Author Topic: Stuka Bomb load and the reality of AH.  (Read 872 times)

Offline dracken1

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Stuka Bomb load and the reality of AH.
« Reply #15 on: December 02, 2002, 04:08:42 AM »
not sure about this
but did allies and axis powers use the same explosive formula.
if not then less could mean more when it goes BOOM
much in the way there is a very slight diff between black powder and semtex:)

Offline devious

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Stuka Bomb load and the reality of AH.
« Reply #16 on: December 02, 2002, 06:29:26 AM »
SC500 contained 484lbs TNT and trialene (looking up on those, I  guess Allied bombs contained only TNT ?)

As the mighty LRG sayeth:

Filling: 40/60 or 50/50 Amatol TNT, trialene. Bombs recovered with Trialen filling have cylindrical paper wrapped pellets 1-15/16 in. in length and diameter forming
Fuzing: 28B2 Extension Cap III, AZ25B and AZ (55).
Color and markings: Sky blue with a yellow strip on the tail cone.
Construction:
The SC 1000 and SC 1000 L2 general demolition bombs have a drawn steel tube body. A very heavy constructed pointed nose is welded to the forward end of the drawn steel body. The after end of the bomb body is threaded to take a female base plate. The tail attachment brace is tack welded to the body just forward of the base plate.
The magnesium alloy tail unit is of welded construction and is equiped with ring type strut. The unit is secured to the bomb body in two ways; it is welded directly to the bomb where the base of the cone contacts the body, and it is also bolted to the tail attachment brace with 16 round head bolts.
This series of bombs are equipped with only one transverse fuze pocket. It is located approximately 8 inches off the suspension lug, and usually contains one of the E1 AZ (55) series fuzes.
In addition to the boster pellets in the transverse fuze pocket, a central exploder tube of high grade TNT is located in the center of the explosive cavity. This tube runs almost the entire length of the cavity and is used to insure high order detonation.
The nose of the bomb is always fitted with the large size kopfring.

Remarks
When filled with Trialen (105), in place of yellow stripes on the tail cone a silhouette of a ship is stencilled in yellow paint. On the bomb body is stencilled "nur gegen handelschiffen" (use only against merchant ships). It is also states that against nonarmor plated targets it gives off a good mining and blast effect, also good underwater results. Low level attacks using this bomb cannot be made because of the lack of safety for the releasing plane.

Offline LLv34_Snefens

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Stuka Bomb load and the reality of AH.
« Reply #17 on: December 02, 2002, 06:37:50 AM »
I'm pretty sure that shooting buildings in attack mode counts FOR your hit%. For instance, my hit% in attack is double of that in fighter mode, despite me doing lot of ground strafing and spraying wildly after planes, mostly in my 110.

I also think, from a pure score (potato) point of view, that you will get better rank, if you got after the town instead of the hangars and field objects. Dropping bombs on a town, fully up, will give you a much higher hit%, for ordnance.

Lastly I think the points achieved for getting the actually destroying an object is neglible compared to the points given for causing the actual damage. This can't be told apart anymore with current score-pages, but if going back to tour 11 I can see that in bombers I recieved 99% of my bomber points for doing damage, but only 1% of the points were for actually destroying the object.
It could have changed since then, but I personally don't think so. Just look at the low amount of points a destruction of themap room gives (base capture). Something like 1010 points.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline devious

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Stuka Bomb load and the reality of AH.
« Reply #18 on: December 02, 2002, 06:40:45 AM »
AMATOL
This explosive is a mechanical mixture of Ammonium Nitrate and TNT . It is crystalline and yellow or brownish, moisture-absorbing, insensitive to friction, but may be detonated by severe impact . It is readily detonated by Mercury Fulminate and other high explosives . Amatol 50/50 has approximately the same rate of detonation and brisance as TNT . Amatol 80/20 (used in Bangalore Torpedoes), produces white smoke on detonation, while Amatol 50/50 produces a smoke, less black than straight TNT . Amatol is used as a substitute for TNT and is to be mainly found in large caliber shells .


