Author Topic: Warp roll is alive & well.  (Read 445 times)

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Warp roll is alive & well.
« on: June 09, 2000, 07:37:00 AM »
I was victim to the infamous warp roll lastnight. First time I have seen it at this magnitude in AH. I believe JimBear fell victim to it as well since he asked about it after a 190 warped on him. Maybe it had something to do with my connection. I discoed once & had a long red beacon on another ocassion <SP> lastnight.

There is nothing more frustrating than to close within 300 to 500 on a con, watch him do all kinds of evasives that don't work, then watch the cons wings dip left then right and roll, then he is on your 6 & shooting you! All within a millisecond.

Got used to it in WB but it just caught me by surprise. Especially from a 205.

------------------
Apache
The Blue Knights

Offline hblair

  • Platinum Member
  • ******
  • Posts: 4052
      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
Warp roll is alive & well.
« Reply #1 on: June 09, 2000, 07:54:00 AM »
 
Quote
Originally posted by Apache:
Maybe it had something to do with my connection.

Most likely.

 I've never seen a warp roll here yet (been flying since first night of open beta).

In fact I rarely get the standard 'ol warp.

About all I see on a regular basis is the distance transition warp thingy.


Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Warp roll is alive & well.
« Reply #2 on: June 09, 2000, 08:26:00 AM »
Yes, I have been here since the first of open beta as well. I am going to stick to my initial conclusion that it was just a conn. thing, but in the back of my mind is the haunting realization that it could have been the purposely induced warp. I say this because I was on this con for a long time setting him up & closing very slowly. He knew I was there because he kept attempting to evade, using every technique in the book. If you have ever seen this type of warp, and I am sure you have hblair, it is hard to disguise. However, I am going to drop it since I don't have film! I always turn the recorder on but I went up for 1 last quickie & forgot.

------------------
Apache
The Blue Knights

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Warp roll is alive & well.
« Reply #3 on: June 09, 2000, 08:50:00 AM »
Apache..
I dont know what a warp roll looks like. But you can sort of tell when you see a con in front of you trying to force his plane to "jitter". 205s seem particularly prone to it.
Its not like the old stick stirring but the activity of the AC sort of indicates that the plane is going to do somthing to suspend my imersion in the game, and that is what pisses me off. The result is not a warp but a signifigent and unpredictible change in plane orientation.


------------------
"Stupids are like flies. they are everywere, but are easy to kill"
RAM

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Warp roll is alive & well.
« Reply #4 on: June 09, 2000, 08:54:00 AM »
I'm not discounting Apache's claim, but I for one, have NEVER seen warp roll here.

I've can count  the number of times that I've disco'd on one hand since coming online in AH in October.

In WB's after the NC move, I could count  the number of disco's on one hand...in 1 week time frame.

[This message has been edited by Ripsnort (edited 06-09-2000).]

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Warp roll is alive & well.
« Reply #5 on: June 09, 2000, 08:57:00 AM »
lol Pongo, very well put. I think I will subscribe to your interpretation & no longer use the term warp roll. Actually, in this case, warp roll was not the accurate term anyway.

------------------
Apache
The Blue Knights

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Warp roll is alive & well.
« Reply #6 on: June 09, 2000, 08:58:00 AM »
Dare I say it Rip1? Read between the lines  

------------------
Apache
The Blue Knights

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Warp roll is alive & well.
« Reply #7 on: June 09, 2000, 09:20:00 AM »
well historically 190s would flick and dance to get away, very  hard to hit.


although they sometimes are a little more jumpy than they should be the overall effect is correct.


warp occurs but not in great amounts most times
Fester was my in game name until September 2013

Offline StSanta

  • Gold Member
  • *****
  • Posts: 2496
Warp roll is alive & well.
« Reply #8 on: June 09, 2000, 09:26:00 AM »
Hm, my personal experience has been with c205's. When they break, I watch them roll and then suddenly *flick* and they're out of sight. It seems to happen more frequently with this aircraft than any other.

Of course I run into some people with bad connections and sometimes my own might not be that good, but this happens with good connection both ways as well.

Dunno what to call it though.

