I still want a turret position indicator, but adding a single key function in the pintle position for 'Slew turret to LOS' that would turn the turret until the main gun lined up with whatever direction you were looking (not necessarily aligned with the pintle gun) would be a very useful addition to the simulation, more effectively simulating the effect of having a multiple-person crew. Jump to the pintle position, scan the field looking for targets, and order the turret swung to engage; it would still have to take the time to rotate to the correct azimuth, but at least you wouldn't be flying blind trying to figure out whether you'd swung the turret far enough or not.