----

I have no good source on Trialene, but I see indications on it producíng more volume than TNT when exploding, so the "improved fragmentation" argument might just be correct. Also digging up on Hydropenta right now ;)

Offline devious

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« Reply #19 on: December 02, 2002, 07:01:19 AM »
This is a snipplet i took from de.alt.technik.waffen. It basically says Trialene is a mixture of TNT, Hexogene and Aluminium, and that it produces way more volume than TNT while beeing way more volatile also. Here it goes in german:

Trialene

Sprengstoffmischungen aus TNT, Hexogen und Aluminiumpulver;
Deutschland, WK II: Bomben- und Torpedofüllungen.

häufigste Mischungsverhältnisse: 80/10/10; 70/15/15; 60/20/20; 50/10/40;
50/25/25

Montanwachs wurde lediglich dem Hexogen im Produktionsprozess als
Plegmatisierungsmittel zugegeben. Das in den Torpedos verwandte
Hexogen dürfte aber nicht mit Wachs plegmatisiert , sondern nur durch
Druckwäsche stabilisiert worden sein.

Die Wirkung von Tri/Torpex liegt (insgesamt bei der Zerstörungswirkung)
deutlich über der doppelten Zerstörungswirkung von TNT.

Die Mischungen der Alliierten werden sich nicht wesentlich von denen
der Deutschen unterschieden haben.

Torpex wurde von den Briten und Amerikanern zeitweise auch zur
Füllung von überschweren Wasserbomben (500 Kg) verwandt.
Diese Wasserbomben waren bei den Besatzungen aber extrem unbeliebt
und wurden, nachdem viele der werfenden Zerstörer und Korvetten
starke beschädigungen an Ruderanlage, Kiel und Maschinenfundamenten
erlitten, wieder ausgemustert.

Die Deutschen haben Trialene auch als Füllung für die V1 (850 kg)
benutzt. Häufig kam es dabei bedingt durch die Empfindlichkeit des
Materials schon beim Abschuss zur Explosion. Flugkörper die mit diesem
Sprengkopf ins Ziel kamen, hatten im Verhältnis zu Amatol 40 gefüllten
Sprengköpfen eine ungleich verheerendere Wirkung (entsprechend der
Wirkung einer 2 Tonnen Luftmine). Trialene wurden wegen der bekannten
Wärmeempfindlichkeit nicht in der V2 verwandt, da die Aussenhaut sich
beim Widereintritt in dichtere Atmosphärenschichten auf mehrere Hundert
Grad aufheizte.

Offline brady

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Stuka Bomb load and the reality of AH.
« Reply #20 on: December 02, 2002, 07:09:49 AM »
Snefens,your millage may vary, I am basing that on my own observations and those of friends of mine in the game, bomber and Attack rank work a bit diferently, my atack rank for planes is typicaly ( when I am playing in the MA) competive, and I ushaly fair very well in the points catagory and all I hit are generaly Hangers, also your hit precentage may be higher in atack vs enemines mind you because you are hitting GV's or Vulching more frequently in this mode, atacking objects lowers your hit percentage aganst enemies if using the guns. Object hit precentage is a function of bombs and rockets,and yes this will go up based on how many structurs u hit per bomb/rocket.

Offline devious

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« Reply #21 on: December 02, 2002, 07:13:32 AM »
Back again ;)

Found straight TNT  has a detonation velocity of 7000-7500 m/s expanding by 98% in volume

The German TNT mix with Hexogene is 7600 m/s expanding 125% in volume

Pure Hexogene, gives 8000m/s and 130% expansion

Penta (Penta-erythritoltetranitrate) gives 8300m/s and 166% expansion, top of the chart here and used in the M-Geschosse (though i guess it was to volatile to be used as bomb filling)

So the german stuff seems to have more bang for the pound. This, with increased amounts of metal to distribute (and higher inner pressure before it bursts - giving even more velocity) should make them way more effective shrapnel-wise.
« Last Edit: December 02, 2002, 07:17:51 AM by devious »

Offline Wotan

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Stuka Bomb load and the reality of AH.
« Reply #22 on: December 02, 2002, 07:38:58 AM »
in attack mode you have 2 hit % scores

vrs enemy

vrs object

If when you strafe lots of buildings you hit % vrs objects goes up and you hit % vrs planes goes down????

