Jabroney3
haha what a pro, hey bud its Jbroey3

I understand though, comprehension is not one of the greater traits of your standard aces High Player.

BGmaw? Just a quick question,... Are you gay?
I wasnt really following your little spout off into a candy land of sorts. You seem like the fruity type. Are you infatuated with me?
Oh, and Weazle, poor little weazle.

You my friend are, keeping those blinders on nice and tight arn't cha? Dont you worry, you can keep that nose of yours nice N' brown. Besides Ignorance is bliss for you right?

Vulcan, I have infact played aces high within the past 7 days, and Yes It is still entirely possible to "chop" a p47 tail, or any part of ANY plane here with a short placed shot of 7.7mm rounds

You see in the real world kiddies, Bullets enter an object, richochet, and strike other objects. What this does is Create a dispersion of damage along the points of impact as well as other connections related to the structure.
Not only does it do this, You can have rounds enter, and exit, as well as enter and lodge into the frame. This can.. in some rare occasions cause enough deteroration of the frameing to cause structure failure due to wieght and G loading on specific vital portions of the aircraft frame. Now the Funny thing is I know of a sim that does this quite well, and infact takes into account far more ballistics modeling as well as possiblites of damage to occure. Of course this is Il2 i am speaking of. But hey.. right? who cares...
Point.. The above happens to an Aces High aircraft EACH TIME you hit it, however the RESULT is ALWAYS catostophic failure.
This goes hand in hand with the on/Off damage model that Aces High has.
You want to see proof how "uhm.. Real" the aces High Damage model is?..

How abou you take a Panzer and Shoot an ostwind, or an M3. Gee you would think that a 75mm round would most certainly OBLITERATE such a vehicle. But nope.. not with the "correct" aces High damage modeling, what you see is Oswinds, M3's etc.. Destroying the heavly armored tank.
realism.. at its Finest folks,.. you've seen it here.
It is extremely hiliarous that those here feel that Aces High has the "best" damage model
The Vehicle damage modeling is a perfect example of how "it's" fidelity is carried over into its Air to Air counterpart.
Oh, And by the way, anyone who even remotely thinks that the current System is the "correct" way, well I laugh at you because HTC is sure to be working on "Improving the current model" and when they announce "Fixed a few things with the damage model" I will just sit back and laugh.