Author Topic: Nuttz you working on a Pearl Harbor terrain?  (Read 544 times)

Offline daddog

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Nuttz you working on a Pearl Harbor terrain?
« on: December 06, 2002, 12:27:44 PM »
If not I am going to ask the terrain team to do one.

Let me know.
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Offline CurtissP-6EHawk

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Nuttz you working on a Pearl Harbor terrain?
« Reply #1 on: December 06, 2002, 04:16:28 PM »
P-40Bs against A6M2s...cool :cool:
Now where did I leave my Kate?

Offline NUTTZ

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Nuttz you working on a Pearl Harbor terrain?
« Reply #2 on: December 06, 2002, 08:06:43 PM »
Yes, 1 more tile to go, a few placements and i'm done.

one problem i'm working out.....
IF, and I would suspect to try and be as acurate as could be, some ships "tried" to make it out of the canal to open sea. The problem with this is a ship needs 5 tiles of water to travel ( AH needs this to allow for turning radius) So the canal HAS to be disproportionate to actual scale. Some ships are stationary, and I needed to add ack and 20mm's to the ships and asign it to a field.

I'm working on it.

NUTTZ

Offline CurtissP-6EHawk

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Nuttz you working on a Pearl Harbor terrain?
« Reply #3 on: December 06, 2002, 08:11:18 PM »
I just watched the doc. on the" Arizona" last night!!!

Offline daddog

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Nuttz you working on a Pearl Harbor terrain?
« Reply #4 on: December 07, 2002, 03:09:11 PM »
Thanks! Looking forward to seeing it. :)
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Offline Sabre

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Nuttz you working on a Pearl Harbor terrain?
« Reply #5 on: December 09, 2002, 03:10:53 PM »
Quote
Originally posted by NUTTZ
Yes, 1 more tile to go, a few placements and i'm done.

one problem i'm working out.....
IF, and I would suspect to try and be as acurate as could be, some ships "tried" to make it out of the canal to open sea. The problem with this is a ship needs 5 tiles of water to travel ( AH needs this to allow for turning radius) So the canal HAS to be disproportionate to actual scale. Some ships are stationary, and I needed to add ack and 20mm's to the ships and asign it to a field.

I'm working on it.

NUTTZ


It would sure be great if HTC would create individual, player-controllable models of some or all of the ships, for scenario purposes at least.  It would be very simple to create a simple 3D bridge model, and the "flight" model would be pretty simple too.  Give the ship's captain a simple set of controls (helm, speed), and make all the guns man-able with multiple positions (or at least manable by the captain and one other gunner, like bombers).  They could just not enable them on the hanger menu in the MA, or make them heavily perked.  More detail could be added later, such as sand-bars, shoals, reefs; in the short term, just make it so they can't touch land while being conned.  Great for scenarios and events, don't you think?

Sabre
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