Author Topic: AH and WB compared  (Read 1621 times)

Offline wolf37

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AH and WB compared
« Reply #15 on: June 09, 2000, 04:54:00 PM »
DANM, my spit has a flat tire again



Offline Badger

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AH and WB compared
« Reply #16 on: June 10, 2000, 07:49:00 AM »
Hi lazs...

You have asked a fair question that unfortunately has a long answer to ensure that the concept is not lost in the emotional and irrational flaming rhetoric that often accompanies these boards.  This whole concept of which program has the potential to be more realistic has to be removed from the realm of user emotional "feel" and into a more logical approach, based upon facts.  I have posted some of this to you and others before when this AH/WB comparison thread starts every week, but either people don't understand it, or simply don't want to let those facts get in the way of them preaching their version of the Gospel.

Warbirds and Aces High are competitive products with a dynamic and vocal group of proponents, who on many occasions have attempted to compare the merits of each.  I have read a lot of volatile threads on the AGW, iEN and the AH BBS environments, filled with anecdotal information.  I also have read as much as I could find in both written and on-line electronic publications that have reviewed both of these fine products.  The thing that struck me the most in digesting all of this material, was the complete lack of base empirical data, or real time flight experience with any of the equipment represented in either simulation.

To validate the flight experience viewpoint, I posted a topic a few weeks ago on both AGW and AH BBS titled "How much real Warbirds -time on type- do you have?".  I wanted to find out if there was anyone who actually had stick time on these aircraft.  The closest I got to reasonable "air time" was a virtual pilot named AKNiteflyr who has logged 50 Hours second in command time of a B25.  So, the conclusion must be that the rest of us are actually using manufacturer's flight test data combined with war office type testing white papers, in order to draw conclusions about the validity and realism of these simulators.

That lead me to my own POH (Pilot's Operating Handbook) for my 1974 Cessna 172M.  It clearly stated many of the test results and parameters for this aircraft, including the flight envelope that a real life Cessna 172M "test" pilot was able to perform certain maneuvers within.  I guarantee you, my aircraft today does not perform up to any of the numbers indicated in this manual on any metric you wish to examine, plus my flying skill does not in any way come close to that of a test pilot. Why do the published numbers not match reality?  First, they were simply averages themselves affected subsequently by everything from original manufacturing tolerances, to normal aging of engine and airframe components, to how well the last mechanic setup and tuned the engine.  Add to this, things that pilots have done while flying it such as overstressing the airframe and you easily end up with a situation where no two aircraft are the same.  I then went around the airport and asked owners of various planes from Cessna's, Piper's, Pitt's, Gulfstream's, you name it.  None of the pilots I spoke to said their planes met the POH numbers and many said that no two planes of the same type would perform the same anyway.  I think they thought I was peculiar for asking such an obvious question.  

Just because the POH of a 1944 P-51 says that it does Xmph at X,000 feet, or the secret war office papers on a captured 190 show the results they achieved with that particular plane using a test pilot, doesn't mean that all planes of that type simulated by some computer programmer's code in the year 2000, should perform exactly that way.  Obviously, certain fundamental airfoil design results would hold true, such as a Spit 9 turning better than a 190 and so on, which is true in both games, but a lot of the adversarial discussion I read was more about which program was more true to realistic flight dynamics.

So, what does all of this mean?  To me it left a dilemma of asking myself, how would anyone ever be able to present any data on these medium, or in reviews that was meaningful at all in saying what is realistic or not, then go about trying to use such questionable data within the context of comparing two flight simulation products.  As a result and with all due respect, I don't think any mathematics expert or historical librarian approach to determining flight characteristics will ever work in this software driven world of flight simulation.

Trying to think outside the box I began to wonder if there was any other way of approaching these two products that would permit the viewer to clearly see a reasonable comparison, but not be left with an overwhelming amount of conflicting data.  It dawned on me that a spreadsheet given to the two organizations who produce these products, iEN and HTC, might be workable.  It would take an objective approach that at no time drew any subjective conclusions.

The base data will be objectively clear and no qualitative conclusions are attempted.  The only issue open to question is, does the product either do or not do what has been listed.  I have so far built up over 10 major categories and 25 sub categories, filling in the physics logic and data that each vendor's product has used or programmed.  It has recently been expanded to cover more than just flight dynamic program equations and now includes other categories covering items such as gunnery model, collision model, damage model, view system, supporting tools, graphics options, platforms supported,  etc.  I have vetted it through outside eyes and had very positive feedback with a number of people saying "wow..I didn't know that!".

Example:

The software programming approaches of both games, specifically relating to ONLY ONE element of the flight model programming demonstrates the following:

Warbirds v2.76r0
============
Overall System =Full force 6 degrees of freedom.
Basic System = 2 point lift and drag model.
Dynamic CofG (Center of Gravity) Changes = Weapons ONLY.
Moment of Inertia Changes = NONE.

