Author Topic: just an idea  (Read 947 times)

Offline Turbot

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just an idea
« Reply #30 on: November 19, 2002, 01:03:07 PM »
This is why there was only 1 plane factory in AW.  Me?  I'd love to see an Ostwind factory.

(Or maybe they could make a fluffer factory for laz to attck.)

Offline vorticon

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just an idea
« Reply #31 on: November 19, 2002, 01:13:26 PM »
muckmaw that is a very good point...(at least someone is sticking to the point of the post rather than pointing out flaws)

lets say we make all late war planes have a decent number of perks (i dont know what number) and if you suicide your plane by lawn darting within 3 hours of switching sides you lose DOUBLE the amount of perks you payed for it. that way it will discourage people from doing it because they will lose there perks AND they wont have enough perks left (hopefully) to lawndart them all. there will be several factories producing hte planes at a set rate.


hopefully the idea will appeal to both classes because it gives something for the stratters to do and for the other class ( the other class can battle it out while protecting the factories)

you will have no way of knowing what the factory is producing and there should be occasional car factories so you sometimes accidently waste your time blowing some civilian cars


how does that sound?

Offline Ack-Ack

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just an idea
« Reply #32 on: November 19, 2002, 01:15:53 PM »
Quote
Originally posted by Karnak
So John Doe, Spitfire fan, logs on and dicovers that his $15.00 doesn't allow him to fly his favorite aircraft while Jane Doe, Bf109 fan, doesn't have to worry about it?

Gee, that sounds like a great idea.:rolleyes:

That is only a tool for the plane Nazis (no inference to the real Nazis, but rather the soup Nazi) to try to force people to fly planes they deem "acceptable".

Bunch of marlarky.


In AW if you wanted to cut down on the Az and Bz hordes, you just had to take out the Spitfire factory.  Within a few minutes of it being destroyed, you'd see the majority of Az and Bzlanders log because they couldn't fly their beloved Dweebfire.


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Offline vorticon

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just an idea
« Reply #33 on: November 19, 2002, 01:23:59 PM »
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Having a setup that allows bad pilots dying to hurt the availability for everyone else is a bad idea


so most of the bad pilots fly the same planes. hopefully it 'COULD' improve the already steep learning curve. you either live or die and if you die eventually you wont be able to fly that plane so you better learn to live.

Offline muckmaw

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« Reply #34 on: November 19, 2002, 01:34:44 PM »
This goes beyond my creative abilities, Vorticon.

I'm not sure how this could play out.

Here's the pro's I like:

Factories produce random A/C, once Detroyed, that A/C SUPPLY to field in supply zone cut off until factory rebuild.

Once Factory dead, Each A/C at each field has a set inventory.

Once Depleted, these A/C can no longer fly from these fields.

Re-arm pads also become Repair pads. (Hell, make 'em taxi to the hangar for repairs, Dammit.

Pilots will be encouraged to bring their rides home, and suicide jabos will be cut down to the weakest A/C.

So, the question is, do we go for a A/C inventory limit per pilot? Screw it...how about 1! Crash it, fly something else.

Or do we go with a set number of A/C per type, per field, for the entire country. (I don't think we can prevent abuse here so I'm more for option one.)

Offline lazs2

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« Reply #35 on: November 19, 2002, 02:22:07 PM »
It all boils down to.... fluffers want to affect the availability of fighters.   They know, or feel they know,  that they are nothing if they can't affect fighters.   If more fluffers are up and less choice is available for those who fly fighters the net result will be a loss of players.    Besides... it's gamey... no country ever lost the ability to supply a certain type of ac.

If you want to have something for the fluffers to do without them ruining the game then you better think historic... think large cities and carpet bombing.   Why for we got 1 guy controling what should take 30 anyway?    

And... what is the advantage, for htc and for the players, of seeing more fluffs unless it is simply more fluffs without a correspondingly large exodus of those who fly fighters.    You simply can't ignore the last in your quest to force people to play with you.  
lazs

Offline Shane

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« Reply #36 on: November 19, 2002, 02:34:48 PM »
Quote
Originally posted by muckmaw
UO made 2 servers. One never allowed Player Vs. Player combat. The other was totally inhabited by Super PLayer Killers. There was no middle ground.


now this is where you're even more off base, as AH is full of people in the middle ground. there are less "pure" strat/furs than there are those who like and do a little bit of everything.
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Offline Shane

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« Reply #37 on: November 19, 2002, 02:36:32 PM »
Quote
Originally posted by muckmaw
Imagine for a moment, there were no heavy bombers in this game. Now imagine the idea put forward in this thread was implimented. You would see Jabo's bombing the factories due to the lack of heavies. Would you still be against the idea?


yes i would.
Surrounded by suck and underwhelmed with mediocrity.
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Offline muckmaw

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« Reply #38 on: November 19, 2002, 02:36:32 PM »
Quote
Originally posted by lazs2
It all boils down to.... fluffers want to affect the availability of fighters.   They know, or feel they know,  that they are nothing if they can't affect fighters.

Not so. I cannot speak for everyone, but when I fly bombers, my only interest is upsetting the balance of the war in favor of my country. If that means eliminating FH's that are launching an unending stream of Jabos against an important field, then yes, I'm going after the hangars to take the pressure off my field.

 If more fluffers are up and less choice is available for those who fly fighters the net result will be a loss of players.    Besides... it's gamey... no country ever lost the ability to supply a certain type of ac.

