignored.   That is not my fault..  

you ask to control 1-3 planes that would normally take a crew of 10-30 people and then you ask for god views of the action and all sorts of concessions so that... so that what?  so that we can say we have fluffs in the game?  and after you ask for all these concessions... you ask that we ignore the fact and treat you just like everyone else?  
lazs

Offline Shiva

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Redesign Of Bases
« Reply #19 on: November 18, 2002, 04:59:13 PM »
Quote
Originally posted by lazs2
But here you are talking about limiting fuel or ammo or places to take of or... or What?  seems every "strategic" target you are talking about is... fighters and the pilots.  It it doesn't affect the fighters it aint squat.   So... your whole purpose as a fluffer revolves around the fighters and how much attention yu can derive from them.   On your own... you would be ignored.   That is not my fault..


You know, lasz, it's getting kind of pathetic to see you standing there, blowing your single-note "Fluffers shouldn't be able to affect fighter ops at an airfield" horn over and over again, while it's becoming more and more obvious that reality has long ago overtaken your argument, with the vast majority of airfield porks and closures being done by heavy fighters.

The reason why "every strategic target I talk about is fighters and the pilots" is because that's all you care about, and that's all you see, regardless of what I wrote. You couldn't care less if bomber pilots had to live with the same restrictions as I described, because as far as you're concerned, bombers only exist in your world when they interfere with what you want to do. Go back and read what I wrote. The only two cases where I specifically mentioned fighters with regard to the effects of bombing was, first, in illustrating the difference in absolute fuel load between a Bf-109 and a B-17, and second, commenting that adding crater effects wouldn't be as effective at stopping fighter operations as it would be at stopping bomber operations, because most fighters don't need a paved runway to take off from.

You know, though, in retrospect, it's really kind of funny to see you standing there waving the "Furball, Furball, Rah, Rah, Rah!" flag and screaming curses at the bomber pilots who go by, while you're completely oblivious to the jabo pilots who are coming up and cornholing you. So, please, continue with your pointless and misdirected rants. AH needs a... well, 'harlequin' sounds too pretentious, and Fool's a member of my squadron, but -- wait. Since you've got such a hard-on against bombers, why don't we just make you AH's official buffoon...

Offline Grimm

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Redesign Of Bases
« Reply #20 on: November 18, 2002, 05:12:23 PM »
How about adding an  "HiTech Creations" Factory.

This would be a Neutral building complex in the center of the MA.

Everytime its bombed,  That player gets charged an extra dollar on his account that goes toward more servers and such.  (such... read as whiskey and strippers).

OK... I go back in my hole again now.

Offline Puke

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Redesign Of Bases
« Reply #21 on: November 18, 2002, 06:30:30 PM »
Quote
maybe facrories for specific units.. like a la7 factory or a b17 factory , kill it and no more of that type untill re build  -Selector


To be able to take out a Spitfire or La7 factory would be the only reason I'd get into a bomber and actually learn the bombing system....and I'd enjoy it!

:D

Offline BlckMgk

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« Reply #22 on: November 18, 2002, 08:48:51 PM »
Quote

Lasz2 wrote:
Why don't you simply advocate large/huge cities that, once destroyed, end the "war"... much more realistic. Leave the fighters to do as they please. Even Germany had no shortage of fighters till the end. Why force people to pay attention to you?


How is this any different than factories controling fuel, ord., or even plane types?!

If thats all we needed to do to win the war and get myself the bonus perkies, you bet your arse I'll be bombing those cities...

And as mentioned before, hopefully this is made effective in the Mission Arena (the primary post/idea) If not implement something of the sort to be played with in scenarios..

Offline GPreddy

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« Reply #23 on: November 19, 2002, 01:34:54 AM »
I havent noticed a lack of bombers in the MA at all in fact I see bombers all the time.

Offline BlauK

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Redesign Of Bases
« Reply #24 on: November 19, 2002, 02:02:48 AM »
I still cannot understand why the lazs-like dedicated furballers dont go to DA or TA to do their stuff. No-one would bother them there or ruin their fun...


  BlauKreuz - Lentolaivue 34      


Offline Urchin

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« Reply #25 on: November 19, 2002, 02:37:25 AM »
Well, I can kinda answer your question.  I enjoy furballing a lot.  I enjoy it a lot more than flying bombers, or driving around GVs.  I like bombers, because I like killing bombers, but I think it is boring as hell to be in one.

The reason I don't "go to the DA or TA" to just furball the say away is pretty stupid.  It doesn't count.  Thats why I stay in the MA most of the time.  I'm not really a 'score potato' per se, but racking up a huge sortie in the MA is more satisfying to me than killing one guy 8 times in the DA.  I like both, but I spend a lot more time in the MA.  I will say that if you have two evenly matched pilots, it is sometimes more fun fighting in the DA.

Offline lazs2

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« Reply #26 on: November 19, 2002, 09:02:15 AM »
blauk... a better question would be why doesn't anyone go to the CT?  or... why will no one go to the "missun" arena?   I mean... look at all the advocates for boreing gameplay we have certainly they would be able to fill an arena?
lazs

Offline Sparks

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Redesign Of Bases
« Reply #27 on: November 19, 2002, 01:32:05 PM »
  <---- sound of button being pressed

originally quoted by Lazs2
Quote
look at all the advocates for boreing gameplay


Lazs - what makes you think you have The Definitive Answer[/i] on what is boring gameplay.  You're opinion on what is fun / exciting / wothwhile is your opinion only and you do not speak for everyone who plays AH so why do you insist in ridiculing everyone whose opinion is different to yours ????

You label anyone who does not fly a fighter to what YOU consider an acceptable standard and to your opinion of how the game should be played as uncoordinated / limpwristed / boring / impaired etc.  

I have accepted that HTC has set up the MA in such a way as to pander to the fighter gamers and that is thier business.  I personnally find it boring and chaotic at the moment (and yes I've been around since beta 0.94 so seen all the game). When I look at the roster I would be more interested in how many of each plane type are flying than how many in each country - it means more about how enjoyable my online time will be.

Buffs are dead in the MA as a facet of the "Game" - Jabo is the only form of effective attack and yet it is never mentioned.

Lazs there are 100's if not 1000's of signed up AH'ers and not all of them are going to meet your bigoted view of acceptable game playing pilots - deal with it and maybe we can ALL enjoy the game.

Sparks

I stay in the hope of better to come (see news).