Aces High v1.02
============
Overall System = Full force 6 degrees of freedom.
Basic System = Sectional airfoil component modeling, covering all components of the airplane. Also dynamically uses CM (Center of Mass) and CP (Center of Pressure) changes.
Dynamic CofG (Center of Gravity) Changes = All loaded components of the airplane.
Moment of Inertia Changes = All loaded components of the airplane.

Therefore, if one feeds EXACTLY the same empirical data specifications for any given aircraft into both programs, which program do you think should produce a more accurate result, purely from a physics software modeling point of view? Simply put, which one should fly more like the real world aircraft of the same type was actually designed to do?  The ONLY unknown left would be what flight data specifications did HTC or iEN supply their respective program code as variables.  Incorrect variables fed in will yield incorrect flight dynamics.  Also, even with perfect figures and given the known deviance from POH and design statistics in all aircraft discussed earlier, the same randomness and under performance would probably make the resultant flight model appear better than it was in real life anyway.  I would ask you, how could the WB v2.76 "sporty" turn rate be realistic based upon a limited "2 point lift and drag" flight model, that simply leaves you sitting in a virtual plane in the middle of two wings only?  If people want realism, then lets talk realism, but this incessant wandering off into statements that something doesn't "feel" realistic is a waste of bandwidth.  I'd sure like to hear what the aeronautical engineers using these games have to say about the two programs disparate approaches to being realistic, based upon the above formulae as an example, wouldn't you?

I would like to give this first draft to iEN and HTC programming staff for their input prior to publishing it on neutral WEB site.  It would be my hope that this would become a living document and as the WB and AH products evolve and improve, the base premise this data represents would also be changed in real time as new versions of software are released.  I'd also like to see MS CFS and WWII On-line flight component added to it as columns.  The result is that the user community would have someplace to compare "apples to apples" as opposed to the current anecdotal, combative and adversarial flame fests.

This is not a be all and end all solution, but I think once you see some of the factual metrics and formulas used to actual write code and program these two flight simulation products, there will be some interesting and more positive community reaction.  I hope to have the vetted, signed off and completed version ready within the next 2-3 weeks, but that time frame will dependent upon cooperation from iEN and HTC.  HTC is in the process of analyzing it from their point of view as we speak.  I needed to know from iEN, to whom should I send it for a similar evaluation for factual correctness.  They did respond via private e-mail yesterday giving me their CFO's name and e-mail address, so I will send it off to him once I receive a final draft back from HTC, perhaps next week now.

Once the first iteration is complete, signed-off and published, it is my intent to turn ownership of this over to someone else within our community, who possibly flies both simulations and hopefully knows Hotseat and Hitech fairly well.  Obviously, they should also be viewed by both respective communities as beyond reproach from a fairness and objectivity point of view.

Regards,
Badger

Offline Mark Luper

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« Reply #17 on: June 10, 2000, 08:38:00 AM »
Wow Badger! I am totaly in awe! Really!

Mark
MarkAT

Keep the shiny side up!

Offline Wanker

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« Reply #18 on: June 10, 2000, 08:53:00 AM »
I'm going to take a vacation day on Monday so I can read Badger's post in it's entirety.  

Offline By-Tor

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« Reply #19 on: June 10, 2000, 08:54:00 AM »
 Eloquently stated as always Badger  
A pleasure to read your insights.
    By-Tor

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-lazs-

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« Reply #20 on: June 10, 2000, 09:24:00 AM »
badger it was not my intent to ask which sim was more "realistic"  Both have their good and bad points.   As you show... AH has the most potential for realism but planes still fly with one wing and climb inverted just as well as normal.   WB has planes stick stiring with no penalty.  We all know that neither sim is "realistic".   WB 3.0 supposedly has yet another set of FM parameters.   I won't jump around for potential realism.  

No... What I was doing was comparing both as to features and gameplay.   Most agree that 10% error on FM is acceptable..... Say WB has 10% to fast a turn rate and AH has 10% too slow (really closer to 20%+ for both IMO)... WB becomes a much faster playing game.  Worse yet...The 10% or so is not straight across the board either... Some planes in both sims have a much greater or much less error.   In AH for instance, the LW planes seem to have little or no error with the 190 actually a little better than +5% or so.  This gives the LW planes a bigger advantage (over the others) in AH than in WB...   If you like LW planes you would pick AH over WB.   In WB the corsair climb and acceleration are porked a higher % than the others.  The list is long and contributes to reasons to like one FM over another.

Yep, I like the clipboard and in flight radar.   I like the WB RPS and don't see how AH can avoid it.   Like the less otto thing in AH but find that acstars are just as prevelant in AH as WB.. I think that both sims have a lot of warts but that people on AH are a little more enthusiasic and sensitive/defensive about em.  

