Author Topic: Turret Position with Pintle gun  (Read 813 times)

Offline Saintaw

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Turret Position with Pintle gun
« Reply #15 on: December 17, 2002, 06:45:27 PM »
I like it too!

Could use a key as well to "stop" the tank (press it, it brakes...shoot... press it again, it starts rolling). I think we had this in M1TPII or in StealBeast, was neat.
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Offline Shiva

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Turret Position with Pintle gun
« Reply #16 on: December 17, 2002, 06:52:48 PM »
Quote
Originally posted by Midnight
I know that HTC has removed the instant position change of tank turrets to match the pintle gun, but do we really want this?

The reason for asking is due to the very limited field of view available while actually manning the main gun. Unless you are already pointing the gun at a target, it can be very difficult to locate one.


Not to mention that German tanks had an indicator to let you know where the turret was pointing relative to the hull, so you at least had some idea which way the turret was pointed...

I don't know how hard it would be to program, but Wings managed it with Panzer Elite, putting a little tank indicator on the display to show the player where his turret pointed:

Offline bj229r

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Turret Position with Pintle gun
« Reply #17 on: December 17, 2002, 06:57:29 PM »
Popeye's is the winner..but failing that..at LEAST a 360 degree gauge to see where main gun is aimed relative to front of tank..damned hard to line the thing up
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Offline Citabria

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Turret Position with Pintle gun
« Reply #18 on: December 17, 2002, 09:50:45 PM »
i like it the way it is.

dont change it htc :)

the new real time turret rotation vs the insta turn adds a new strategic element to tanking.
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Offline Pongo

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Turret Position with Pintle gun
« Reply #19 on: December 17, 2002, 10:01:57 PM »
The way it was was a better representation of the advantage of having a crew of 5 instead of a crew of one. Maybe make it slower for tanks with slower traverse speeds. But the recomnedations here are better then the "fixed" way.

Offline bj229r

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Turret Position with Pintle gun
« Reply #20 on: December 18, 2002, 07:21:20 AM »
One other problem--the aNNOYING habit of the pintle gun pointing to 3:00 every time ya jump in it..THEN ya have to re-acquire nmy..THEN figger out how much further to swing main gun
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Offline GScholz

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Turret Position with Pintle gun
« Reply #21 on: December 18, 2002, 08:05:53 AM »
Can't vehicles take gunners? Two-man crew, like bombers?
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Offline Midnight

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Turret Position with Pintle gun
« Reply #22 on: December 18, 2002, 11:20:55 AM »
Quote
Originally posted by Citabria
i like it the way it is.

dont change it htc :)

the new real time turret rotation vs the insta turn adds a new strategic element to tanking.


Read it again Fester.

I am asking for a way to move the turret while in the pintle gun. Not instantly point it like before.

Offline Midnight

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Turret Position with Pintle gun
« Reply #23 on: December 18, 2002, 11:24:46 AM »
Quote
Originally posted by GScholz
Can't vehicles take gunners? Two-man crew, like bombers?


Yes, but the graphical updates of turret positions are not real-time. It would be difficult for one player in the pintle gun to tell the other player in the main gun turret where to point and stop motion in the proper place.

Offline Shiva

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Turret Position with Pintle gun
« Reply #24 on: December 18, 2002, 11:46:09 AM »
I still want a turret position indicator, but adding a single key function in the pintle position for 'Slew turret to LOS' that would turn the turret until the main gun lined up with whatever direction you were looking (not necessarily aligned with the pintle gun) would be a very useful addition to the simulation, more effectively simulating the effect of having a multiple-person crew. Jump to the pintle position, scan the field looking for targets, and order the turret swung to engage; it would still have to take the time to rotate to the correct azimuth, but at least you wouldn't be flying blind trying to figure out whether you'd swung the turret far enough or not.

Offline vorticon

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Turret Position with Pintle gun
« Reply #25 on: December 18, 2002, 01:07:40 PM »
sounds good to me