Also not 100% correct. In the waning years of WWII, the bombing of Aircraft production facilities slowed, and in some intances eliminated the production of Aircraft in general, including specific Aircraft. (Think ME-262). Now, gamey is a country having an unlimited supply of aircraft, instant pilot resurrection, etc. That's gamey, but this is a game, and certain concessions are necessary. Would you rather lose a factors that produces ball bearings, and fly gliders for the rest of the night?

If you want to have something for the fluffers to do without them ruining the game then you better think historic... think large cities and carpet bombing.   Why for we got 1 guy controling what should take 30 anyway?

Alright, let's carpet bomb cities. No problem. How does it affect the overall outcome of the war? The Strat model is flawed, so we need something else.    

And... what is the advantage, for htc and for the players, of seeing more fluffs unless it is simply more fluffs without a correspondingly large exodus of those who fly fighters.    You simply can't ignore the last in your quest to force people to play with you.  
lazs


I don't know, Lazs...diversity? A change of pace. Not everyone flys fighters 24/7. If we did it your way, there would be nothing but fighters. No resets, No bombers, No CVs, No GVs., etc....

Pretty damn boring after a while. Dare I say everyone enjoys a little diversity. I've spent just as much time in a fighter this tour as a bomber. I like diversity. I love a challenge. I hate the same old same, day in day out. I get enough of that at work.

Offline Sakai

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Re: just an idea
« Reply #39 on: November 19, 2002, 02:38:47 PM »
Quote
Originally posted by vorticon
i was just thinking that if we changed a small detail it could make the game more fun.


It's a good idea but limiting plane choices isn't really going to fly.  How about making this a supplies war and increase the value of factories, produce freighters and shipping targets that must dock on a regular basis to keep a country oversupplied so that x reduction in supplies yields less productive factories, ultimately reduced numbers of AC and vehicles, etc?

How about some of the GV bases allowing some of the lesser used AC, like SBDs and Vals to up there?  Increase their use and add a dimension of scout bombing to the GV bases.  Vals and SBDs would thus fill the role of Army Cooperation planes.  Both lift off on fairly short runways.  

I also like the idea of reducing the number of AC a country has, as opposed to eliminating any model.  

Any chance of seeing naval shipyards to bomb soon so the naval effectiveness of a nation is reduced?

Sakai
« Last Edit: November 19, 2002, 02:43:18 PM by Sakai »
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Offline muckmaw

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just an idea
« Reply #40 on: November 19, 2002, 02:40:39 PM »
It all boils down to whether of not the Mission Arena solves the problem.

Then everyone is happy.

As Shane pointed out, there are folks who go both ways....errr...Strat and Furball.

Hell, when I don't have much time, I up and look for the nearest fight possible.

So if the mission arena is a success, The Main will be for the 'Quake" style Fighters, and those looking for a quick fix, while the mission arena will suit those more Strat minded with more time on their hands.

It's unfortunate that this will not be available in 1.11.

Offline Shane

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« Reply #41 on: November 19, 2002, 02:41:45 PM »
Quote
Originally posted by Shiva
blahblahpowerupsblahblahblahf lythewayiwantyoublahblahblahm akeitharderonthesideatadisadv antageblahblahblah


here's a novel idea for all you creative geniuses... get together and build your own flight sim and fill it up with all these ideas.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Innominate

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just an idea
« Reply #42 on: November 19, 2002, 02:57:43 PM »
Quote
Originally posted by muckmaw

UO made 2 servers. One never allowed Player Vs. Player combat. The other was totally inhabited by Super PLayer Killers. There was no middle ground.


You're 100% right, that is what killed the game.(Or rather, what eliminated it's being fun, UO still survives because of various lucky decisions they made involving in-game property)

In every game you have two groups of people.  Those who want to do whatever they want, and those who want to have an effect on the "world", and those in it.

Both groups individually are stuck up, arrogant, and make for a very bad game.  What works is when you get the two groups intermixed, working with and against each other.  

I've only seen it successfully pulled off a few times, and it rarely holds.  It's like trying to mix oil and water.

Offline vorticon

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« Reply #43 on: November 19, 2002, 03:25:49 PM »
Quote
It's a good idea but limiting plane choices isn't really going to fly


it wont. planes will be slightly limited in amount that can be up at a feild but remember new planes will be coming in every 10-20 minutes as long as the factory is up. as son as the factory goes down planes at the bases it supplies will deplete (just like in real life)


muckmaw you have boiled the idea down to the basic elements but planes wont be able to be repaired in flight only after you land then any damage you have on you will be repaired before anyone else can take it up (repair times taking 1-5minutes depending on damage)

Offline muckmaw

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just an idea
« Reply #44 on: November 19, 2002, 04:16:59 PM »
Quote
Originally posted by vorticon

muckmaw you have boiled the idea down to the basic elements but planes wont be able to be repaired in flight only after you land then any damage you have on you will be repaired before anyone else can take it up (repair times taking 1-5minutes depending on damage)


If nothing else is implimeted from this post, I think this is one of the best ideas. It's not gamey, and allows pilots who are so inclined, to rack up a hell of a streak.

The only thing I would want is that it be necessary to taxi to a working FH in order to get repairs done.

But on a side note, has HT ever implimented a major change that came directly from a BBS suggestion?