Originally posted by Midnight
Basically, in RL a heavily damaged aircraft was usually abandonded even if control 'Might' have still been possible. This is certainly not the case in AH so damage effect is exagerated to compensate.
I doubt it's so much a compensation. There's far more subsystems that could be damaged/disabled/destroyed/ in a real plane than in these simulated ones...
For example, the ailerons would also have hinges, skin deformation, control cables, linkage systems, just to name a few... You could hit a hinge (not intentionally of course), and the aileron might become jammed... time to bail out. The skin could be blow away, and bend, causing another jam.
That just explains the control surfaces, in RL pilots would bail out if they were on fire... here guys turn in circles until they explode.
Things like wings coming off did happen, but it was a result of ammunition stores exploding inside of the wings, or a fuel tank.
It is indeed simplified, but I don't know if it's really exageratted in anyway... IMO.
-SW