Originally posted by Turbot
3.7cm FlaK 43 L/89
ammo PzGr18
ammo wieght lbs 1.4
Velocity 2,526'/s
100 meters 35mm penetration
500 meters 28mm
1000 meters 21mm
1500 meters 17mm
NOTE: This performance is for the Panzergranate 18 shell,
not the Sprenggranate 18 shell. The penetration tables are for AP solid-shot rounds,
not the high-explosive shells that the Ostwind is firing in the game.
Look at
Deutsche FlaK (German) or the
English translation, and scroll down to 37mm FlaK, then look at the 'Model 43' column. The table also gives maximum ranges -- 6500m for ground fire, 4800m altitude -- that people can use to decide when they're out of range for firing at an aircraft; of course, most of the time, the range/altitude tradeoff isn't that easy to determine...
If you're going to give the Ostwind the armor penetration of the solid-shot AP round, then it's going to have to lose the blast effect of the HE round -- or the other way around. Or make Ostwind drivers make the same AP-vs-HE tradeoff that the PzKpfw IV drivers have to, and make them switch ammunition.
The 3.7cm FlaK 18/36/43 could fire HEI (high explosive incendiary -- 'Brandsprenggranate'), AP ('Panzergranate') with and without tracer, HE ('Sprenggranate') with tracer, incendiary ('Brandgranate') with and without tracer, and mine shells ('Minengranate' -- presumably the same type of shell as the 'Minengeschloss' round for the MG/FF and MG 151/20) with tracer. If you're going to give the Ostwind's shells the armor penetration of the AP shell
and the blast effect of the HE shell, then do the same thing for the PzKpfw IV's ammunition loadout and drop all this crap about having to pick your AP/HE tradeoff. Or fix the Ostwind so that it's firing HE, not AP, and stop letting it carve Panzers into cheese.