Strat... I have never dropped a bomb in WB.   Don't care who wins the war in either sim.  The nature (people dropping in and out 24 hrs a day) and the time frame of flight sims negate strat IMO.   Besides... i never was much of a team player.
lazs  

Offline Suave1

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« Reply #21 on: June 10, 2000, 10:06:00 AM »
In response to Dune's comment about the incendiary(tracer) rounds in AH. The smoke trails you see are phosphorous trails. As far as I know nobody had or used magnesium incediary rounds, which glow and don't smoke, before the 50's. A good example that most people have access to is the intro movie to AWIII, just try and spot any magnesium burning tracers in that footage. Although in AH those phos trails do manifest in some seemingly awkward angles, especially fom buff gunners . And they are HIGHLY visible even from a considerable distance .

Offline Sharky

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« Reply #22 on: June 10, 2000, 10:22:00 AM »
Lazs,

 
Quote
Fighting style is pretty much limited to B&Z due to slower turn.

BnZ and TnB, AAAAAAAAAGGGGGGGGGGGHHHHHHHHH!  I hate those terms!!!  There is no such things!!!  There are only two kinds of air combat tactics, angles and energy.  In any given fight a pilot must use BOTH to be effective.  Energy can be spent to gain angles or angles can be given up to gain energy.  I wish I could bomb the house of the guy that came up with BnZ and TnB.

Unless you execute a pure bounce unobserved, you are at one time for at least some time, going to have to convert to an angles fight to gain a gun solution.  With that in mind lets conceder your "all planes turn about the same" contention.

I submit that there is a significant differance between some of the aircraft in AH with reguards to turning performance.  Many aircraft in AH come to mind, the Spitfires and Niki vs planes like the Mustang and FW 190 come instantly to mind.  I will agree that there is not a huge disparity between like types of aircraft in turning performance however.

For instance I find that there is no where near the differance in turn performance between say your beloved Corsair and the Mustang as there is in Warbirds.  However I think I have a good feel for the capibilties of both aircraft and so keep them in the realm in which they were designed to operate.  In short I don't ask them to do things they aren't designed to do.

As to fights being "slower" I think a better term is that a one on one fight covers a larger area than in Warbirds.  I think you will find that in AH manuvers are overall larger in size (due to asymetric lift forces and sooner inducement of g forces on vision) than in Warbirds and therefor fights take place in a larger "box" so to speak.  It is my personal oppinion that this is more correct than what you get in Warbirds.  Remember these are supposed to be aircraft that weigh between 7 and 10 thousand pounds in combat trim traveling at 300-400 mph.  One could hardly expect them to swap ends in the blink of an eye.

I remember talking to an airline pilot that flew AD-1s (Spads, Sandys) during Vietnam, and when asked what they were like he said, "even without ordinance it was like flying a Mac truck"

This isn't a flame mind you, but I often hear these things from people, and without really taking an honest look at it, people have a tendency to interpit these statements as proof that AH is all hosed up.

Are the FMs in AH perfect?  No.  Will the FMs in any sim be perfect? No.  Learn the strengths and weakness of each of the aircraft and how to exploit them.  Look within the confines of the environment a particular aircraft was designed to be used in and the environment of the sim arena before determining wether it doesn't perform against other aircraft the way you or others think it should.

Thanks for listening,
Sharky

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[This message has been edited by Sharky (edited 06-10-2000).]

Offline Badger

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« Reply #23 on: June 10, 2000, 11:59:00 AM »
 
Quote
Originally posted by -lazs-:
badger it was not my intent to ask which sim was more "realistic"........

Ok...you win lazs....I give up...

In some threads you're arguing with funked about lack of realism and tests that prove it.  In other threads, you claim inaccuracy of these sims is ok, as long as it's within a certain percentage limitation.  Finally, you seem to feel it's only about fun anyway, so you prefer WB (at least I think you do?) as it seems to give you more of that.

With all due respect, do you actually ever take a firm position on anything, or simply carry matches in one pocket and a can of gasoline in the other?  

Anyway, I admire your courage of conviction, even if I still don't know what your point is, so I'll stop responding until I can figure it out, or someone else can explain it to me.  Apparently I don't get it, but it wouldn't be the first time.

I'll get the program data back from HTC, send it to iEN for review, then put it up on an independent WEB site for everyone's use.

Regards,
Badger


[This message has been edited by Badger (edited 06-10-2000).]

Offline Yeager

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« Reply #24 on: June 10, 2000, 12:31:00 PM »
Me and Warbirds went steady for three years.
I loved that babe.  Simply could not get enough pink.  Just couldnt.......

I guess I still love her and always will.

