Author Topic: Hitech, Please define the problem.  (Read 1250 times)

Offline jbroey3

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Hitech, Please define the problem.
« Reply #30 on: December 04, 2002, 04:31:56 PM »
Is Hitech going to answer or what?

Offline eskimo2

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Hitech, Please define the problem.
« Reply #31 on: December 04, 2002, 06:08:23 PM »
Quote
Originally posted by Turbot
All these replies, but he was asking the question of hitech eh?


Certainly I was hoping that Hitech would respond, but really a thread like this is just another means to help players sort through ideas so that the best ideas will surface.

I still do not think that anyone has clearly defined the problem.  What's the problem with players who choose to jabo themselves to death?  Everyday we see newbies fly into furballs and die over and over, no one thinks of restricting this kind of flying.  
Is it the fact that suicide bombers are intent on attacking fixed base and ship targets as opposed to player controlled targets?  It's really not that they are so willing to die, we all did that, or still do that.  This game would truly suck if everyone flew like their R/L life depended on it.

Why do we care what other players are doing?  Do they make bad targets for us to kill?
Why would it be better if more players survived bombing attacks?

Honestly, I don't like it either, but I can't clearly explain why?

Time for Sabre to chime in, he explains stuff so very well!

eskimo

Offline Conagher

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Hitech, Please define the problem.
« Reply #32 on: December 04, 2002, 07:13:20 PM »
Gosh Tumor, I sure am glad you took time to explain all that to me, I think I can become a real assest to the AH community.
Sigh..........I really wish HTC would put a beer holder in the cockpit.

Offline MwKAZ

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Hitech, Please define the problem.
« Reply #33 on: December 04, 2002, 09:26:08 PM »
Quote
Originally posted by Sox62
If you want Cv's toughened up,and more "realistic" ack,that's fine...just be sure to model damage to the cv as well.

It shouldn't just suddenly sink after a certain amount of ordnance hits it.You would think that 2,4k of eggs would do some damage that would actually impair it's operations.Maybe reduce fuel and ordnance thats available,the amount or how fast planes can take off,and maybe the ability to kill the acks-5"guns-cruiser cannons also.

It just seems that some wish to make it a nearly impregnable fortress that never actually suffers damage until it is sunk.

Just my .02


I agree.  I may be wrong, and probably am, but I remember once being told that by killing off the destroyers it acts like the fuel and ammo bunkers do on a land base. Ammo would be back down to basic loadout and fuel is degraded down in quarters according to the escort ship sunk.  Does anyone know if this is the case?

Offline Sox62

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Hitech, Please define the problem.
« Reply #34 on: December 05, 2002, 12:48:20 AM »
I've never seen it.And as far as unlimited planes spawning from the base being attacked,as Tumor suggested,simply isn't true.

The CV planes can egg the FH's.They can deack and also kill the shore batteries.The base planes do NOT have this option-the CV is in no way impaired until it is sunk.

The real complaint about suicide jabos ruining the fun is this-it spoils the unlimited vulch fest the cv has going.

Add manned acks-toughen the CV-that's fine-but give the attackers the same ability to cripple the CV that the CV does when it attacks a base,that's all I'm stating.

Offline eskimo2

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Hitech, Please define the problem.
« Reply #35 on: December 06, 2002, 02:22:30 PM »
All this focus on CVs...
Is that really the problem?


eskimo

Offline Tumor

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Hitech, Please define the problem.
« Reply #36 on: December 06, 2002, 05:48:19 PM »
Quote
Originally posted by Sox62
I've never seen it.And as far as unlimited planes spawning from the base being attacked,as Tumor suggested,simply isn't true.

The CV planes can egg the FH's.They can deack and also kill the shore batteries.The base planes do NOT have this option-the CV is in no way impaired until it is sunk.

The real complaint about suicide jabos ruining the fun is this-it spoils the unlimited vulch fest the cv has going.

Add manned acks-toughen the CV-that's fine-but give the attackers the same ability to cripple the CV that the CV does when it attacks a base,that's all I'm stating.


C'mon... the nearby base(s) have more than ample opportunity to launch whatever is needed to destroy a CV.  Those same bases have the same if not more of an offensive opportunity than the CV.  A single aircraft can easily bring down the Cruiser... 2 can kill the Carrier.  Why is it you think CV's never last?  Vulchfest?  Gimme a break man.
"Dogfighting is useless"  :Erich Hartmann

Offline Tumor

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Hitech, Please define the problem.
« Reply #37 on: December 06, 2002, 05:48:50 PM »
Quote
Originally posted by eskimo2
All this focus on CVs...
Is that really the problem?


eskimo


Course not... it's suicide dweebs.
"Dogfighting is useless"  :Erich Hartmann

Offline bj229r

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Hitech, Please define the problem.
« Reply #38 on: December 06, 2002, 08:42:03 PM »
As I can tell..damn nearly ALL cv attacks are suicide..whether intentioned or not...Iv;e been blown outta the sky at 15 k before I even roll over into dive
Never underestimate the power of stupid people in large numbers

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