Author Topic: WGR 210mm rockets: 2 Questions  (Read 639 times)

Offline Urchin

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WGR 210mm rockets: 2 Questions
« on: November 18, 2002, 06:28:04 PM »
First-  I thought I read somewhere that the big rocket tubes were jettisonable.  They aren't in AH.  Could someone confirm or deny that for me?  I can't remember where I read it.  

Second-  How close would you need to be to actually do heavy damage to a bomber?  Would it have to be a direct hit?

I ask because we got bored today and went to the DA to 'practice' firing rockets at bombers.  Everyone except me managed to hit at least once, the results are quite satisfying when you do (all the bombers will die if you get a direct hit on the lead bomber, seems like 2 bombers will die if you hit one of the back bombers).  

We saw 6-7 direct hits, and all of them killed at least 1 (and actually, all except 1 hit killed at least 2 bombers).  I managed to land 3-4 'hits' from 1.3-1.5k out, but none of them actually killed any bombers.  All they did was ping the bomber when the rocket exploded by a bomber.  Would it take a direct hit from one of those rockets to kill a bomber?  

I would like to have the ability to jettison the rocket tubes if it could be done in real life, it would make the rockets a lot more user friendly.  They really mess the performance up hanging off the wings like that.

Offline Staga

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WGR 210mm rockets: 2 Questions
« Reply #1 on: November 18, 2002, 06:51:16 PM »
There was a pretty big thread about jettisoning those tubes in this very same BB.
When was it? 6-12 months ago? IIRC also Pyro did post to that topic.

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #2 on: November 18, 2002, 07:02:32 PM »
Found one other thread so far

""
Interesting info about the WGr21
I just got a copy of an original FW190D9 handbook and to my surprise it included a section containing much usefull info about teh WGr21.

1st to say, the D9 could be equiped with the WGr21 just as the A8 or A5.

But no to the more intersting information.

The launch tubes for the WGr21 could be jettisoned.
So when a plane using the WGr21 was attacked by fighter, the pilot could jettison the whole WGr21 installation to get his "clean" fighter condition back.
This was done very easily just using a little switch in the cockpit.

I would find that an interesting option for AH. This would also lead to more FW pilots flying with the rockets attached, cause before a fighter vs. fighter battle they can get rid of that extra weight.


__________________
take care

Naudet
Black Adders

""

No replies to it though.  Was posted back in February of 2002 (boy, that looks like I spelled it wrong, doesn't it?)

Offline Staga

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WGR 210mm rockets: 2 Questions
« Reply #3 on: November 18, 2002, 07:18:05 PM »
well that would make sense, even BIG AT-cannons assembled in gondolas in hs-129 were jettisonable.
Better lose some equipments than whole plane.

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #4 on: November 18, 2002, 07:22:35 PM »
Found another reference in the big thread on the 190 roll rate

""(The third fire button was called "B2-Knopf", by the way. In the depicted aircraft, which is equipped with the W.Gr 21 control panel, it would be used for firing the rockets. The explanation on the web site unfortunately mistakes the W.Gr 21 launch tube jettison switch for the firing switch, but the German label "Absprengsch." clearly indicates its function.)

Regards,

Henning (HoHun)
""

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #5 on: November 18, 2002, 07:34:23 PM »
Pyro, Hitech?  Can you make it so we can jettison the WGR rocket tubes?  

Maybe make it like RATO?  Where after we shoot the rockets the tubes fall off.  Or maybe make it so if we 'secondary fire' with rockets selected when we dont have anymore rockets left, we drop the tubes?  

I really like the WGR rockets, they are a lot of fun to shoot at bombers.  I don't like the tubes hanging off the wings when there aren't anymore rockets in them though, it messes up the planes performance.  

P.S. -  If the 'bazooka tubes' on the P-47D-25 could be jettisoned in real life, can you make them jettisonable here to?

Offline brady

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WGR 210mm rockets: 2 Questions
« Reply #6 on: November 19, 2002, 12:29:45 AM »
I think more of an issue at least for me would be the abaility to select point impact or timed fuse in the hanger like the real fuse was able to do.

Offline Urchin

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« Reply #7 on: November 19, 2002, 01:22:35 AM »
Our fuse is both though.  It will go off on contact with an enemy plane.  Lazer, Ely, Rugby, and Fork all landed direct hits on bombers we were flying in the DA and wiped out either 2 or 3 bombers in the formation.  This was from a range of 700-800 yards.  

I, on the other hand, was shooting from 1.2-1.4k out (and missing every single time lol).  I managed to get a few 'prox' hits as the warhead went off, I think explodes after it travels 1.3 to 1.4k.  It seems to be a lot more deadly if it actually hits though (explosion-wise)- we saw 5-6 direct hits that killed multiple bombers, as opposed to my 2-3 hits where it blew up near a bomber but did not kill it.

Offline brady

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WGR 210mm rockets: 2 Questions
« Reply #8 on: November 19, 2002, 02:17:10 AM »
I was under the impreshion it was timed, having fired it ag GV's and hard objects with no aparenet effect, since it apears to be timed spead would be a factor in the distance it goes off at, both you and the target spead of course, this would determine what distance it exploded at hince the variable. I to have goten hits with it in Air to air as well as grpund to air but only because the rockets hapened to expode close enough to the plane to cause damage, same with the GV.I got lucky it exploded right above and M8, and you know how easy they are to kill:)

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #9 on: November 19, 2002, 02:38:19 AM »
You could have missed, and the blades of grass the rocket kicked up on impact would have a good chance to kill an M8 within 2 kilometers or so.

Offline brady

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WGR 210mm rockets: 2 Questions
« Reply #10 on: November 19, 2002, 05:46:09 AM »
lol

Offline brady

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WGR 210mm rockets: 2 Questions
« Reply #11 on: November 19, 2002, 05:50:09 AM »
You know whats realy odd about this weapon in AH, the bright idea somebody had was to use it aganst the bombers so that they could break up the bomber boxes by firing them into the formations outside of the effective range of the 50 cal weapons, D  1.4 or 1.2 is the effective range of these weapons in AH.

Offline Heinkel

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WGR 210mm rockets: 2 Questions
« Reply #12 on: November 19, 2002, 06:01:31 AM »
I agree Brady, what wasn't considered an effective range for .50 cal with the LW, is in AH. Probally because our B17s have air shocks, and the guns don't vibrate and there is 0 turblance and in-flight jolts so aiming is rather easy.

Offline devious

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WGR 210mm rockets: 2 Questions
« Reply #13 on: November 19, 2002, 09:24:42 AM »
"Absprengsch." is "blast off switch" in english, so make the WGr21s jettisonable !!1111 ;)

Me want !

Offline Urchin

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WGR 210mm rockets: 2 Questions
« Reply #14 on: November 20, 2002, 02:42:53 PM »
Puuunnntt.... please someone at HTC respond.  

0001000 if you will not make the tubes jettisonable, 1110111 if you will.  

Thanks :D