Author Topic: AH and WB compared  (Read 1620 times)

Offline Sharky

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AH and WB compared
« Reply #30 on: June 11, 2000, 04:42:00 PM »
Daff,
 
Quote
Torque, Slipstream and Gyroscopic precission seems to be simplified in the same way.

Thats odd, I find those things much more pronounced than In Warbirds.  For instance when I get a plane rolling down the runway in Warbirds, I can pretty much ignore the rudder, but in AH I find I have to mind the rudder all the way through to rotation.

Additionally I find in Warbirds, the rudder being out of trim makes little differance.  For instance when on final approuch and engine at idle, in WB if I add throttle nothing really happens, but in AH I find I get a pronounced nose swing and roll.

I don't know if this is "more correct" than in Warbirds, but it seems correct to me.

Sharky




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Offline Rifle

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« Reply #31 on: June 11, 2000, 05:05:00 PM »
Sharky - I have to disagree ...

Take a Spitfire (I,V,IX or XIV) up in WB and you have to stay 'on' the rudder or end up off the runway. Same with the Mossie and the 109s.

Unless you were in 'Easy mode' ...  

Cheers,
    Rifle

 

Offline -lynx-

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« Reply #32 on: June 12, 2000, 05:58:00 AM »
Guys - keep in mind that WB is using the engine developed by (more or less) the HTC crew (I seem to recall that the actual program came from outside sources - talking about developing it for WB here).

For years it was THE most advanced sim engine out there. The HTC crew moved on and gave us AH. WB is still using basically 5 year-old engine...

Just read the Badger's post above - it lists all the things that WB is lacking in flight modelling. I hated AH FM at first and I still miss FF support but hey - what AH is lacking in quantity (fewer aircraft) it's giving back in quality...

I love the viewing system and engine start/shutdown (puff of smoke must be made mandatory! ), I love the planes and terrain, I love how the plane feels in the air and most of all I love the fact that so far HTC managed to stay away from prostituting themselves to any loud group of people who may feel strongly about one point or another.

There are 6 of them and I'd rather pay my money to people who know and love what they do than to iEN... Speaking of which - what was the number I need to call to close my WB account?

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Offline bloom25

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« Reply #33 on: June 12, 2000, 06:08:00 PM »
One thing that keeps getting brought up that bothers me is people saying you can "fly on one wing" in AH.  That's completely untrue.  If you lose one whole wing you will immediately spiral out of control, not continue flying as some have said.  Not one plane in AH will fly in a controlled fashion with an entire wing missing.  

On the other hand you can fly some of the planes in AH with 1/2 a wing missing.  (Remember that 1/2 wing missing is just HTC's way of showing that that wing has taken damage.)

I've only flown Warbirds for about 10 minutes offline, so I won't comment on which FM is better.



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bloom25
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-lazs-

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« Reply #34 on: June 13, 2000, 07:31:00 AM »
Half a wing is just a way of telling you that it is damaged?  Flying with half a wing is OK?
lazs

Offline -lynx-

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« Reply #35 on: June 13, 2000, 08:37:00 AM »
lazs - it's not OK and you are not (to fly with half a wing/flying with half a wing).

And yes, as bloom said - it's an indicator that you took serious damage in that wing and you might be lucky to nurse it back home or you might not be lucky. BTW, last time I checked in WB it was a "binary" model - "wing OK/no wing at all"

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Offline jedi

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« Reply #36 on: June 13, 2000, 11:19:00 AM »
Poking my nose in again where it's not welcome...  

What folks tend to ignore sometimes is that it ALWAYS comes down to two things eventually:  do the planes match the "real" numbers, and do they "feel" right?  You can crow all you want about which sim models what advanced flight physics "feature" and how this sim has a "new" FM and that one is "old," but the bottom line will ALWAYS be how it FEELS to the players and how it MATCHES the anecdotal and recorded data.

Discounting the flight manual performance data and pooh-poohing the comparitive tests on the basis of "oh it's all just average performance that no two aircraft will ever match" is tantamount to saying that the flight model itself doesn't even MATTER!  Or worse, that the gee-whiz PROGRAMMING of the flight model is more important that what comes OUT of it!  You HAVE to have a baseline to work with, and it HAS to be something the players will believe.  That leaves only two options in my mind.  You have to either use the REAL performance data as your guide, or the REAL comparison test data as your guide.
(OK, third option: use a single source like Jane's or AHT, and ignore anyone who has "better" data)  

Now, neither HTC nor iEN is in the habit of sharing their data with us, in even the smallest way.  They both CLAIM to be using "real, primary sources," which, for business reasons, can't be shared with the lowly customers (a huge bite of cowcrap we've all swallowed for years--like telling us the top speed they consider correct for the FW-190 would bring the Godz' temple down on top of them) :P  However, that said, I've plenty of faith that both companies are using what we would consider "good" data, that matches up well with anything we could throw at them, within a few percentage points.

The problem comes when the planes don't match that data.  The solution is staring us all right in the face: if the "real" data is based on averages of varying performance of groups of planes and pilots, then bring that varying performance into the sim.  Build your planes based on the "ideal" numbers, whatever they may be.  Then simply build in a random deviance in the engine's power output (say, plus or minus 10% from ideal "standard").  Your engine's power output is determined at startup for that sortie only.  Some days you get the hot rod, some days you get the hangar queen    Just like the real thing.  And as a bonus, you get an automatic explanation why that 190 outturned your Hog-dog on that particular day.

Oh, I can hear the wailing already: "I don't pay good money to have my spark plugs fouled!"  Whatever.  You're also gonna get "bonus" power on some missions, but I don't guess you'll complain about that, willya?  