Why did we split up?  Not sure.  I had heard talk of this new babe in town and well....things just werent working too well with me and Warbirds.  I could not get through to her on the phone and when I did, I would get cut off just as our conversations were getting steamy.  Plus she seemed to stop maturing at the rate I was maturing.

Got wierd didnt it?  ya....

When I finally got a glimps of the new gal I was floored.  Fell instantly in love.

When I tried to tell Warbirds that I had found someone new I couldnt get through on the phone.  That was the last time I tried.

Right now me and the new gal are doing great.  She has her square corners and a few pudgy shapes but she is dedicated.  She makes love in a totally different way and Im still learning how to please her.  Meeting her friends has been a tremendously fun experience.

I still keep in touch with the guys from the old neighborhood but they are understandably angry.  No one likes to feel they are getting the fat and ugly end of the deal.

I tell them about my new gal and they tell me about my old gal.  Warbirds is going to get a great makeover they say.  Be the best babe in town.  I tell em good luck and I admit to my own fantasies, a secret meeting where we shag for old times sake just to see what its like but I dont know.  Those things get kinda wierd you know.....  

In the end we do what we like and hopefully, like what we do.

No hard feelings, friends forever.

Yeager

[This message has been edited by Yeager (edited 06-10-2000).]
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Offline ra

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« Reply #25 on: June 10, 2000, 01:07:00 PM »
Yuuuuuuuuuck              

Offline -ammo-

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« Reply #26 on: June 10, 2000, 06:02:00 PM »
Badger, I dont know you from Adam, but the more I read your post, the more I think your OK.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Daff

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« Reply #27 on: June 11, 2000, 06:03:00 AM »
Badger, with a few exceptions, the AH and WB FM are surprisingly similar.
Stall/Spin model seems to be exactly the same.
Torque, Slipstream and Gyroscopic precission seems to be simplified in the same way.
Negative lift and drag are the same as positive. You'll need a lot more forward stick in AH and up elevator travel appears to be more limited, but inverted stall speed and climb ability appears to be the same.
The main difference seems to be the stick forces, which in general seems a lot higher in AH and the gunnery/lethality.
Yups, there's minor things like fuel changing the Cp and CoG, but compared to the holes mention above, they're minor things.
I wouldnt call any of the sims acurate until they fix that. (And you dont need sticktime in a real warbirds to know that..most of it is part of your basic PPL training)

Daff

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-lazs-

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« Reply #28 on: June 11, 2000, 09:15:00 AM »
badger said "In some threads you're arguing with funked about lack of realism and tests that prove it.
                    In other threads, you claim inaccuracy of these sims is ok, as long as it's within a certain
                    percentage limitation."
---------------------------------

badger... I allways want realistic gunnery and flight models... The "10%" being talked about is a concession to all the people who claim 10% is no big deal.  It is the opinion of the people on this board more than it is mine.   Funked came within 10% or so on his AH turn tests and called it close enough..   The gameplay or "fun" part comes in when you have 2 sims that both have a 10% (i still say greater) error in turn rate then there will be a 20% or so difference in the sims... pick the type of gameplay you like and don't claim your sim is more "realistic".   I read your entire post and have read it before about "realism" of AH vs WB... seems to me the only difference is the way the weight of stores is handled.   Not enough to negate (percieved) poor gameplay for most IMO.   I repeat... AH has some very screwy FM quirks like the ability to fly long distance with one wing.   So does WB.... At this point, neither has enough of an advantage in FM "realism" to really matter IMO.   Oh, take 20% off the AH turn rates and fix em on a comparitive basis and I would give AH the edge in gameplay.

sharky... I agree with you actually... Like I said, it's a gameplay issue.   The FM "box" is bigger in AH but.... The timeframe the players have and the world they fight in is not... The way that AH limits gameplay with slower turns is that everyone waits for a huge advantage and plans their escape.  This means everyone is jokeying for position all the time.   If you go for a shot that is not a pure B&Z, you are taking a huge risk of having a horde of planes with more E on your six during your exit so... Less people "mix it up" since it puts them at a serious disadvantage.   If you play AH for a while your perspective changes... You begin to feel that a very short fight (by WB standards) is a real edge of the chair, knock down drag out, palm sweater.

A lot of this has to do with the timeframe/planeset that AH has chosen and the gunnery but i was comparing the sims as they are not potential.   Perhaps an early war set in AH would be far superior to an early war set in WB.   Certainly, less warps and more leathiality would be welcome by me.
lazs

 

Offline Fishu

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« Reply #29 on: June 11, 2000, 12:37:00 PM »
 
Quote
Originally posted by Ripsnort:

I like the current smaller community, as I did when CK came out up to about 1.11, when WB's population really exploded after 1.11.  This 'small community' won't last though at the rate HTC is going.

Thats something what I did like also, oh, those sweet memories, hehe