I'm not sure what a warp roll is here in AH, but I do remember them in WB. I've never seen the same phenomenon I viewed there within the context of flying AH.
I have experienced an odd flight dynamic a week or so ago by the same pilot. I was in the MA and had a solid under 100 ms connect with no apparent warping by any other aircraft around me. I was in a "George" and dove on a Spit 9 who was on the six of a fellow Knight. He saw me, broke off and began to run. As I closed on his six and got to under 600 yards, his plane rotated vertical and was flying sideways with his nose pointed straight into the air. At about 300 yards he disappeared and I lost SA, so I went UP into a High Yo Yo. He reappeared on my six and pulled his nose up firing at me, with what appeared to be a re-established connect. I had been moving so fast, I easily out distanced his guns and did a wing over to attack again.
He started running once more. As soon as I got on his six to within 500-600 yards, exactly the same maneuver happened again. This time he pinged me a few times as he re-appeared on my six and I climbed out. I was surprised at his discoed/reconnect timing being so convenient, but I decided to begin another attack. Once again, exactly the same pattern.
This time I decided to break off and exit the fight. Three times was just too much for me to handle. Perhaps 15 minutes later, I encountered the same pilot and once again had an altitude advantage. I began the attack, locked on his six, closed to about 500 yards and "poof", he's flying nose up again, sideways, then blinked out. A brief pause and he's on my six again.
That was it for me altogether as I climbed out and RTB'd.
Anyone else ever experienced this kind of repetitive and consistent event during fights in AH?
I remember a version of WB where one could ALT F4 to WIN 95/98 desktop, use ALT-CTRL-DEL to freeze program execution, effectively making a plane disappear on-line and be stuck in the same spot. At that point, if you went back to the program, you would reappear exactly where you had disappeared, permitting a player to hop behind an attacker who had been on his six. I didn't believe it until a squaddie in WB demonstrated it to me consistently in an on-line test. I was amazed as I had never heard of it or seen it before. I believe it was fixed in one of the recent versions of WB, so if you exit the program via ALT F4 now, it takes you back to the iEN arena sign-in kernel screen.
I don't believe there's a similar hole in the AH program code, but it sure appeared there was with this same pilot knowing how to use it over several engagements.
I wrote if off to being tremendous coincidence, but to be honest, I have started paying more attention to certain pilots.
Regards,
Badger