Amazing to me that no one has figured out a way to build this into their sims so far.  (Well, no one except the hopeless dweebs who make the player-designed aircraft in Screamin Demons--we've been building in variable power and loss of engine performance from combat damage for months now).  Anyway, my original point still stands.  You have to have a performance standard to build the flight models to.  It would seem equally logical that you should make that standard KNOWN to your customer base, so THEY can agree that you know what you're doing.  I've never gone along with the "WE know the FM is perfect because WE built it and WE spent money doing it and WE are the ones who have been doing it since DOS AW and YOU guys don't know as much about flying as WE do, so just shut up and color" approach that BOTH companies use, and I never will.  It's much more likely that showing us the shortcuts taken and errors considered "acceptable" would turn up the heat a lot more than they could stand.

A mite too arrogant for my taste, coming from a bunch of twenty-thirty-something software engineers whose COMBINED flight time in anything that doesn't have a stewardess isn't even into the triple digits yet...  

Slinkin back under my rock now...

 

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Offline popeye

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« Reply #37 on: June 13, 2000, 11:59:00 AM »
"...the bottom line will ALWAYS be how it FEELS to the players and how it MATCHES the anecdotal and recorded data."

Let's not forget:  "Is it fun?"    

I'm all for realism, but we aren't trying to learn to fly here, so it isn't all that important if the FM hits all the numbers, or behaves exactly like the real thing.

Of course, my total RL flight time is 1 hour in an AT-6, so realistic "feel" probably isn't as important to me as it is to a RL pilot.  And my daddy didn't go to war in a P-99, so I don't have a great interest in any particular plane's FM.  As long as I can find a plane that suits my style of play, and the overall gameplay is balanced, I'll have a good time. Heck, I had a GREAT time in DOS AW, before I ever heard of AHT.

Of course, if I'm stuck in a particular airplane in a scenario, I may have a very different attitude.    

popeye


[This message has been edited by popeye (edited 06-13-2000).]
KONG

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funked

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« Reply #38 on: June 13, 2000, 12:28:00 PM »
That's a pretty cool idea Jedi, having random performance that lies somewhere between the minimum and maximum levels from different flight test results!

"Now, neither HTC nor iEN is in the habit of sharing their data with us, in even the smallest way."

Well BZZZT sorta, click on some of the planes here:  http://www.hitechcreations.com/p_and_v.html



[This message has been edited by funked (edited 06-13-2000).]

Offline Wanker

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« Reply #39 on: June 13, 2000, 01:06:00 PM »
Hi Jedi, it's yer old bud Baxl  

Your post got me to thinking....I wonder if HTC uses a software tool that puts a plane through a series of structured tests, to determine if the plane performs within a certain percentage to the actual numbers that   they use as a benchmark? Or do they just "take it out for a spin?" and see how it flies? A tool like that would come in very handy when building vehicles and aircraft.

Offline Azrael

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« Reply #40 on: June 13, 2000, 01:42:00 PM »
Nice idea jedi, but to play advocatus diavoli: How to do prevent that a "max performance geek" tests his planes on startup to find out when he has a #10% AC by exiting all hangar queens he gets?
Add a random factor into the game that can be felt by the players, and they (or some) will roll the dice unless they get the good rides.

Az

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Offline 1776

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« Reply #41 on: June 13, 2000, 02:30:00 PM »
<pulls big spoon out of trench coat, waves high in the air for all to see, Places spoon into pot, stirs!!>

AIR WARRIOR, AIR WARRIOR!!!!


He heeeeee, let the games begin!!

Offline SnakeEyes

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« Reply #42 on: June 13, 2000, 09:32:00 PM »
Hmmm... Popeye seems to have said it best... is it fun?

Hmmm... been finding lately that I don't find either one to fit that bill.  WB is just same-old, same-old and not so fun anymore.  And, AH is... well... just "slow" and unfun (for me, if you enjoy it, more power to ya!), regardless of accuracy.

Haven't flown either one in two weeks + for the first time since I started online flight sims.

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Offline Kats

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« Reply #43 on: June 13, 2000, 11:26:00 PM »
snake.

Just admit you need to challenge yourself. That is why we get bored, the challenge isn't there, we need a new level to get the blood going again.

That is why golf is so addicting, there's always a new level to challenge yourself with.

Offline bloom25

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« Reply #44 on: June 14, 2000, 02:44:00 AM »
To answer your question Lazs, no it's not OK to fly on 1/2 a wing in real-life.  

HTC just shows a 1/2 a wing to show you that you have taken heavy damage to that wing.  Now obviously a better way to represent this would be to show an exposed wing spar and/or holes in the wing, but I believe changing the texture map to show this is not easy.  For this reason they just remove the outer part of the wing.  In AH it is also possible to lose flaps, ailerons, elevators, landing gear, rudder, etc which will show as you would expect and change the flight characteristics of the aircraft accordingly.  (For example if you lose your rudder your plane will yaw severely and you will likely lose control and crash.)

I hope you didn't take my post as a flame to you, it wasn't intended to be.  I was simply stating that you absolutely CANNOT fly on one wing in AH in a controlled fashion.
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Edit:  I see above that you also said that "you can climb as well inverted."  Again that's untrue.  Flying inverted in AH burns E rapidly for most aircraft to even maintain level flight.  In addition AH models the fact that you have much less elevator autority as well.  These two factors combined with the red out (onsets much quicker than blackout) make climbing inverted much slower than climbing upright.  I believe AH even models the fact that a wing produces less lift while inverted, hence you have to deflect the elevator a great deal to maintain level flight while inverted.

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bloom25
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[This message has been edited by bloom25 (edited 06-14-2000).]