Originally posted by hitech
The alt tab is something we tested extensively early on to make sure it didn't induce warping. There is a substantial amount of cheat detection built in to AH.
On my home LAN, I have no fewer than 4 desktop PC's and a laptop piped in through a broadband cable connection. Even still, I can bring the whole network to a crawl by queuing up 10 or 15 huge FTP uploads to choke my "up" pipeline using the different computers on the LAN. Because it's a switched network, the full bandwidth of all transfers is honored. The 10BaseT interface on the cable modem slows to a crawl.
And that's doing it the hard way.
A swift hacker might simply throttle their "upward" TCP/IP packets to produce artificial network latency.
Personally, I believe that even dial-ups are capable of pings under 500ms even during demanding play sequences. HTC might want to consider locating the "breakover point" at which latency effects warping, and cause the target's "hit bubble" to become progressively larger as this ping time increases beyond this "breakover point". That way, anyone invoking lag and warping as a defensive maneauver will be presenting their persuers with a screen-sized target to shoot at.
While DmdBT might have smooth-talked his way out of conviction on this particular Troll, please keep in mind, HTC, that there is a consensus among the majority of players here that people are indeed effecting warps as a defensive tactic. I've seen it two or three times in the past month alone. It's an issue that should definitely be addressed from within the system.
Casper