------------------
StSanta
II/JG2

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Warp roll is alive & well.
« Reply #9 on: June 09, 2000, 09:31:00 AM »
Exactly StSanta! That is what I am talking about. My situation was with a 205. (I was in La5 BTW).

------------------
Apache
The Blue Knights

Offline Badger

  • Copper Member
  • **
  • Posts: 153
      • Military Surplus Collectors Forums
Warp roll is alive & well.
« Reply #10 on: June 09, 2000, 09:37:00 AM »
I'm not sure what a warp roll is here in AH, but I do remember them in WB.  I've never seen the same phenomenon I viewed there within the context of flying AH.

I have experienced an odd flight dynamic a week or so ago by the same pilot. I was in the MA and had a solid under 100 ms connect with no apparent warping by any other aircraft around me.  I was in a "George" and dove on a Spit 9 who was on the six of a fellow Knight.  He saw me, broke off and began to run. As I closed on his six and got to under 600 yards, his plane rotated vertical and was flying sideways with his nose pointed straight into the air.  At about 300 yards he disappeared and I lost SA, so I went UP into a High Yo Yo.  He reappeared on my six and pulled his nose up firing at me, with what appeared to be a re-established connect.  I had been moving so fast, I easily out distanced his guns and did a wing over to attack again.

He started running once more.  As soon as I got on his six to within 500-600 yards, exactly the same maneuver happened again.  This time he pinged me a few times as he re-appeared on my six and I climbed out.  I was surprised at his discoed/reconnect timing being so convenient, but I decided to begin another attack.  Once again, exactly the same pattern.

This time I decided to break off and exit the fight.  Three times was just too much for me to handle.  Perhaps 15 minutes later, I encountered the same pilot and once again had an altitude advantage.  I began the attack, locked on his six, closed to about 500 yards and "poof", he's flying nose up again, sideways, then blinked out.  A brief pause and he's on my six again.

That was it for me altogether as I climbed out and RTB'd.

Anyone else ever experienced this kind of repetitive and consistent event during fights in AH?

I remember a version of WB where one could ALT F4 to WIN 95/98 desktop, use ALT-CTRL-DEL to freeze program execution, effectively making a plane disappear on-line and be stuck in the same spot.  At that point, if you went back to the program, you would reappear exactly where you had disappeared, permitting a player to hop behind an attacker who had been on his six.  I didn't believe it until a squaddie in WB demonstrated it to me consistently in an on-line test. I was amazed as I had never heard of it or seen it before.  I believe it was fixed in one of the recent versions of WB, so if you exit the program via ALT F4 now, it takes you back to the iEN arena sign-in kernel screen.

I don't believe there's a similar hole in the AH program code, but it sure appeared there was with this same pilot knowing how to use it over several engagements.

I wrote if off to being tremendous coincidence, but to be honest, I have started paying more attention to certain pilots.

Regards,
Badger


Mr. Bean

  • Guest
Warp roll is alive & well.
« Reply #11 on: June 09, 2000, 09:46:00 AM »
Well, lag problems (and all problems which come with this) have certainly increased lately. At least that is what I am experiencing.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3708
Warp roll is alive & well.
« Reply #12 on: June 09, 2000, 09:48:00 AM »
Can't say I've seen what I'd describe as a warp roll -- or warp-on-demand in AH.  I have seen planes do some strange things in AH, but with no where near the regularity that they did in WB.

popeye
KONG

Where is Major Kong?!?

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Warp roll is alive & well.
« Reply #13 on: June 09, 2000, 09:49:00 AM »
There as LOTS of Solar activity that hit Earth last night (6-8-2000).  I had terrible performance in EQ due to lag as well.

Sisu
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Minotaur

  • Copper Member
  • **
  • Posts: 130
Warp roll is alive & well.
« Reply #14 on: June 09, 2000, 10:04:00 AM »
I quit taking screen shots while on-line after I noticed this momentary lock-up on my FE.  I have never tested to see if this causes a warp so I really don't know if it does, but did not want to be accused of doing it.  

Anyone done any testing to this effect?

------------------
Mino
The Wrecking Crew

"Horsecrap. Sick of hearin it.. "
Hangtime