Is this what you are saying brady?

Offline brady

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« Reply #23 on: December 02, 2002, 07:56:30 AM »
I am prety shure it works like this:

 Strafe the bad guy: hit precnatge vs enemy goes up/down depending on how much u hit him.

 Strafe the object: hit precentage aganst enemy goes down.

 Shot that handsomehunk who flew in front of you when your some gues 6 at d 100 hosing away, you go down....

 Hit% aganst objects is effected by bombs and rockets.

    I think thats it.:)

         

             

Offline LLv34_Snefens

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Stuka Bomb load and the reality of AH.
« Reply #24 on: December 02, 2002, 10:11:42 AM »
I don't agree with you on that point brady, but I haven't flown any attack sorties in the CT, so it should be quick to test.

Also, it's off course totally possible to get a competitive hit% vs objects with just taking out hangars. If just you have a decent size bomb, the blast radius after hitting a hangar will usually also at least damage a nearby ack or on or two supply objects. That'll give you a hit procent on 200-250% if you hit with most of your bombs. Hell that's what I had this tour and I mostly targets the town in my attack sorties. Then again I also do some gv's attack, which at best gives you a 100% hit%, (if they even count, I'm not even sure). Plus it's not unusual I just discharge the ordnance to avoid getting shot down.
Finally I'm not that good a hitter with the bombs :)

Well, off to test the hit%-thingie vs. Enemies after starfing, brb.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline LLv34_Snefens

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Stuka Bomb load and the reality of AH.
« Reply #25 on: December 02, 2002, 10:28:53 AM »
There!

Yak-9T attack sortie in empty CT arena (CT-tour9). Strafed some hangars and acks at enemy base. As score tell you (GameID=Snefens), I got 86% hit% vs enemies with guns vs objects only. You can see it wasn't vs enemy planes or gv's, cause I got no points vs enemies.
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Urchin

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Stuka Bomb load and the reality of AH.
« Reply #26 on: December 02, 2002, 10:39:52 AM »
In attack mode, the top Hit % is guns.  This will go up if your bullet hits a plane, GV, building, whatever.  Doesnt matter what it is, as long as it is an enemy 'object' (even one with wings or treads), it will go up if you shoot it.  

The bottom attack Hit % is for bombs and rockets.  This number also goes up if you hit GVs, buildings, or planes (I assume planes, at least, good luck with that).  The 200-300-900% hit ratings are when people only drop bombs on towns they can hit more than one thing with it, thus boosting their Hit % above 100% (which is 1 hit for 1 bomb dropped or rocket fired).

Offline Tumor

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Stuka Bomb load and the reality of AH.
« Reply #27 on: December 02, 2002, 01:45:41 PM »
STFU luftwhiners... HTC will fix it (or not) if they dang well feel like it and you shouldn't be annoying them with such drivel!  :D
"Dogfighting is useless"  :Erich Hartmann

Offline Mister Fork

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« Reply #28 on: December 02, 2002, 03:31:04 PM »
Easy for you to say Tumor.  But for us lufties, it's a real pain.

Doesn't hurt to ask for a simple fix.  Besides, our loadouts on all LW planes are not as accurate as they are on any P-51, 47 or 38.

Throw in our missing HE 20mm and 30mm ammo, plus our missing weapon options, you have yourself a unbalanced plane set.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline brady

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« Reply #29 on: December 02, 2002, 04:51:12 PM »
Interesting on the Hit % thing, I may be all wet, I thought thats how it worked, well off to give it a try....