Originally posted by Mooja
Torvald, I started about a month ago and share alot of your frustrations. I've read all the web pages and though I appreciate the effort they put into them for the most part i've found them near worthless. They all contain the same language like "gain angles" and "maintain E" but tell you nothing about how to do it. They tell you to bleed energy from your opponent by making him turn and then tell you how you do that is by turning yourself. Doesn't make much sense when you think about it.
Grab a copy of Fighter Combat, by Robert Shaw. It DOES explain a lot of how to do it. At
http://www.bookfinder.com you can find cheap used copies.
For the most part ACM maneuvers are common sense, simply what you want to do in a certain situation, but doing them in an ideal manner isn't. The diagrams and explanations give you an idea of what to look for. It's hard to understand a scissors fight, without actually flying it, but once that does happen, it becomes clear what's going on.
As for forcing your opponent to bleed energy, it makes a lot of sense. You make a slow sustained high-speed turn, while your opponent pulls maximum G's, slowing way down. Doing this for a few turns, your opponent will gain angles(or come around on you) and kill you. But thats where your trump card is. While he IS behind you now, you're going a lot faster. Pull up slowly into the vertical, he follows you, he stalls before you, you reverse and blast him while he is trying to recover control.
It's the textbook e-fight.
For more information on the basics of acm check out
http://www.simhq.com/simhq3/sims/air_combat/f3manual/bfm1.shtmlAlso, ACM is not all that important in the MA where it's more important to make your plane look like a hard kill, and to go after the easy kills. But when you end up 1 on 1 against someone, it will make all the difference.